Weapons

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Lukorion
Posts: 1
Joined: Fri Feb 25, 2011 10:43 pm

Weapons

Post by Lukorion » Mon Oct 22, 2012 8:17 pm

I love the PC game in which you have access to Fire Ballistas and Trebuchetts. We should have these in the game here also. Other troops should be brought in such as the assassins or our ability to build and use Knights. Just my thought on the matter.

Thanks

Gwtheyrn
Posts: 22
Joined: Mon Feb 28, 2011 3:19 pm

Re: Weapons

Post by Gwtheyrn » Mon Oct 22, 2012 9:31 pm

You can build ballistae to defend a castle, and catapults to attack it. Knights are a unit which charges from the keep. More an annoyance than anything, mostly. Cavalry is not very useful in siege warfare.

Killoth
Posts: 59
Joined: Sat Dec 08, 2012 4:00 am

Re: Weapons

Post by Killoth » Mon Dec 24, 2012 3:42 am

This is a good time to mention, this is where you need a mini attacking menu to select how you plan to attack. Maybe adding points (to choose from) so you cant have everything to dominate with.

5 polemen to defend cats
Align 5x5 etc for attacking posture etc..
slight defences for the attacking..
and make the attacking map larger i think.

good idea for the future

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DavidSpy
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Re: Weapons

Post by DavidSpy » Tue Dec 25, 2012 8:00 am

Killoth wrote: and make the attacking map larger i think.
Attacks already take enough time to setup as is...
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Killoth
Posts: 59
Joined: Sat Dec 08, 2012 4:00 am

Re: Weapons

Post by Killoth » Sat Dec 29, 2012 2:58 am

david seeing that alot more now. I agree it does take awhile to setup a single AI attack.

ok bad idea on the bigger map thingy :(

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Sir Xman
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Re: Weapons

Post by Sir Xman » Mon Dec 31, 2012 6:54 am

Clearly you have not seen the true power of Sally forth.

http://www.youtube.com/watch?v=HXjb58REuJU
Xman General Order of the Honey Badger
Chief Sinner of the House of Sinnners
Retired Sheriff of Dyfed
Retired Governor of Mid Wales
Retired King of Wales

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