Palidan Castles
- DavidSpy
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Re: Palidan Castles
When it comes to the killing of Paladin castles I think there will be plenty of bad blood to go around.
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Re: Palidan Castles
one person destroying them or different individuals? as i said one of my friends destroyed it unknowingly, so it can be that case as well or they are trying to find out what happens if they hit them. Well its still 3-4 days, so very early to say what may happen, but in my area people are leaving them just as i thought...Calvin Ianthius wrote:USA1
I don't destroy them, some one else does.
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- Lord Alacrity
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Re: Palidan Castles
These castles were intended to be rather flimsy.
Expect some different and more challenging AI castles soon though!

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Re: Palidan Castles
I don't know who's been destroying them. What I was saying is that I didn't know why every one I saw was being killed, but if people destroy them thinking they'll get honor for it, well, that explains it.Guardian001 wrote: one person destroying them or different individuals? as i said one of my friends destroyed it unknowingly, so it can be that case as well or they are trying to find out what happens if they hit them. Well its still 3-4 days, so very early to say what may happen, but in my area people are leaving them just as i thought...
Cool BeansLord Alacrity wrote:These castles were intended to be rather flimsy.Expect some different and more challenging AI castles soon though!

- metroman
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Re: Palidan Castles
Excellent, I guess I'll have to delete all my saved AI Attack formations and start saving them again when they arrive.Lord Alacrity wrote:These castles were intended to be rather flimsy.Expect some different and more challenging AI castles soon though!

- DavidSpy
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Re: Palidan Castles
I hope these new designs add to the current ones instead of scrapping them. Just being different isn't, in my opinion, enough to make removal any more rewarding or interesting.
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Re: Palidan Castles
Yes! Yes! Yes!Lord Alacrity wrote:These castles were intended to be rather flimsy.Expect some different and more challenging AI castles soon though!
Already polishing the swords, stringing the bows and loading the catapults

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- DavidSpy
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Re: Palidan Castles
Initial impression feedback:
- Greater variety in castle build for Rat to Pig +1
- Stronger Wolf Castles -1
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Re: Palidan Castles
We don't know if they are going to be tougher wolf castles or rats castles.... they may be some which attacks only parishes and capitals and not players... its still a mystery and i like surprises and new updates, that's why i am excited about it.
To tell you the truth, AI castles don't even manage to stay 24 hours in my surrounding parishes let alone in my parishes. I have my ways to deal with them and i find them very effective in relation to my play style.
I usually take the top wolf out in 2-3 waves, one archer clearer, the rest 2 500 man armies with cats. I measure the loss by loss of catapults and to some extent melee troops. Archers are like peasants to me, so they are cheap cannon fodder. Altogether i lose around 50 catapults in dealing with top level wolf.
To tell you the truth, AI castles don't even manage to stay 24 hours in my surrounding parishes let alone in my parishes. I have my ways to deal with them and i find them very effective in relation to my play style.
I usually take the top wolf out in 2-3 waves, one archer clearer, the rest 2 500 man armies with cats. I measure the loss by loss of catapults and to some extent melee troops. Archers are like peasants to me, so they are cheap cannon fodder. Altogether i lose around 50 catapults in dealing with top level wolf.
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- DavidSpy
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Re: Palidan Castles
I love your optimism, perhaps I'm overreacting.
Here is what I'd like to see:
These cards will be quite similar to regular cards but they can only be obtained through the removal of AI castles, will be random(you don't know which you will get), and the benefits will be quirkier. Say a 2% boost to unit HP for 24 hours or melee armor increased for units 3% for 12 hours.
Stuff like this would make the removal of AI castles much more strategic. Carders will need their bonuses so I suggest adding cards which increase the odds of powerful card drops when removing AI castles.

Here is what I'd like to see:
- Rewards for killing AI castles scale to increased honor in 2nd and 3rd age worlds
- Greater design diversity for The Rat, Snake, and Pig (They only have a couple each atm).
- Removal of the top tier Wolf Castle gives a scaled amount of faith points.
- (Optional) Each time you remove a castle there is a good chance you could find an "AI card".
These cards will be quite similar to regular cards but they can only be obtained through the removal of AI castles, will be random(you don't know which you will get), and the benefits will be quirkier. Say a 2% boost to unit HP for 24 hours or melee armor increased for units 3% for 12 hours.
Stuff like this would make the removal of AI castles much more strategic. Carders will need their bonuses so I suggest adding cards which increase the odds of powerful card drops when removing AI castles.
Questions? You should join my Discord group
Helpful SHK Sites: SHK Advanced Guide | SHK Strategy
Check out my Stronghold Kingdoms tutorials on YouTube | RazingHell


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