Hey there,
there is a bug that has to be fixed! If you press "Show only Foraging Scouts" on Map Filtering, the world is massively juddering!
Please fix it
Bug report: Map Filtering
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- Posts: 849
- Joined: Thu Nov 04, 2010 10:18 am
Re: Bug report: Map Filtering
Is this on the PC or Mac ?
Does anyone else get this problem, I was unable to duplicate it ?
Does anyone else get this problem, I was unable to duplicate it ?
- Lord Darko900
- Posts: 964
- Joined: Fri Nov 22, 2013 5:19 am
Re: Bug report: Map Filtering
same here ,,the map movements become very slow that you cant even do anything ( using pc )
Yoooooooooo
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- Posts: 219
- Joined: Sun Oct 20, 2013 12:39 am
Re: Bug report: Map Filtering
I too have the same issue, on Europe 1 it was unbearable. I think it's because mal filtering calculates the map, and then removes the components you don't want to see, instead of simply displaying what you want. The memory required thus makes the displayed screen lag. If you select the Army filter, you'll notice it's even worse. Zooming in and out becomes a drag.
Removing the filters clears everything, but makes it harder to locate what you want. Yesterday, with thousands of scouts and armies near my villages, filtering was impossible.
Removing the filters clears everything, but makes it harder to locate what you want. Yesterday, with thousands of scouts and armies near my villages, filtering was impossible.
- AaronGraphics
- Posts: 417
- Joined: Mon Jul 22, 2013 10:46 pm
- Location: Rhône-Alpes
Re: Bug report: Map Filtering
It's maybe because the IA is always lanch many attack. But I think, with time, it's will be OK.
AaronGraphics
Modérer comme un chat tout rose, ça me connaît !
Modérer comme un chat tout rose, ça me connaît !
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- Posts: 219
- Joined: Sun Oct 20, 2013 12:39 am
Re: Bug report: Map Filtering
No, the same problem is still affecting gameplay, just like Europe 1. It has to do with the game having to identify which elements the player does NOT want to see. When too many sprites are active on screen, the game renders movement in a choppy way, and zooming in and out becomes extremely choppy.