Update Notes - 2.0.11.3 - 07/11/13

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FoolishOrc
Posts: 17
Joined: Thu Dec 20, 2012 9:24 pm

Re: November Update Notes (Release November 7th)

Post by FoolishOrc »

some nice features :)
thx
REMryan
Posts: 14
Joined: Sat May 19, 2012 4:21 am

Re: November Update Notes (Release November 7th)

Post by REMryan »

I love all of them :D i like the one (cant think of what its called) where you can see the goods from highere views in the map, easier to do scouting quests lol.

and Great idea with the paladin :) no one better kill mine
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metroman
Posts: 883
Joined: Thu Nov 04, 2010 11:02 am

Re: November Update Notes (Release November 7th)

Post by metroman »

Now for the Paladin Castle, when that shows up (and I understand GIVES popularity instead of lowering it like others), are any Quests going to be created for them to be removed? Could be a good way of getting others a little bit more angry at the one who does remove it. ;)
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metroman
Posts: 883
Joined: Thu Nov 04, 2010 11:02 am

Re: November Update Notes (Release November 7th)

Post by metroman »

DavidSpy wrote:
Guardian001 wrote:
So is it possible for the paladin castle and normal AI castles to be present in a parish at the same time?
No, it uses the same slot as a normal AI castle.
Now that actually can be an issue (or maybe not), it'll remove the option for any others AIs to show up that would reduce popularity, attack and give more honor.

I guess it does add to the thinking of how much Honor you want, and how * off you want to make others in the Parish. :twisted: Can't wait to see how long it takes me to go insane trying to figure out what I'm going to do. ;)
Last edited by metroman on Thu Nov 07, 2013 12:44 pm, edited 1 time in total.
jrtrpp
Posts: 3
Joined: Tue Sep 06, 2011 8:39 pm

Re: Update Notes - 2.0.11.3 - 07/11/13

Post by jrtrpp »

If it gives no honour to attack the green castle why would anyone attack it? Will every parish eventually have one of these castles making normal AI castles a rare thing?
Xony
Posts: 2
Joined: Tue Feb 22, 2011 1:42 pm

Re: Update Notes - 2.0.11.3 - 07/11/13

Post by Xony »

Great :D

May i request 2 things for the next update?

1. Selection box delete system for castle building. (It's really time consuming to delete the walls one by one).

2. Trade merchant cancel button after launch.


I am still new to the game and trying to learn it.
So far this two non existing option bothers me.
If there's alternative option for these two, someone please mention it. ty. :)

btw, this is my first post in the forum, sorry if i made any mistake. :roll:
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metroman
Posts: 883
Joined: Thu Nov 04, 2010 11:02 am

Re: Update Notes - 2.0.11.3 - 07/11/13

Post by metroman »

Xony wrote:Great :D

May i request 2 things for the next update?

1. Selection box delete system for castle building. (It's really time consuming to delete the walls one by one).

2. Trade merchant cancel button after launch.


I am still new to the game and trying to learn it.
So far this two non existing option bothers me.
If there's alternative option for these two, someone please mention it. ty. :)

btw, this is my first post in the forum, sorry if i made any mistake. :roll:

For the Trade Merchant, I know that won't be changed...as they are moving it is for display only...the "sale" has already been completed instantly (even though the Gold also doesn't show up right away)
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Sudema
Posts: 49
Joined: Thu May 02, 2013 11:12 am
Location: W4, W7 and Europe

Re: Update Notes - 2.0.11.3 - 07/11/13

Post by Sudema »

Does it take 30 days like at spawn of new world to get the diamond Fame Achievement with these new achievements? As I got rank one on Annihilator but I'm still stuck with the iron Fame :?
Xony
Posts: 2
Joined: Tue Feb 22, 2011 1:42 pm

Re: Update Notes - 2.0.11.3 - 07/11/13

Post by Xony »

metroman wrote:
Xony wrote:Great :D

May i request 2 things for the next update?

1. Selection box delete system for castle building. (It's really time consuming to delete the walls one by one).

2. Trade merchant cancel button after launch.


I am still new to the game and trying to learn it.
So far this two non existing option bothers me.
If there's alternative option for these two, someone please mention it. ty. :)

btw, this is my first post in the forum, sorry if i made any mistake. :roll:

For the Trade Merchant, I know that won't be changed...as they are moving it is for display only...the "sale" has already been completed instantly (even though the Gold also doesn't show up right away)

Sometimes i sent wrong item to far village/parish and had to wait for hours to return them to make the proper trade again, which is really annoying.
May be training some pigeon/scouts to call the trader back will be helpful :idea:

This new update, viewing resource stash from zoom out level is cool but while changing village for another scouts it resets its zoom level :(
LT-M®TheKing77
Posts: 13
Joined: Sun Feb 13, 2011 4:37 pm

Re: Update Notes - 2.0.11.3 - 07/11/13

Post by LT-M®TheKing77 »

why they removed village arrow icon size, in beta/alpha we where able to know how big village is
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