I have a suggestion for a new version of the game.
1. Separate the map from other views, so players with 2 monitors can attack (& time) at the same time.
2. Start with Age 1 rules, except:
- a. 40 houses instead of 20, same size limits as before of 20 per faction and 12 factions
b. First 4 glory rounds remove 3 houses instead of 2
c. Subsequent glory rounds remove 2 houses until last 2 houses, then 1 more round
d. No victory lap round
e. Require 30% ownership to hold counties & above
f. Add Military School (level 1 limit)
g. Limit Faith to 2 million - 200K is too low, when there are wars going on with lots of villages, it goes too quickly. A limit of 2M prevents endless monk wars
3. When you go to Age 2 and further
- a. Don't disband houses / factions, but reduce faction limit by 2 players, with automatic dropping of last 2 players if still at old limit
b. Increase glory earning capabilities for banqueting by 50%
c. Allow players to add 5 more villages
d. Add 1 village charter slot to each parish
e. Allow guilds to be increased by 5 levels and deleted, retaining abilities, except military school, which you limit to 1 more level per age
f. Reset markets, but do not delete parish walls, buildings, gold, nor flags
g. Increase army/monk/scout speed by 50%
h. Increase honor from attacking A.I. by 50%
i. Double Glory Gained
j. Allow weapon sales
k. 50% increase in stashes, treasure castles, and paladians
l. Don't increase factions as in Age 2 before, don't decrease factions in subsequent ages - let teams stay together and not force them to reform, but reduce the number in the faction
m. Limit glory rounds to 1 million
4. When you get to Age 7
- a. Eliminate the towers, force the team to win it.
b. Play the normal glory rounds, but everything is going faster anyway, more glory, more villages, faster armies, faster monks, faster scouts.
c. There will be a limit of 13 per faction
d. Players can hold 55 villages (increasing glory by 5 million per village once you get to CP-19)
e. Use the original prizes, not the reduced prizes. Give players a reason to want to play and contest a world, not finish and quit.
f. Give modest prizes for the winners of each category on the Leaderboard. The players look at it, brag about it, give them some packs for their effort
What does this accomplish
- 1. Teams can stay together and not reform
2. Blocks can't steal houses away from junior players on age changes, just because they are on-line when the age resets
3. There are 40 houses, so 800 players can get in a house on Day 1, but only 320 by Age 7. (Currently, the silver houses usually have free spots)
4. Banqueting glory gradually increases to 4.9 M in Age 7, not the sudden jump as now
5. Players can hold up to 55 villages
6. There are more village slots
7. Honor goods won't get overlooked after Age 1 because you keep the banquet guilds and can increase their production. You do have to swap the buildings in/out to raise levels, don't increase the size of the parish
8. Honor rounds are faster, worlds are faster
9. Don't worry about whether the players cheat, the ones that do will find a way regardless. If you don't drastically reduce the houses and allow more to exist, nor force them to reform, players will stick together, hang out in TS, Discord, and/or Skype, and enjoy the game better.
What does SHK do to improve the game? Since you "borrowed" much of the game from the Roman game, use their idea. Create the ability to actually control the armies within the attack, have an attack interface with 2 levels: 1 against the computer if the attacked player doesn't want to fight, and 2, player against player if they want to fight. Once an attack is launched and past the retrieval stage, have a pop-up show up to both players asking them if they want to fight. If you spend the time in the attack screen, give the player the ability to do better than the standard attack; don't change the standard attack since not all will want to go into attack mode, or if there is a huge war going on, there won't be the time.