Dev Diary: Era Worlds & Gameplay Changes

Important announcements and patch notes will be posted here.
Forum rules
Please do not start any New Topics in this Forum.

This Forum is only to be used for News Posts related to updates and any other topics will be removed.
Locked
User avatar
tamer123
Posts: 153
Joined: Tue Jan 31, 2017 5:28 am

Re: Dev Diary: Era Worlds & Gameplay Changes

Post by tamer123 »

they was a thing called rise of the wolf that existed for 2 years
lf you played it actively for a long time you would've been rich on cards
saddly it got closed today but they will launch new AI world in few months
ElectrickSabers
Posts: 180
Joined: Mon Apr 11, 2011 6:22 pm

Re: Dev Diary: Era Worlds & Gameplay Changes

Post by ElectrickSabers »

Lord Rothchild wrote: Not a game that hasn't really been changed since release.
Lord Rothchild wrote:
It is a not a massive update. They changed a couple things
One of these is not like the other.

And it is a massive update they completely changed how the worlds work.

Also there are tons of people who don't spend money and are valuable members of houses. Meatball, Micha, Lord Slayer are all people who don't buy cards or buy very few and are all valuable to their factions and houses.

Here's a fact most people don't realize, spend money really doesn't make you a better player. It may make you a faster player and able to recover from attacks faster, but it doesn't make you better.
User avatar
Fire Fry
Posts: 21
Joined: Sat Apr 08, 2017 5:34 am
Location: White House Dumpster

Re: Dev Diary: Era Worlds & Gameplay Changes

Post by Fire Fry »

ElectrickSabers wrote: Here's a fact most people don't realize, spend money really doesn't make you a better player. It may make you a faster player and able to recover from attacks faster, but it doesn't make you better.
While I would concede your point, It is my view that a player with time, talent and money will get a lot further than that same player nix the cash.

Having the ability to generate unlimited castle defense and army cards make a heck of a difference, case and point Dave1 on GC holding sections of the middle east against entire factions.
Haruhion
Posts: 1
Joined: Wed Apr 19, 2017 8:54 pm

Re: Dev Diary: Era Worlds & Gameplay Changes

Post by Haruhion »

Can I use my PC account in both android and PC?
meatball2k
Posts: 2261
Joined: Sat Dec 08, 2012 11:13 am

Re: Dev Diary: Era Worlds & Gameplay Changes

Post by meatball2k »

ElectrickSabers wrote:
Lord Rothchild wrote: Not a game that hasn't really been changed since release.
Lord Rothchild wrote:
It is a not a massive update. They changed a couple things
One of these is not like the other.

And it is a massive update they completely changed how the worlds work.

Also there are tons of people who don't spend money and are valuable members of houses. Meatball, Micha, Lord Slayer are all people who don't buy cards or buy very few and are all valuable to their factions and houses.

Here's a fact most people don't realize, spend money really doesn't make you a better player. It may make you a faster player and able to recover from attacks faster, but it doesn't make you better.
I always knew ES was a good guy :-)
Image
81700a0d58c3670ae541003d25380d271a71288c
Posts: 7
Joined: Sun May 28, 2017 8:55 pm

Re: Dev Diary: Era Worlds & Gameplay Changes

Post by 81700a0d58c3670ae541003d25380d271a71288c »

can not raze till your a prince....Well so the same things that happened early game for euro 4 will have there... Pretty much will ransack players out of the game since you can not raze them back....good job Fire Fly for never listening to people and never doing anything right.....jesus I know a few houses who are not even going to bother with that rule set....its the worst ruleset known to man....You should atleast change it to viscount can raze or something because this can not protect yourself is soo bad.
dark destroyer
Posts: 64
Joined: Fri Jul 25, 2014 12:50 pm

Re: Dev Diary: Era Worlds & Gameplay Changes

Post by dark destroyer »

everyone i know hates these new rules , and wont be playing these new worlds ,were all going back to the old worlds until they finish

then if these rules are still in play when the old worlds finish, most of us old players will leave the game

we all dont see the point in spending money ,when the funs gone out of the game now

looks like you will be losing money now the bigger players wont play your new worlds
81700a0d58c3670ae541003d25380d271a71288c
Posts: 7
Joined: Sun May 28, 2017 8:55 pm

Re: Dev Diary: Era Worlds & Gameplay Changes

Post by 81700a0d58c3670ae541003d25380d271a71288c »

And another massive wallet grab for Fire Fly because they don't care about its players....yay go prince raze....Best choice they have ever made to make their game make more money....Perfect way to show they don't care about us what so ever and all we are is giant money bags to them. They don't care about any of their players and will keep screwing us every time they make a new server....Good Job Fire Fly for squeezing every penny out of this and showing everyone to their face that you don't care about any of your player base at all =)....lol this is way too funny. In euro 4 people complained about the prince razes but it seems they never listen to anything. Than again why would they we keep giving them money lol.
Sandrinelle
Posts: 7
Joined: Mon Dec 12, 2011 6:27 pm

Re: Dev Diary: Era Worlds & Gameplay Changes

Post by Sandrinelle »

Hallo to everyone.

Now. Reading through these improvements / changes it looks good at the first sight.

But some issues are still untouched. A question I always asked but never got an satisfactory answer. The sweeping of the map by multicarders who really "sterilize" whole areas from stashes. What´s the use of cards like "advanced outriders" or "expert outriders" if you can open every stash there is? By doing so you will get no honor points - sure - but also destroy these points for others who could get those points. For not to say: by sweeping the ground you steal them the opportunity of getting those points. FAIR? Very doubtful. The simple answer could be: "You can´t open stashes outside of your red zone." Sure. For certain quests you have to collect things which might not show up within this zone. That´s just "bad luck" - some has to live with it. I will give you a representative example:

USA-4: A guy got his village right in the same parish. He´s now running around with the "thoroughbreds-cards" since 9 hours. He´s is not sweeping the ground - he sterilizes South-Lousiana. On top of all- I´m only 4 seconds away from picking up a stash when his 3 scouts pop out of the ground right beside this stash and - stash gone. They didn´t come from his village 2-3 inches away but were suddenly there. And they than ran from there in different directions.

So why is this still possible after years that people talk about it. It doesn´t protect honest players but scares them off.

And with such a guy around you rather prefer to raze him as soon that you can. So waiting until you´re a prince isn´t the solution. Sure - you can conquer his village. But with no slot left not possible.
The other improvements might be okay - we´ll see. The server just started. For the moment I´m not convinced that it improved the game play. But I keep on testing. Maybe it will change my mind.

Sandrinelle (it´s now my 24th server)
Sandrinelle
Posts: 7
Joined: Mon Dec 12, 2011 6:27 pm

Re: Dev Diary: Era Worlds & Gameplay Changes

Post by Sandrinelle »

Sandrinelle wrote:Hallo to everyone.

Now. Reading through these improvements / changes it looks good at the first sight.

But some issues are still untouched. A question I always asked but never got an satisfactory answer. The sweeping of the map by multicarders who really "sterilize" whole areas from stashes. What´s the use of cards like "advanced outriders" or "expert outriders" if you can open every stash there is? By doing so you will get no honor points - sure - but also destroy these points for others who could get those points. For not to say: by sweeping the ground you steal them the opportunity of getting those points. FAIR? Very doubtful. The simple answer could be: "You can´t open stashes outside of your red zone." Sure. For certain quests you have to collect things which might not show up within this zone. That´s just "bad luck" - some has to live with it. I will give you a representative example:

USA-4: A guy got his village right in the same parish. He´s now running around with the "thoroughbreds-cards" since 9 hours. He´s is not sweeping the ground - he sterilizes South-Lousiana. On top of all- I´m only 4 seconds away from picking up a stash when his 3 scouts pop out of the ground right beside this stash and - stash gone. They didn´t come from his village 2-3 inches away but were suddenly there. And they than ran from there in different directions.

So why is this still possible after years that people talk about it. It doesn´t protect honest players but scares them off.

And with such a guy around you rather prefer to raze him as soon that you can. So waiting until you´re a prince isn´t the solution. Sure - you can conquer his village. But with no slot left not possible.
The other improvements might be okay - we´ll see. The server just started. For the moment I´m not convinced that it improved the game play. But I keep on testing. Maybe it will change my mind.

Just to picture the reality for the developers - what´s going on in this game.

You start on a brand new world. You can be certain to have several heavy-carders/cashers around. (with my luck - right beside me). Chance of growing massively reduced. Those guys get to prince within a week. With about 6 villages and parishes under their control.
Some normal player (they call it here honest player) has to struggle like * to achive only the slightest progress. Most give up after only one day because they can´t get anywhere as the carders sterilize the ground.
If you still hang on and fight you slowly get of the ground. But you are far behind the carders/cashers.
As someone already mentioned it takes you about 30 days to get your castle up. Meanwhile the carder has all his castles set up completely and carries on harassing the map by sweeping every stash, wolf-liar and bandit-camp he can grab. The smaller players can only sit back and watch. No use to send your scouts or armies - they run for nothing.
In the end you have only the carder/cashers and those who spend a bit of real money. These players cling to those carder/casher who on top of all claim the reign about everything. The rule is simple - comply or die.

Summary of the situation:
The carder/casher takes it all - the smaller player looses the fun playing the game and leaves. Every change and improvement of the game seems to be in favor of the cashers and leaves the normal player outside. That´s about the announcement "free to play". And you´re wondering why it appears to us that it looks like you only want to grab money?
You leave the normal player well outside of consideration and seem only to prefer the paying customer. This way you won´t reach the wider group of players and this way will not get more to join.

Solutions that would change it a bit:
Everything outside your red zone of honor can´t be touched (stashes, liars, camps.) Leads to the smaller player has a chance (gaining points. grows and can develop) against those cashers and the game would be more balanced.
The costs to attack and raze - raising it was a good idea. Razing only as prince+ not necessary anymore. As a knight - okay.
As someone already mentioned, get this simple addon in, which checks on the IP and stops multi-accounts.
Either a balanced game for all or scrap the free-to-play in your adverts. Cause a game where you get nowhere without cashing doesn´t deserve the label "free-to-play"
And with this changes you certainly will attract more players who are also willing to spend some money on this game. For now you stimulate the opposite.
And I already hear the howling of the cashers who read this. Message to them: It´s you who mess up a very good game and kill the fun for everyone else. I know that you won´t believe it and disagree. You´re in the opinion that this game would die if you wouldn´t invest your cash. You´re wrong but probbly will never believe it. I know a game where you pay 20$/year. It´s a very good strategy game (quality equal to Stronghold) and opens a new server every 3 months - with thousands of players joining. Take this as an example how a good game will always attract new players and keeps the older one.

Sandrinelle (it´s now my 24th server)
Locked

Return to “News & Client Updates”