I think Lady Price has given a reasonable brief rundown of events, but here it is in a bit more depth:
nate55 left in a fit after H9 raided his undefended castle with 1.5mil gold, in the county nextdoor to where trolls were going wild. We do this all across the map with our players - if people aren't online and aren't defending, we counter-raid and distribute so the trolls cannot "hit the jackpot", so to speak. We usually wouldn't do this unless the seat was currently under attack, but nate had left the county like that for weeks, and upon asking, his response was that it was 'just the way he plays'. We offered the gold back, but he was throwing a hissy fit over the fact we were trying to 'control' the way he plays by asking him to keep his gold low and defend his own castles (which has been H9 policy for ages), so he left. Truth be told, I wouldn't want my parishes raided unless I was under attack, but I know that the policy is to keep it low and defended - if not, I am endangering others through negligence - the policy is reasonable.
nate went neutral, then joined a H10 faction, which is when the problems started.
Leading up to this, some H10 members had taken it upon themselves to move into our territory without contacting the sheriff - Nighttime and Vic being two main ones, but others as well - so tensions were already above average and we were wondering why H10 were positioning themselves in our lands in such a way.
nate55 had voted himself into Durham, so when both Cumbria and Durham went black, we knew it was going to add to this tension. When we began seeing them move a few extra players into that county, we immediately warned our entire house that they were not only backing up their stance (which we considered very flawed), but it was escalating and we were not sure what their plans were, so we told everyone to prepare for war - this was early on day 673.
To us, Cumbria and Durham were H9 counties and therefore should have H9 sheriffs - anything that belongs to H9 stays H9. If other houses want to recruit H9 players, I think it's pretty darn obvious that it should be approached sensitively and with respect - sheriff positions 'belong to the house' and stay, unless you can bargain or arrange with the other house to be kept by the player and transferred.
H10 took on nate55, did not arrange anything or even contact us, then claimed the counties were now H10 counties and moved players in. Interestingly, their argument began with 'the counties belong to the player' but then voted themselves (bruesibis/firebricks) in as back-up sheriffs, which pointed towards the stance being literally the same as ours. We tried monking the counties back to our own players, but they counter-monked it back to themselves. nate then stated that he was leaving the game and H10's stance seemingly did not change. In the early hours of day 674 we stated to H10 that they would have 16 hours (until 6pm) to nullify their players' votes in those counties so that H9 may resume control, otherwise H9 would declare war. We had no idea when they would stop moving players into 'our land', so we had to draw the line, and that was what we had decided.
Nothing happened from their side, even with a couple hours' warning to their FGs, so we mentioned it again at 6pm, then declared at 6:30pm.
It's both weird and funny to see how this war was an exact repeat of the last one - H9 set a strict deadline for something simple to occur, H10 fail to meet the deadline, so we declare, a faction drops H10, counties exchange hands and war is over.. except H10 wasn't actually planning to declare war on us this time, even with the player movement and attempted landgrabbing - not sure what they were expecting to be honest..
Sir Glennalot wrote:Something happened on W9? I must have blinked and missed it.
It might have been a single day war :<
Bglizard wrote:Although judging by the scalp thread I think grandy won most razes...
Caps/razes almost reached 50, I think.
Almost half were Nighttime :<