Update Notes - 2.0.11.3 - 07/11/13
Forum rules
Please do not start any New Topics in this Forum.
This Forum is only to be used for News Posts related to updates and any other topics will be removed.
Please do not start any New Topics in this Forum.
This Forum is only to be used for News Posts related to updates and any other topics will be removed.
-
- Posts: 17
- Joined: Thu Dec 20, 2012 9:24 pm
Re: November Update Notes (Release November 7th)
some nice features
thx
thx
-
- Posts: 14
- Joined: Sat May 19, 2012 4:21 am
Re: November Update Notes (Release November 7th)
I love all of them i like the one (cant think of what its called) where you can see the goods from highere views in the map, easier to do scouting quests lol.
and Great idea with the paladin no one better kill mine
and Great idea with the paladin no one better kill mine
- metroman
- Posts: 883
- Joined: Thu Nov 04, 2010 11:02 am
Re: November Update Notes (Release November 7th)
Now for the Paladin Castle, when that shows up (and I understand GIVES popularity instead of lowering it like others), are any Quests going to be created for them to be removed? Could be a good way of getting others a little bit more angry at the one who does remove it.
- metroman
- Posts: 883
- Joined: Thu Nov 04, 2010 11:02 am
Re: November Update Notes (Release November 7th)
Now that actually can be an issue (or maybe not), it'll remove the option for any others AIs to show up that would reduce popularity, attack and give more honor.DavidSpy wrote:No, it uses the same slot as a normal AI castle.Guardian001 wrote:
So is it possible for the paladin castle and normal AI castles to be present in a parish at the same time?
I guess it does add to the thinking of how much Honor you want, and how * off you want to make others in the Parish. Can't wait to see how long it takes me to go insane trying to figure out what I'm going to do.
Last edited by metroman on Thu Nov 07, 2013 12:44 pm, edited 1 time in total.
-
- Posts: 3
- Joined: Tue Sep 06, 2011 8:39 pm
Re: Update Notes - 2.0.11.3 - 07/11/13
If it gives no honour to attack the green castle why would anyone attack it? Will every parish eventually have one of these castles making normal AI castles a rare thing?
-
- Posts: 2
- Joined: Tue Feb 22, 2011 1:42 pm
Re: Update Notes - 2.0.11.3 - 07/11/13
Great
May i request 2 things for the next update?
1. Selection box delete system for castle building. (It's really time consuming to delete the walls one by one).
2. Trade merchant cancel button after launch.
I am still new to the game and trying to learn it.
So far this two non existing option bothers me.
If there's alternative option for these two, someone please mention it. ty.
btw, this is my first post in the forum, sorry if i made any mistake.
May i request 2 things for the next update?
1. Selection box delete system for castle building. (It's really time consuming to delete the walls one by one).
2. Trade merchant cancel button after launch.
I am still new to the game and trying to learn it.
So far this two non existing option bothers me.
If there's alternative option for these two, someone please mention it. ty.
btw, this is my first post in the forum, sorry if i made any mistake.
- metroman
- Posts: 883
- Joined: Thu Nov 04, 2010 11:02 am
Re: Update Notes - 2.0.11.3 - 07/11/13
Xony wrote:Great
May i request 2 things for the next update?
1. Selection box delete system for castle building. (It's really time consuming to delete the walls one by one).
2. Trade merchant cancel button after launch.
I am still new to the game and trying to learn it.
So far this two non existing option bothers me.
If there's alternative option for these two, someone please mention it. ty.
btw, this is my first post in the forum, sorry if i made any mistake.
For the Trade Merchant, I know that won't be changed...as they are moving it is for display only...the "sale" has already been completed instantly (even though the Gold also doesn't show up right away)
- Sudema
- Posts: 49
- Joined: Thu May 02, 2013 11:12 am
- Location: W4, W7 and Europe
Re: Update Notes - 2.0.11.3 - 07/11/13
Does it take 30 days like at spawn of new world to get the diamond Fame Achievement with these new achievements? As I got rank one on Annihilator but I'm still stuck with the iron Fame
-
- Posts: 2
- Joined: Tue Feb 22, 2011 1:42 pm
Re: Update Notes - 2.0.11.3 - 07/11/13
metroman wrote:Xony wrote:Great
May i request 2 things for the next update?
1. Selection box delete system for castle building. (It's really time consuming to delete the walls one by one).
2. Trade merchant cancel button after launch.
I am still new to the game and trying to learn it.
So far this two non existing option bothers me.
If there's alternative option for these two, someone please mention it. ty.
btw, this is my first post in the forum, sorry if i made any mistake.
For the Trade Merchant, I know that won't be changed...as they are moving it is for display only...the "sale" has already been completed instantly (even though the Gold also doesn't show up right away)
Sometimes i sent wrong item to far village/parish and had to wait for hours to return them to make the proper trade again, which is really annoying.
May be training some pigeon/scouts to call the trader back will be helpful
This new update, viewing resource stash from zoom out level is cool but while changing village for another scouts it resets its zoom level
-
- Posts: 13
- Joined: Sun Feb 13, 2011 4:37 pm
Re: Update Notes - 2.0.11.3 - 07/11/13
why they removed village arrow icon size, in beta/alpha we where able to know how big village is