Dev Diary: Era Worlds & Gameplay Changes

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Imuks76
Posts: 43
Joined: Sun Aug 20, 2017 4:46 am

Re: Dev Diary: Era Worlds & Gameplay Changes

Post by Imuks76 »

Disagree with- Marquis can hold kingseats,but cant raze....no sense
1.Fp limit +
2. Not lost guildies effect after 1st era +
3.Finally we can attacks teammates +
4.Only 20 members in Faction,5 factions in house +
5.Cant upgrade parishes fast,need a lot of flags now -

1st Era ended in Europe4,but still no balistas and churchies in most of parishes,lol.
And with new rules long time no catapults enought,because guildies require more flags.No catas=farm online,not Stronghold kingdoms :) Cant raze from knight rank=farm online in 1st era,need 150 days to get prince rank.SO with new rules developers maked 1st era to farm,not fight...

So.....Raze from knight rank must be,and give us back less flags for buildings in parishes.Dear developers,thanks for best economic strategy in the world,but please not make Farm online from Stronghold KIngdoms.Anyway,only one fighter from 100 stay in low rank
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Imuks76
Posts: 43
Joined: Sun Aug 20, 2017 4:46 am

Re: Dev Diary: Era Worlds & Gameplay Changes

Post by Imuks76 »

noone want play one server 5 years..... New rules make server run faster,and it is very good.But we want fight from start of server in low ranks-cap,raze.But with new rules first 3 eras need upgrade parishes..No sense.Too many flags needed.And raze from prince in Era worlds is mistake
orlandovjc
Posts: 1
Joined: Sat Feb 11, 2017 2:06 am

Re: Dev Diary: Era Worlds & Gameplay Changes

Post by orlandovjc »

This is weird thing, maybe I'm the only one... but the thing that annoys me is that we still are trying to shove square pegs in round holes... ie why are parish capitals round???? all the building are square, the village castles are square, but because someone thought it cute to make us force our square pegs in these round holes, you end up with a ton of wasted spaces.

Granted letting us retain guild bonus will help, but no matter where I look no ones bothered to say WHICH guilds are safe to delete. No one wants to level a guild to max, delete it and find out "oh, sorry that guild isn't included". (like I just did with pikemen).
Imioniuas
Posts: 3
Joined: Wed Feb 01, 2017 4:16 pm

Re: Dev Diary: Era Worlds & Gameplay Changes

Post by Imioniuas »

i think that there should be still house reset in new eras. Now it is that a couple of low level players can take a house and much better factions will stay without a house forever....
GermanWarfighter
Posts: 4
Joined: Mon Sep 18, 2017 11:20 am

Re: Dev Diary: Era Worlds & Gameplay Changes

Post by GermanWarfighter »

I feel like most people who did complain here about the rule changes did not really try to addept their playstyle to such rules.. people who played eu 4 really like the new rules and see that it made the game more fun also for the long term. for example more flags needed for the buildings in the parish is ok as you dont need to rebuild after era 1. also ranking up is not so hard. after maybe 80 days nearly every active player was prince or above..
also the changes are good for fighting houses... the neutrals can not farm milions of faith they will just have 200k and can not win win by simply outmonking for ever. on eu 4 we saw that quite well. the western houses tried against the russians now and had full accounts, but after 3 weeks now they lost the war after they had good gains in the beginning by using their monks.. ith these changes the better house wins and that favours me so i like it haha
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Imuks76
Posts: 43
Joined: Sun Aug 20, 2017 4:46 am

Re: Dev Diary: Era Worlds & Gameplay Changes

Post by Imuks76 »

would be nice add all units from stronghold crusader...Anyway kingdoms builded on crusader engine.
Peter Upchurch
Posts: 34
Joined: Tue Oct 11, 2011 10:56 pm

Re: Dev Diary: Era Worlds & Gameplay Changes

Post by Peter Upchurch »

These new ERA worlds are dying, along with the game as a whole...many of the new rules were well intentioned, but did not play out in real time..I understand the need to stop cheating, however these rules are having a huge negative impact on the game as a whole. This game is ideal for heavy carders and it creates a situation where they are rewarded 1000x over. Only razing as a Prince plays right into the heavy carders hands. That seems to be a small issue, compared to the heavy carders able to control the flags in the game...with the high costs of buildings (I know you can keep them for all ages), the aveage player will never get enough to build a church or batista....if you cannot build batlistas, you get crushed. One might say that you can eventually get them, but I see that the average player leaves this world or is crushed well before being able to defend their castles....catapults gain far more power on these worlds, as nothing can stop them and a castle that takes weeks to build, gets wiped in 2 medium attacks. My suggestion is that SHK get back to basics and create a English world with the original rules....what would it hurt, as the players that want t play it know the ups and downs. Call it a classic world or something.

I am an excellent example of what is happening with the game...I love the original worlds and I played them, spending dollars to buy crowns to do so....I hate the new ERA system and SHK has refused to open any new British (original) maps. so I no longer buy crowns and I am thinking of leaving the game...I have no idea if SHK ever reads these forums or frankly even cares...but if they do not and do nothing to revise the game, they will lose many players such as myself that spends (in my case have spent) hundreds of REAL dollars a year on crowns...
Dave1
Posts: 40
Joined: Thu Nov 04, 2010 10:57 am

Re: Dev Diary: Era Worlds & Gameplay Changes

Post by Dave1 »

I agree with everything you said except a new UK world that map is old hat the Global world map is better as more will join, the UK maps were good until they opened the German, Russian, French etc and with the USA world being the other English speaking world no point when most join that world even though it is a * map with square counties
But now with the Global you get the nationalistic side of the game with players wanting to hold their own country and now the game is on mobile world wide and you can only play Global Realm 2 on mobile its time for Global 3 but i hope not the Era rules as its harder for none carders / new players to defend them self's leaving the carders to bully the map and it still does not stop the alts
Dave1
Posts: 40
Joined: Thu Nov 04, 2010 10:57 am

Re: Dev Diary: Era Worlds & Gameplay Changes

Post by Dave1 »

If we have to play the new era rules please drop the flag cost for balista and tunnelers to help new players non carders low ranks and players building new castles defend them
plus the same with the church as with a faith cap per rank there is no need for the high flag cost
also increase the faction and house membership as this is needed for new blood to make contact join a group, learn the game and enjoy it more sat neutral without color is not helping teach and keep new players playing plus it helps the big teams of players take control of more houses killing the game off for others just look at euro 4 and usa 4 they are dead worlds and have been for months due to 2 big groups taking over those worlds
Purpley
Posts: 4
Joined: Thu Mar 15, 2012 9:26 pm

Re: Dev Diary: Era Worlds & Gameplay Changes

Post by Purpley »

As a returning player from world 5/7. Really disappointed to see these changes. Having to wait till prince to be able to raze is insane! Thats a huge jump, most of the wars I fought in on these other worlds I was no where near prince.

Not to mention the incredibly low amount of population on these new worlds. Most of the counties are entirely empty with only a couple having any activity. No stashes or ai lairs are spawning since there is no one around.

Overall it seems hard to justify getting back into the game. Especially when the most enjoyable part of the game has been completely hindered. And im sure the group of buddies that joined back as well will feel the same once they find out,
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