[To Review]Buildings Castle:Defence Structures

If there’s anything you’d like to contribute to the Stronghold Kingdoms Wiki you can let us know here.
Post Reply
Arcanium
Posts: 25
Joined: Tue Mar 06, 2012 1:05 am

[To Review]Buildings Castle:Defence Structures

Post by Arcanium »

Buildings Castle:Defence Structures page

Having the build costs might be useful.

It appears that killing pits, and likely oil pots, need to be repaired after fights (if used), so the "recharge" costs again would be useful.
Given the volumes involved, it seems to take 100 iron for a killing pit, and 50 iron to repair it, having the numbers or ball park % would be useful.

It appears that in general there are shades of damage that can be repaired, I couldn't tell how many shades, does this relate to a % broken and thus % resources to fix?

alternately on the Castles page, under Building your Castle ... TIP: After an attack, repair your castle
make the note there, that repairs cost resources, % against build costs, including recharging used Killing Pits/Oil Pots.

-
Arc
NorseEngineer
Posts: 64
Joined: Fri Apr 20, 2012 5:22 pm

Re: Buildings Castle:Defence Structures

Post by NorseEngineer »

it would also be nice to know the stats of different defences and how they work. for example does a swordsman or a pike destroy the moat different from each other, as in does the moat take damage or do they need to "dig" to fill it with dirt. because if there's no difference then it might be the best to send peasant to fill it out
User avatar
CaptSkubba
Posts: 223
Joined: Thu Nov 04, 2010 10:22 am

Re: Buildings Castle:Defence Structures

Post by CaptSkubba »

Build costs for all buildings have now been added I will back to review the other things mentioned in this post later.
Post Reply

Return to “Stronghold Kingdoms Wiki”