removing stash rewards was a very stupid idea!

Resist invasion at the hands of Duc Volpe and Survive 10 rounds of brutal PvE in a brand new game world.
Esoteric Paradigm
Posts: 577
Joined: Sat Feb 15, 2014 5:16 am

Re: removing stash rewards was a very stupid idea!

Post by Esoteric Paradigm »

Nothing to stop another player razing your last village when peacetime runs out so that strategy doesn't work.
As for scouting hacks - if they exist then Firefly needs to lifetime ban those involved and put a lot more effort into preventing them rather than punish the rest of us for the hackers bad behaviour.
Someone posted a few days ago about seeing a player's last village razed by the AI - did Firefly respond to that?...........
DontBeaWuss
Posts: 677
Joined: Thu Oct 18, 2012 6:51 am

Re: removing stash rewards was a very stupid idea!

Post by DontBeaWuss »

Nope, FF has not responded.

As to a player razing your only villa....that happens in all servers anyway - if it's strong and well defended, let the player lose many troops trying to raze/capture it.


The whole point I am making is...you don't have to spend that many cards/points on this server if you have only one villa to look after - you can gain more than what you lose with this 'strategy' - ie, a life for one because you're not fretting about how many precious villas you're gonna lose in the night when you're asleep lol/.
Esoteric Paradigm
Posts: 577
Joined: Sat Feb 15, 2014 5:16 am

Re: removing stash rewards was a very stupid idea!

Post by Esoteric Paradigm »

Sounds very boring to me
DontBeaWuss
Posts: 677
Joined: Thu Oct 18, 2012 6:51 am

Re: removing stash rewards was a very stupid idea!

Post by DontBeaWuss »

Esoteric Paradigm wrote:Maybe but remember how hard those intense invasions got in the original wolf world. I fully developed a number of parishes and found it almost impossible to get a good night's sleep as that world progressed until I abandoned the idea of holding not only parishes but also villages and went for a temporary tent village concept where I had 10 or more villages spread across the country and just scouted.
At least that way I got to sleep at night. This current world is stupid because it takes away and adds nothing - just more sleepless nights lie ahead for the unwitting.
The heretic world was a good improvement because as a heretic I could avoid all the Ai attacks and so sleep well for 8 hours.
This new wolf world is a huge step backwards and very badly thought thru if any thought was given to it much at all.
It may be boring but, if you're only here to get the spins without the hassle, then it's one way to do it....you were the one complaining lol
Cathz
Posts: 18
Joined: Thu Aug 06, 2015 1:56 am

Re: removing stash rewards was a very stupid idea!

Post by Cathz »

didn't play the last wolf, but i'm liking this one.
get into a farming area, with lots of rats, and it's very easy to rank with how fast the recharter rate is

cards on the T4 spin are pretty cool. spent a bit, but made thousands of cp's already. think FF have done good so far
Esoteric Paradigm
Posts: 577
Joined: Sat Feb 15, 2014 5:16 am

Re: removing stash rewards was a very stupid idea!

Post by Esoteric Paradigm »

DontBeaWuss wrote:
Esoteric Paradigm wrote:Maybe but remember how hard those intense invasions got in the original wolf world. I fully developed a number of parishes and found it almost impossible to get a good night's sleep as that world progressed until I abandoned the idea of holding not only parishes but also villages and went for a temporary tent village concept where I had 10 or more villages spread across the country and just scouted.
At least that way I got to sleep at night. This current world is stupid because it takes away and adds nothing - just more sleepless nights lie ahead for the unwitting.
The heretic world was a good improvement because as a heretic I could avoid all the Ai attacks and so sleep well for 8 hours.
This new wolf world is a huge step backwards and very badly thought thru if any thought was given to it much at all.
It may be boring but, if you're only here to get the spins without the hassle, then it's one way to do it....you were the one complaining lol
Yep I'll just shut the f up then and leave FF to it - I got it.
ZenaDaHo
Posts: 1
Joined: Wed May 09, 2012 5:37 pm

Re: removing stash rewards was a very stupid idea!

Post by ZenaDaHo »

Here is a novel thought as seeing how all the peeps are using speed cards to poof everything out from under me even with modest speed cards.

Why not make it so if you undercover stashes without using speed cards, only then, do you get rewards?

I think this would be way cool as you would be rewarded for only using "evenly" matched ponies fighting for the rewards. It someone using speed cards uncovers a stash, they get the stash and credit for it but no rewards.

First post BTW! =)
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Priest Guardian
Posts: 1233
Joined: Sat Apr 05, 2014 8:44 pm
Location: Canada

Re: removing stash rewards was a very stupid idea!

Post by Priest Guardian »

Regarding stash scouting

I was tired of being second to every stash around me in North Ireland, so I finished my scout speed research today and working on scout capacity

Then played a Arab Stallion card and expert capacity card

But I am still fighting tooth and nail (so the saying goes) for every thing on the map that spawns

WOW :shock:
After you try all the other MMO's , you keep coming back to SHK's
Cathz
Posts: 18
Joined: Thu Aug 06, 2015 1:56 am

Re: removing stash rewards was a very stupid idea!

Post by Cathz »

you get an arab stallion card on T4 spins, have gotten about 10 of them. haven't needed to use them here yet though. you just need to clear the area around you
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