Feedback on Domination world
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- Posts: 103
- Joined: Thu Nov 04, 2010 11:06 am
Re: Feedback on Domination world
Nice feedback. I think I survived a few days and died pays to be active in this world for sure.
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- Posts: 120
- Joined: Sat Aug 03, 2013 9:27 am
Re: Feedback on Domination world
This world is definitely brutal, and I think most of the active participants are loving it . If you can pass my feedback on to the dev team that'd be awesome. I'll continue to post feedback as the world continues. I seriously hope they keep this type of world going, as it's incredibly fun .honvik wrote:Nice feedback. I think I survived a few days and died pays to be active in this world for sure.
- AuKhan
- Posts: 570
- Joined: Tue Dec 21, 2010 8:43 am
Re: Feedback on Domination world
This is the best world.
Best rule set, but like all worlds, very quiet.
And, with a 100 day limit, it is not worth putting much effort into building up.
Players are quitting because it is too quiet.
There has been a very small amount of raiding, but no war anywhere near me.
I see an abundance of empty charters.
Not much need for war when charters are abundant.
Odin29 says there is lots of war.
Maybe I should move to his area.
But, with only 43 days left it is hardly worth the effort.
As for defining winning, I think quests should not count.
Winning should be purely by territory, control of capitals.
Quests should be purely for the prizes/bonuses.
Glory from quests severely undermines the game, making it farmerville.
I would love to see the level of action that we had during Beta and the First Age on World 1.
Nothing has come close to that since then.
It has been a good farmville game.
But it could be so much more.
Best rule set, but like all worlds, very quiet.
And, with a 100 day limit, it is not worth putting much effort into building up.
Players are quitting because it is too quiet.
There has been a very small amount of raiding, but no war anywhere near me.
I see an abundance of empty charters.
Not much need for war when charters are abundant.
Odin29 says there is lots of war.
Maybe I should move to his area.
But, with only 43 days left it is hardly worth the effort.
As for defining winning, I think quests should not count.
Winning should be purely by territory, control of capitals.
Quests should be purely for the prizes/bonuses.
Glory from quests severely undermines the game, making it farmerville.
I would love to see the level of action that we had during Beta and the First Age on World 1.
Nothing has come close to that since then.
It has been a good farmville game.
But it could be so much more.
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- Posts: 340
- Joined: Sun Apr 22, 2012 5:12 pm
Re: Feedback on Domination world
then make it so much more.
start razing everyone around you and im sure you will start to see some sort of action
pick up the empty charters and take a couple counties, if your farming so well you should have the honour to rankup and take 30 villages like some people already have.
my only suggestion would be to allow us to start off with half of all our research completed. this would allow for faster fighting and more time for war,
start razing everyone around you and im sure you will start to see some sort of action
pick up the empty charters and take a couple counties, if your farming so well you should have the honour to rankup and take 30 villages like some people already have.
my only suggestion would be to allow us to start off with half of all our research completed. this would allow for faster fighting and more time for war,
- AuKhan
- Posts: 570
- Joined: Tue Dec 21, 2010 8:43 am
Re: Feedback on Domination world
Sure. I could start attacking the peaceful people around me.
But, I would be on my own, like a Wolf's castle.
Everyone would attack me to get rid of me.
It would be a fun way to exit the game.
I would rather be part of a war, with strategy and planning.
But, I have seen no evidence of that for a very long time.
But, I would be on my own, like a Wolf's castle.
Everyone would attack me to get rid of me.
It would be a fun way to exit the game.
I would rather be part of a war, with strategy and planning.
But, I have seen no evidence of that for a very long time.
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- Posts: 120
- Joined: Sat Aug 03, 2013 9:27 am
Re: Feedback on Domination world
You're in House 11, which I believe is a weaker support house for House 6. The major war is between House 16 and House 6, and of course all of their allies. If you want to fight, you're naturally on the side of House 6, so start attacking House 16 and it's allies. You'll get plenty of action, trust me . Or heck, just join up with House 16's allies and fight House 6, you're dead center of their territory.. you'd get a lot of action lol.AuKhan wrote:This is the best world.
Best rule set, but like all worlds, very quiet.
And, with a 100 day limit, it is not worth putting much effort into building up.
Players are quitting because it is too quiet.
There has been a very small amount of raiding, but no war anywhere near me.
I see an abundance of empty charters.
Not much need for war when charters are abundant.
Odin29 says there is lots of war.
Maybe I should move to his area.
But, with only 43 days left it is hardly worth the effort.
As for defining winning, I think quests should not count.
Winning should be purely by territory, control of capitals.
Quests should be purely for the prizes/bonuses.
Glory from quests severely undermines the game, making it farmerville.
I would love to see the level of action that we had during Beta and the First Age on World 1.
Nothing has come close to that since then.
It has been a good farmville game.
But it could be so much more.
- metroman
- Posts: 883
- Joined: Thu Nov 04, 2010 11:02 am
Re: Feedback on Domination world
I would recommend for future Worlds as this one was, remove some of the Village Charters in the Parishes and increase the Gold Tax....there's too many empty Charters around that no one ever takes, and there are some Parishes where no one is even in them...and if someone is in one, they are inactive...nice to steal Flags, but that's not even needed to do unless it's a Quest.
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- Posts: 120
- Joined: Sat Aug 03, 2013 9:27 am
Re: Feedback on Domination world
metroman wrote:I would recommend for future Worlds as this one was, remove some of the Village Charters in the Parishes and increase the Gold Tax....there's too many empty Charters around that no one ever takes, and there are some Parishes where no one is even in them...and if someone is in one, they are inactive...nice to steal Flags, but that's not even needed to do unless it's a Quest.
Only 3 charters have spawned per parish so far. I feel like that's a good number. If it's reduced any further then the wait time to convert a captured village definitely needs to be removed.
- metroman
- Posts: 883
- Joined: Thu Nov 04, 2010 11:02 am
Re: Feedback on Domination world
That's the problem...even if there is three there, no one comes to take any of them, so I've got my village being the only one in the Parishes...next to impossible to even get the Parish strong enough to fight in this 100 day window soon enough to do anything significant when wars begin...difficult to get Guilds created, and near impossible to get enough Gold to get troops (outside of sending them from my village, making me more threatened from other attacks on me)
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- Posts: 120
- Joined: Sat Aug 03, 2013 9:27 am
Re: Feedback on Domination world
Reducing the number of charters won't help that. You could buy those charters then you would have more villages in the parish to help build it up . Charters are also pretty important strategically in a war zone, especially with no interdict.metroman wrote:That's the problem...even if there is three there, no one comes to take any of them, so I've got my village being the only one in the Parishes...next to impossible to even get the Parish strong enough to fight in this 100 day window soon enough to do anything significant when wars begin...difficult to get Guilds created, and near impossible to get enough Gold to get troops (outside of sending them from my village, making me more threatened from other attacks on me)