game not adjusted for the map

Sea of Japan will be run using the Era Ruleset as well as Weather dependent inter-Island travel. It will also feature new Houses inspired by our newest Stronghold game that we released this year, Stronghold: Warlords.
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Mosryp
Posts: 138
Joined: Thu Dec 19, 2013 11:12 pm

game not adjusted for the map

Post by Mosryp »

In my personal opinion the Server is not adjusted for the game it is terrible to take 1:30 hrs for your scout to get a stash in the perish you are , even in reg.era server it do not take that time with ot research .

feelling it will be a carder server , Congrad to FF /SK to think about none carder and big spender OH yea sorry you their only to make big buck ,how stupid I'm


a other fiasco in the book for FF / SK
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Priest Guardian
Posts: 1153
Joined: Sat Apr 05, 2014 8:44 pm
Location: Canada

Re: game not adjusted for the map

Post by Priest Guardian »

I personally would support a honor circle of X4 then normal size for this map

also a maximum of 2 AI castles per parish as this would drag down the village happiness considerable and encourage AI removal or Blessings

However X4 honor circle range is required for these suggestions

Ps I do love this map and think it has great potential ;)
After you try all the other MMO's , you keep coming back to SHK's
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tamer123
Posts: 145
Joined: Tue Jan 31, 2017 5:28 am

Re: game not adjusted for the map

Post by tamer123 »

Not my map, whilst i like the concept of gigantic parishes

this heavily limited the parish count, so farming both flags and gold is gonna be quite the hassle isnt it.
VladTmb
Posts: 6
Joined: Mon Sep 08, 2014 4:14 pm

Re: game not adjusted for the map

Post by VladTmb »

This card is a shame. The developers are planning to kill the game.
DontBeaWuss
Posts: 651
Joined: Thu Oct 18, 2012 6:51 am

Re: game not adjusted for the map

Post by DontBeaWuss »

It seems to me that FF just churns out these maps without a care in the world as they know players will populate them and spend money, regardless that it's the same old tat on every Server. Same quests, same Ai and hardly any change in game mechanics...just wish they actually thought about each map individually and cater for different playing styles for each map but, no, they can't be bothered.
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