Update Notes - 2.0.11.3 - 07/11/13
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- metroman
- Posts: 883
- Joined: Thu Nov 04, 2010 11:02 am
Re: Update Notes - 2.0.11.3 - 07/11/13
Didn't make sense to me that he said he hated the Parish/County/Country names had a white background, and your reply was the "Capital names aren't any larger than before, it's just the resources and I agree with that. Maybe only apply the zoomed out large resources when the player has the scouting filter active?"
Your response had nothing to do with Text background colors, but it did take me a few minutes to realize he also mentioned briefly the Stash Icons being larger.
Your response had nothing to do with Text background colors, but it did take me a few minutes to realize he also mentioned briefly the Stash Icons being larger.
- Sean_MacLeod
- Posts: 3
- Joined: Fri Nov 08, 2013 2:50 am
Re: November Update Notes (Release November 7th)
dobbles81 wrote:this might be my favorite update of all time. there might not be one OMG type additional feature, but over half a dozen that i think are all really solid.
kudos FF!
EDIT: one question - will the paladin castle also send out pillage/ransack attacks like normal AI castles?
I notice that any answer to dobbles81's question is conspicuously missing................
*Smiley of Doom says:*
HAVE A NICE DAY!
HAVE A NICE DAY!
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Re: Update Notes - 2.0.11.3 - 07/11/13
lovin the new map
- Merepatra
- Posts: 1349
- Joined: Thu Nov 04, 2010 10:42 am
- Location: FF Aussie section
Re: November Update Notes (Release November 7th)
No, they won't send out attacksSean_MacLeod wrote:dobbles81 wrote:this might be my favorite update of all time. there might not be one OMG type additional feature, but over half a dozen that i think are all really solid.
kudos FF!
EDIT: one question - will the paladin castle also send out pillage/ransack attacks like normal AI castles?
I notice that any answer to dobbles81's question is conspicuously missing................
- metroman
- Posts: 883
- Joined: Thu Nov 04, 2010 11:02 am
Re: November Update Notes (Release November 7th)
This is what I saw:Sean_MacLeod wrote:dobbles81 wrote:this might be my favorite update of all time. there might not be one OMG type additional feature, but over half a dozen that i think are all really solid.
kudos FF!
EDIT: one question - will the paladin castle also send out pillage/ransack attacks like normal AI castles?
I notice that any answer to dobbles81's question is conspicuously missing................
My guess is they won't attack, but I heard they are going to send supplies to villages (Wood/Stone)daz01 wrote: Paladin's Castles[tr][td0][/td0]
[td0]These new AI castles will appear in parishes and give a [popularity boost dependent on the size of the castle] +10 or +15 popularity increase for all villages in that parish. They can be attacked in the same manner that normal AI castles can but do not give honour.[/td0][/tr][/table0]
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- Posts: 315
- Joined: Sun Oct 23, 2011 5:39 pm
Re: November Update Notes (Release November 7th)
someone did answer my question, but it got lost in some other conversation so it was halfway down the next page i think.Sean_MacLeod wrote:dobbles81 wrote:this might be my favorite update of all time. there might not be one OMG type additional feature, but over half a dozen that i think are all really solid.
kudos FF!
EDIT: one question - will the paladin castle also send out pillage/ransack attacks like normal AI castles?
I notice that any answer to dobbles81's question is conspicuously missing................
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- Posts: 5
- Joined: Sun May 26, 2013 6:57 pm
Re: Update Notes - 2.0.11.3 - 07/11/13
what's the point with this update: "Cards that are in play can be cancelled by players. If a card that is play has been cancelled, it will be lost."? there is no point in cancelling a card if it gets lost...
- metroman
- Posts: 883
- Joined: Thu Nov 04, 2010 11:02 am
Re: Update Notes - 2.0.11.3 - 07/11/13
Oh, that Paladin will be easy to destroy to anger your enemy.
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Re: Update Notes - 2.0.11.3 - 07/11/13
Pink Sheep wrote:what's the point with this update: "Cards that are in play can be cancelled by players. If a card that is play has been cancelled, it will be lost."? there is no point in cancelling a card if it gets lost...
Before you had to wait until the time on the card ran out until you could use another card for that area in the game. Forced march cards especially can be a real pain if you do not want them. This also lets you cancel cards that do not do enough and replace them with more powerful cards. I do not see this as being useful in normal play, but in defense, and to fix botched attacks they can be a life saver.
We need more incentives to help prevent one house world rule in this game!
Thread here:
http://forum.strongholdkingdoms.com/vie ... 16&t=24768
Thread here:
http://forum.strongholdkingdoms.com/vie ... 16&t=24768
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- Posts: 1
- Joined: Sat Nov 09, 2013 8:39 am
Re: Update Notes - 2.0.11.3 - 07/11/13
Very Awesome updates guys! ..and gals you know what would really be awesome? an notification app for android that will like notify me when im being attacked or monked etc. nothing complicated just simple war notifications what do yall think?