peasants
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- Posts: 150
- Joined: Wed Nov 11, 2015 6:06 pm
Re: peasants
Keep your peasants happy.
Make sure that they have lots of beds to sleep in. Feed them large quantities of different types of food. Keep them drunk on Ale and pay them a large salary.
Sort of like RL
Make sure that they have lots of beds to sleep in. Feed them large quantities of different types of food. Keep them drunk on Ale and pay them a large salary.
Sort of like RL
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- Posts: 1002
- Joined: Thu Nov 22, 2012 4:18 pm
Re: peasants
Hovels add to peasant capacity. If your village popularity is positive your village will attract peasants up to your village capacity. There is an icon on the village screen for wood, stone, food, hovel capacity (a bed) and unemployed peasants (a face).
For example I have a village with 81,744 wood, 88,288 stone, 429,235 food, 106/124 peasant capacity and 2 unemployed peasants.
So build more hovels for peasant capacity. Set your food and ale rations high, and build entertainment buildings. This will attract peasants. Right now my village happiness is 129 and I get 4 peasants every 9 minutes.
For example I have a village with 81,744 wood, 88,288 stone, 429,235 food, 106/124 peasant capacity and 2 unemployed peasants.
So build more hovels for peasant capacity. Set your food and ale rations high, and build entertainment buildings. This will attract peasants. Right now my village happiness is 129 and I get 4 peasants every 9 minutes.
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- Posts: 2
- Joined: Sun Jul 02, 2017 3:05 am
Re: peasants
I have a village 124/124 housing capacity.. 95 total buildings.. yet 2 of them are not producing because of lack of peasants. i turn off ALL productive buildings it frees up 68 peasants. if i am only using 68 peasants to produce what are the rest doing ? i have 124 population i should be able fill all the buildings and have plenty of peasants to recruit for army ... what am i missing ???
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- Posts: 150
- Joined: Wed Nov 11, 2015 6:06 pm
Re: peasants
There is a bug in SHK that if you were at some time ransacked then the peasants that worked in those destroyed buildings will not be shown as available until you turn of all the production in your village and then turn it back on.
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- Posts: 2
- Joined: Sun Jul 02, 2017 3:05 am
Re: peasants
Thank you all for the tips.. i have no problem attracting peasants, i guess what my question is 124/124 housing capacity.. 95 buildings that is 29 more peasants than buildings... some of the buildings do not use peasants to produce.. i turn off all production i have 68 free peasants. so that means 68 of my buildings need peasants, 124 total peasants - 68 for producing buildings that's 56 more peasants than needed for production, why are the 56 peasants not available to recruit to army