Spawn slow / ai castles
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- Posts: 5
- Joined: Tue Feb 02, 2016 8:26 am
Spawn slow / ai castles
What is going on with the slowness with castle spawning.
Wolf spawns are terrible as well.
Sometimes after a castle does show up (rat , etc), and the castle disappears after clearing, it takes 24 hours for anything to spawn again.
Either increase spawn rates, or it may be bye bye to this barren wasteland.
Wolf spawns are terrible as well.
Sometimes after a castle does show up (rat , etc), and the castle disappears after clearing, it takes 24 hours for anything to spawn again.
Either increase spawn rates, or it may be bye bye to this barren wasteland.
- CharlemagneTheGod
- Posts: 84
- Joined: Fri Apr 17, 2015 7:56 pm
Re: Spawn slow / ai castles
You want AI castles to spawn more frequently ?
I march to my own drum
Kill em all, let the lord sort em out
Savages
Kill em all, let the lord sort em out
Savages
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- Posts: 5
- Joined: Tue Feb 02, 2016 8:26 am
Re: Spawn slow / ai castles
Yes.
Not sure what you mean with your question.
Castles do not spawn in my area at all.
Rare.
A full day goes by, until a castle spawns. A.I. Castle. i.e. Rat, snake.
It's too slow. Not the kind of game I want to play, waiting up to 24 hours for a castle to spawn. Of course, this is by design I'm sure.
But it's a deterrent to playtime.
Not sure what you mean with your question.
Castles do not spawn in my area at all.
Rare.
A full day goes by, until a castle spawns. A.I. Castle. i.e. Rat, snake.
It's too slow. Not the kind of game I want to play, waiting up to 24 hours for a castle to spawn. Of course, this is by design I'm sure.
But it's a deterrent to playtime.
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- Posts: 5
- Joined: Tue Feb 02, 2016 8:26 am
Re: Spawn slow / ai castles
Just annoying is all.
And it's not because other players are attacking them. I log on constantly, only to see no castles.
Ah well.
there are other games to play.
And it's not because other players are attacking them. I log on constantly, only to see no castles.
Ah well.
there are other games to play.
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- Posts: 222
- Joined: Tue Jul 12, 2011 10:38 pm
Re: Spawn slow / ai castles
Higher order castles only spawn if the parish is "strong enough" to deal with them.
Most parishes only have rats at the moment, and these are quite random (about once a week, it seems) - I haven't seen a Snake in my area of the world, because the parishes are quite underdeveloped.
And i'm pretty sure this has always been the case.
Most parishes only have rats at the moment, and these are quite random (about once a week, it seems) - I haven't seen a Snake in my area of the world, because the parishes are quite underdeveloped.
And i'm pretty sure this has always been the case.
Ex-General in H5 - W2
Ex-Marshall of H14 - W3
You know, every "good" MMO has an engaging and active ingame chat. SHK doesn't. Does that tell you something?
Ex-Marshall of H14 - W3
You know, every "good" MMO has an engaging and active ingame chat. SHK doesn't. Does that tell you something?
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- Posts: 5
- Joined: Tue Feb 02, 2016 8:26 am
Re: Spawn slow / ai castles
The spawn rate needs fixing. I count 3-4 wolf lairs in an area with close to 100 parishes. It's barren. Treasure castles sure. And they are more common.
Doesn't make sense. Pally castles and treasure castles plenty, but no enemy castles.
It's backwards.
The rates are awful. and broken.
Doesn't make sense. Pally castles and treasure castles plenty, but no enemy castles.
It's backwards.
The rates are awful. and broken.
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- Posts: 315
- Joined: Sun Oct 23, 2011 5:39 pm
Re: Spawn slow / ai castles
I'm not playing the world so I can't comment on this specific issue, but I have played lots of world launches and what you are describing is pretty normal for new worlds. Players eat up the AI as fast as it comes out. There are respawn timers for each type and i think the wolf lairs are the shortest with like 12 hours or something.
Bigger picture though, I think AI spawn rates are broken. In early worlds, there is never really anything to attack because the top players gobble them up. In old worlds, they are often overrun with wolf castles no one wants to clear and people rarely even bother with bandits and wolves. I would advocate for some sort of dynamic timer that accounts for the number of active players in the parish / county / country / game world.
tl;dr - what you are seeing sucks, but is pretty much what happens early on.
Bigger picture though, I think AI spawn rates are broken. In early worlds, there is never really anything to attack because the top players gobble them up. In old worlds, they are often overrun with wolf castles no one wants to clear and people rarely even bother with bandits and wolves. I would advocate for some sort of dynamic timer that accounts for the number of active players in the parish / county / country / game world.
tl;dr - what you are seeing sucks, but is pretty much what happens early on.
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- Posts: 5
- Joined: Tue Feb 02, 2016 8:26 am
Re: Spawn slow / ai castles
Yeah.
Thanks for the replies.
Hope the devs see this. A dynamic timer, or one that is smarter anyways.
Happy castle building.
Thanks for the replies.
Hope the devs see this. A dynamic timer, or one that is smarter anyways.
Happy castle building.
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- Posts: 133
- Joined: Sun Oct 21, 2012 3:28 am
Re: Spawn slow / ai castles
Just banquet then. everyone is pretty much ranking slowly.
Play the wolf world while you wait and get some cards. Lots of rat castles to attack to get cards
Play the wolf world while you wait and get some cards. Lots of rat castles to attack to get cards