He's dead, Jim.

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RobertScott
Posts: 310
Joined: Wed Mar 28, 2012 6:42 am
Location: Massachusetts USA

He's dead, Jim.

Post by RobertScott »

Fingers crossed for "Civ Online".

This one is toast.
countjimula
Posts: 891
Joined: Fri Nov 05, 2010 7:00 pm

Re: He's dead, Jim.

Post by countjimula »

If they improve the in game communication systems (so everyone uses in game chat as at least one way to communicate), and they have a reward system that fits the game (so the strategy not join the winners and farm), this game would become far more popular I think. With all its flaws look how many people play this on steam every day.
We need more incentives to help prevent one house world rule in this game!

Thread here:
http://forum.strongholdkingdoms.com/vie ... 16&t=24768
meatball2k
Posts: 2261
Joined: Sat Dec 08, 2012 11:13 am

Re: He's dead, Jim.

Post by meatball2k »

Yeah I really do wish they would give rerads for winning at least a star doesn't hav to be a big reward but the rewards for winner a whole age should be a lot greater then what they are currently, I am not joking I am partially involved in world 5 (dead) world 6 (dead) world 7 (very competitive server until recently day 300+) world 8 (absolute joke of a world over at day 50 due to huge alliance) usa (still going strong) mondo1 (also still going strong but early days) so out of these worlds there is only 1 (mondo1 a baby still) now that's competitive the rest are pretty much Farmville or join the wining side and terrorise other players.

I have mentioned many times that the game needs BIG REWARDS AND LESS FACTIONS if this happens there will be more people willing to stay at a world and not jump to the next as soon as the going gets tough f the reard is big people will alwys be happy to keep premium going but as it stands now people just join 1 alliance kill anyone that stands in there way until they leave the srver or join them then eventually all that you have left is 1 big house and a bunch of farmers so this will In turn kill every age as all you have left is people who have always been on same side. I still love the game but it could be massively improved if there was incentive to stop huge alliances forming whch destroy 90% of servers.
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countjimula
Posts: 891
Joined: Fri Nov 05, 2010 7:00 pm

Re: He's dead, Jim.

Post by countjimula »

I do not think the issue is the size of the reward, but how you get it. If the reward was based on what the payer does, what his faction does, and then what the house does in descending order It would change the incentives that help create one world rule. (more details can be found in the link on my signature)
We need more incentives to help prevent one house world rule in this game!

Thread here:
http://forum.strongholdkingdoms.com/vie ... 16&t=24768
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Ezek Von Bernd
Posts: 19
Joined: Fri Apr 12, 2013 9:57 am

Re: He's dead, Jim.

Post by Ezek Von Bernd »

I dont get that people complain about worlds dying because they become one sided, yet avoid fighting to try and stop it happening.

lel.

Even if the factions got halfed to 10 per house nothing here would be different.
meatball2k
Posts: 2261
Joined: Sat Dec 08, 2012 11:13 am

Re: He's dead, Jim.

Post by meatball2k »

ok if factions got downsized and rewrads where upsized there will be less sister houses, each house would not just sit by and farm as everyone would want part of the reward its easy to say just stand up and fight but when you stand up and fight and everyone is sitting by watching you fight theres nothing you can do.

Unfortunately in world 5 it seems most of the actve players joined h11 a lot of farmer factions initially joined h2 war was declared they all shi* there pants and formed there own little house with 2-4 factions, it was embarrassing to watch but I was in Cumbria and Northumberland and there was nothing happening so why would I stand by and get everything wiped out that I just rebuilt. Its all is and buts BUT if reward was bigger you wouldn't have half the people in world 5 siting farming as all there doing is farming quests to get points to help them on other worlds. this 3rd age w5 is going to be long and painful unless houses form into 1 house and try again against h11 but people are scared to entertain the idea as they think h11 will jst kill them for even thinking about tryng to make the world more entertaining.
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Orbit Storm
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Re: He's dead, Jim.

Post by Orbit Storm »

Hey! I'm from World 6 and I like the white map. I think it's cool. I figure my opinion might matter here, so here it is!
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thekpd
Posts: 791
Joined: Sat Jan 08, 2011 1:56 am
Location: Rochester NY

Re: He's dead, Jim.

Post by thekpd »

kwud wrote:all i know
i have personally lost 20 villages in the past 2 weeks. and to this day i still have 10 villages. losing villages is a part of the game and gaining them is easy.
Before i went partially inactive, and into farmville-mode
I had prob. lost about 30-40 villages in world 5. I went from 1 village, to 19 in one day, and less than 24 hours later, got razed down to 4 villages LMAO, such a huge waste of honor. so a few days later, i went back up to 18 only to get smashed by the same handful of guys.

but you're right, people * and moan about the one sided maps, but never do a * thing to change it... banding together small houses never works out, because as soon as they get bigger, adn take territory they get smashed by the bigger house.
meatball2k
Posts: 2261
Joined: Sat Dec 08, 2012 11:13 am

Re: He's dead, Jim.

Post by meatball2k »

The reason I qui this game was just due to the mentality of a lot of people, this game just always ends up with 1 house ruling the lands with all th active fighters joining that house and everyone else just farming if the guys do band togeehr to fight back they get obliterated. So I don't blame them for jumping on the bandwagon but the game has ruined itself by creating so many worlds as now instead of building up and fighting back the guys who have been beat just go to the next world so all you end up with in each world is the big house and farmers.

The big house in world 5 reset 1 guy completely for taking the county, they didn't raze a village they reset him, what did they achieve...they got there county back which they would have done anyway, what did they lose? another active player from the world so basically if anyone has any ambition they may as well join h11 or just quit. Instead of letting houses build back up for another fight they just like to ill everyone in it to avoid any competition.

I am talking about w4,5,6,7,8 and usa will end up that way as well once h9 and h14 fight each other. So yeah game has so much potential but is massivlely flawed. I will always watch on but unless there is some major change I will never come back. To much time needed to be effective and to easy to be reset completely if you try and fight the big houses. So what incentive is there for people to carry on playing a dead world??? answers on a post card
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thekpd
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Location: Rochester NY

Re: He's dead, Jim.

Post by thekpd »

Master Merlin wrote:Wow, KPD, that's a boat load of honor, can't even believe you were setting on that much. At those levels to get those villages you have to pay like 20 million a village just for the charter ( and it's gets progressively higher) and then the honor to cap, 18 to 19 villages in one day, how much honor did you have? I know the first 11 are cheap, but really? That would have cost like 200mil or so?

the second time around, I went severely negative :P
I dug out of a 100 million honor hole at one point lmao.

but before that, I had amassed a LARGE quantity of honor because I was literally killing all the AI I could, pillaging for banquet goods (I had a list of about 20 inactive princes near me for weeks)


Heck, I just spent 95 million honor the other day, leveling up two more ranks, so I could get my 20th village :P


Since the beginning of december (24 days) i've made around 125 million honor with just banqueting alone :P
that doesn't include my passive honor with max decoration/justice buildings lol. I AM FULL FLEDGED FARMING! its the only thing keeping me playing the game, my mission to get 30 villages.
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