Weather Realism

New World with Weather dependent inter-Island travel.
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Xolotl
Posts: 222
Joined: Tue Jul 12, 2011 10:38 pm

Weather Realism

Post by Xolotl »

Yesterday/Today had a +5 ship weather, indicating a nice tailwind.

Yesterday had stormy/heavy rain as the global weather.

Something doesn't quite add up. Ideally the -ve ship weather numbers should accompany -ve global weather numbers (light rain, rain, heavy rain, storms), and the +ve ship weather the +ve global weather.
Ex-General in H5 - W2
Ex-Marshall of H14 - W3

You know, every "good" MMO has an engaging and active ingame chat. SHK doesn't. Does that tell you something?
Esoteric Paradigm
Posts: 577
Joined: Sat Feb 15, 2014 5:16 am

Re: Weather Realism

Post by Esoteric Paradigm »

I agree with that.
Also it is absurd that ships/scouts etc can travel at enormous speed right across a huge land mass while other scouts etc originating on the land mass just travel at snails pace. It is totally ridiculous and unacceptable.
Firefly - you should have waited until you could code your program to know which pixels were water and which were land so that you could implement something sensible - and next time don't have such large land masses
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