Reynauld de Chatillon wrote: Since part of the issue is due to territorial demands I am going to make a suggestion that may be prevent a civil war from occuring again.
I think you should try your plan as a leader in a house, then if it fails only your house fails and not the entire world.
The only real checks and balances in this game are competing houses. Only another house or alliance of similar power can hold another group in check and improve each other due to completion (military, economic, or otherwise). This is how it works in the real world as well as in this game.
The world is governed by fixed principles that apply as much to two babies in a sandbox both wanting to play with the same toy, as it does with two negotiating nations.
You can think of those principles as the land, your understanding of those principles as the map (as wrong or right as it might be), and laws (or ways of governing) as a transparency placed over this map.
We had almost exactly what you are talking about with TCA. We can argue whether or not it was created with good intentions, but there is little argument when it comes to what it became.
Once TCA had an almost complete monopoly of power in this world they lost many incentives that they otherwise would have if others had power. Why, other than out of the kindness of there heart, would they not just raze any player causing an issue?
TCA have said many times that if a player does not agree with them that they could just go to another world (most players would just leave the game). I recently had a discussion with them on this issue in chat and they stopped talking, and sent me a 500 cat capital attack. This is what they are used to, this is all they know.
Players in this game should be able to vote with their feet and/or their alliance, and not have to leave the game, or start over in a new world.