November Update Notes

Important announcements and patch notes will be posted here.
Forum rules
Please do not start any New Topics in this Forum.

This Forum is only to be used for News Posts related to updates and any other topics will be removed.
Lord Friendly
Posts: 849
Joined: Thu Nov 04, 2010 10:18 am

November Update Notes

Post by Lord Friendly »

Firefly Studios wrote:Released: 6th November 2014
Version Number:
Appr. Size: 32MB
Update Contents

New Cards
  • A batch of 20 brand new cards has been released!

All the new cards can be found in the random packs and are available as free cards from veteran levels.

Including:
[tr][th]Image[/th]
[th]Card Name[/th]
[th]Card Description[/th]
[th]Image[/th]
[th]Card Name[/th]
[th]Card Description[/th][/tr]
[tr][td]Image[/td]
[td]Expert Iron Smelting[/td]
[td]Large increase in iron output.[/td]
[td]Image[/td]
[td]Expert Armour Working[/td]
[td]Large increase in armour output.[/td][/tr]
[tr][td]Image[/td]
[td]Expert Salt Working[/td]
[td]Large increase in salt delivered to the keep.[/td]
[td]Image[/td]
[td]Expert Fine Attire[/td]
[td]Large increase in silk delivered to the keep.[/td][/tr]
[tr][td]Image[/td]
[td]Expert Protection[/td]
[td]Increases the length of interdiction given by monks.[/td]
[td]Image[/td]
[td]Expert Excommunication[/td]
[td]Increases the length of any issued excommunications.[/td][/tr]
[tr][td]Image[/td]
[td]Expert Absolution[/td]
[td]Bigger reduction when absolving excommunications.[/td]
[td]Image[/td]
[td]Huge Vegetables Haul[/td]
[td]Adds a massive amount of vegetables to your granary.[/td][/tr]
[tr][td]Image[/td]
[td]Huge Fish Haul[/td]
[td]Adds a massive amount of fish to your granary.[/td]
[td]Image[/td]
[td]Huge Ale Haul[/td]
[td]Adds a massive amount of ale to your inn.[/td][/tr]
[tr][td]Image[/td]
[td]Huge Pitch Haul[/td]
[td]Adds a massive amount of pitch to your stockpile.[/td]
[td]Image[/td]
[td]Huge Silk Haul[/td]
[td]Adds a massive amount of silk to your keep.[/td][/tr]
[tr][td]Image[/td]
[td]Expert Guardhouses[/td]
[td]More troops can be placed in the castle, whilst card is in play.[/td]
[td]Image[/td]
[td]Expert Stone Structures[/td]
[td]Stronger stone towers and gatehouses.[/td][/tr]
[tr][td]Image[/td]
[td]Expert Moats[/td]
[td]Deeper moats, that take longer to fill in.[/td]
[td]Image[/td]
[td]Expert Oil Pots[/td]
[td]Oil spreads much further from the pot.[/td][/tr]
[tr][td]Image[/td]
[td]Mercenaries[/td]
[td]A regiment of swordsmen.[/td]
[td]Image[/td]
[td]Monks Large[/td]
[td]A large group of monks arrive at the castle.[/td][/tr]
[tr][td]Image[/td]
[td]Instant Blacksmith[/td]
[td]Place this building instantly and for free.[/td]
[td]Image[/td]
[td]Instant Tailors Workshop[/td]
[td]Place this building instantly and for free.[/td][/tr]
[tr][td][/td][/tr][/table]
TokHaar
Posts: 69
Joined: Sat Jun 01, 2013 12:26 pm

Re: November Update Notes

Post by TokHaar »

well done firefly, you have officially killed the game
Morodin88
Posts: 232
Joined: Wed Oct 01, 2014 2:15 pm

Re: November Update Notes

Post by Morodin88 »

And I am out. That's it. done. The defense cards where broken enough but adding more monking cards? Adding bloody more cards for the heavy carders? you know what I'm out. I would say its been fun but it hasn't.
LittlePixie
Posts: 7
Joined: Wed Sep 10, 2014 12:48 pm

Re: November Update Notes

Post by LittlePixie »

Expert Protection, Expert Excom, Expert Absolve.

P2W strikes again!

No wonder all of the 'most helpful' reviews on Steam when I looked a day or 2 ago were negative and complaining of the p2w nature of this game.
Morodin88
Posts: 232
Joined: Wed Oct 01, 2014 2:15 pm

Re: November Update Notes

Post by Morodin88 »

Greygamer wrote:If it hasn't been fun why did you continue to play
I'm a stubborn fool who believed stronghold would see the error of their ways. I stayed for the friends that I surrounded myself with. I Stayed because of the non heavy carders that stood up against everything the carders did to world 9 (Tokhaar, Miladey Skye, Grandy and the rest of the Hammers of * and my recruits from anarchy) but this is the final straw I'm out.

With expert stone structures expert oil pots and expert moats a heavy carder wont even have to ID anymore and when they do they will get double the amount we do. FP is the one thing we had half a chance with but the monking cards broke the game and now This level of defense cards will make sure that the game is now strictly pay to win.
brianflame5
Posts: 4
Joined: Thu Sep 04, 2014 11:15 am

Re: November Update Notes

Post by brianflame5 »

aw come on its no that bad i think im going to like this cause i monk a lot :)
TokHaar
Posts: 69
Joined: Sat Jun 01, 2013 12:26 pm

Re: November Update Notes

Post by TokHaar »

it takes 9-11 full attacks to take a heavy carder in the current live game, with these new cards the amount to break and raze a fully built castle will be near 15 attacks that's around 900 cats and over 4500 archers. oh yeah and they can just buy a charter and card up a new castle and village INSTANTLY. then we have the faith system, the only balanced part of the game and firefly have just shat all over it
brianflame5
Posts: 4
Joined: Thu Sep 04, 2014 11:15 am

Re: November Update Notes

Post by brianflame5 »

well i kinda like it :) of course i card a bit but still should make things interesting :)
User avatar
thekpd
Posts: 791
Joined: Sat Jan 08, 2011 1:56 am
Location: Rochester NY

Re: November Update Notes

Post by thekpd »

Another worthless update from firefly.
For every good update, theres about 6 crappy ones.
Morodin88
Posts: 232
Joined: Wed Oct 01, 2014 2:15 pm

Re: November Update Notes

Post by Morodin88 »

How many of you alliance retards in world 9 have had to take on a fully carded castle (1500 points carded) ? Have you seen what advanced oil pots does? Now we have to deal with expert oil pots? how large will 1 pot area be? since advanced was already already a 6x6 lake of fire that ate all your pikeman.... so what 7x7 area for oil... no thank you. We used to be able to take out at least 1 tower per 75 cats. if they were well aimed. Now? now we have to send 100 that cant be aimed well enough to take out the first tower and each subsequent tower becomes almost impossible to take down due to aiming constraints. This broke the game.
Locked

Return to “News & Client Updates”