Dev Diary: Era Worlds & Gameplay Changes

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apo63
Posts: 8
Joined: Wed Dec 05, 2012 12:22 pm

Re: Dev Diary: Era Worlds & Gameplay Changes

Post by apo63 » Wed Mar 15, 2017 8:58 pm

Nice ideas I'm looking forward to see these updates, except the rank to raze which advantage too much the importants players on AI worlds (but also it forced to play more on it)
Well seen the faith points cap, monk's wars will disappear ? :o

Lunks
Posts: 230
Joined: Sun Feb 20, 2011 3:25 am

Re: Dev Diary: Era Worlds & Gameplay Changes

Post by Lunks » Wed Mar 15, 2017 9:17 pm

ElectrickSabers wrote:I like most the of changes and am happy you are trying to make positive changes and make the game better.

However I have to ask, why do you do something to stop people from using alt accounts instead of modify the rules to make them slightly less useless? People are still going to cheat and the bigger issue is people give accounts away once they leave the game opposed to people creating second accounts.

And i agree with Micha about knight and baron razers, they are extremely useful to factions and houses.
I played world 1 as a baron razer and loved it! It was a great time!

Dave1
Posts: 39
Joined: Thu Nov 04, 2010 10:57 am

Re: Dev Diary: Era Worlds & Gameplay Changes

Post by Dave1 » Wed Mar 15, 2017 9:29 pm

Yes good fun being a low rank raiser Knight or Barron been there got the T shirt but cheats use them as the high ranks blow the castles open and in a lot of cases use these low rank raisers/alts just to save the high ranks honor

Lunks
Posts: 230
Joined: Sun Feb 20, 2011 3:25 am

Re: Dev Diary: Era Worlds & Gameplay Changes

Post by Lunks » Wed Mar 15, 2017 9:36 pm

Dave1 wrote:Yes good fun being a low rank raiser Knight or Barron been there got the T shirt but cheats use them as the high ranks blow the castles open and in a lot of cases use these low rank raisers/alts just to save the high ranks honor
You are absolutely right.

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GhilleVeteran00
Posts: 42
Joined: Sun Mar 18, 2012 7:15 pm

Re: Dev Diary: Era Worlds & Gameplay Changes

Post by GhilleVeteran00 » Thu Mar 16, 2017 1:16 am

Having to be a Prince to raze would only be practical to heavy spenders or someone who has played a lot on an AI world.


Hopefully this will be changed.

cehajaa
Posts: 16
Joined: Sun Dec 09, 2012 10:19 am

Re: Dev Diary: Era Worlds & Gameplay Changes

Post by cehajaa » Thu Mar 16, 2017 7:13 am

so you are telling us that we need to spend sht ton of money/time on ai world to rank to prince fast and raze someone
you fcking moneygrabbers this is sht 2oo k fp why dont you make it 5ok you already fcked up everything...

Godkingjohn
Posts: 10
Joined: Sun Nov 16, 2014 9:10 am

Re: Dev Diary: Era Worlds & Gameplay Changes

Post by Godkingjohn » Thu Mar 16, 2017 10:56 am

200K FPs is not nearly enough if you control 40 villes. You will only be able to id each ville for 60 hr. In a war this is not even realistic. I would suggest not limiting FPs. However if you feel you must then how about setting the limit at something like 50K per the maximum # of villes allowed in the particular era. 100K would be better.

You really need to rethink this. Many of us use the phrase you can never have too many FPs.

Also, I hope you have figured out if you are not disbanding H and Fs at the end of an era how you will handle it in the later eras when the maximum # of F and H members are reduced.

How about doing something about people that have multiple alts. Surely this could be tied to computer id #.

Finally, if you really want to make the game better establish a maximum number of times a player can be reset in a world before he is banned from that world. These guys that pop in only to destroy things, get reset only to reappear to do the same thing over and over, only purpose is to ruin the game play for people that are serious about it.

cehajaa
Posts: 16
Joined: Sun Dec 09, 2012 10:19 am

Re: Dev Diary: Era Worlds & Gameplay Changes

Post by cehajaa » Thu Mar 16, 2017 11:25 am

and yeah since when you started paying attention on your players "feedback and support requests"
you are one lazy bunch and if you continue with your lame bad decisions this game will die for sure
you are too lazy to deal with problems and all you can do is delete topics on forum and thats how you deal with your players
and now you dare talking about players feedbacks and support requests....

breathnach
Posts: 9
Joined: Sun Dec 01, 2013 12:49 pm

Re: Dev Diary: Era Worlds & Gameplay Changes

Post by breathnach » Thu Mar 16, 2017 12:20 pm

and what about the low level trolls that will appear and start wrecking the place.....are we supposed to capture every city they have and cant raze em unless your prince+?

zafont
Posts: 28
Joined: Wed Nov 04, 2015 8:24 pm

Re: Dev Diary: Era Worlds & Gameplay Changes

Post by zafont » Thu Mar 16, 2017 2:28 pm

Various thoughts:
1. I think you should increase the cap of FP for Crown Prince and for each additional degree a CP gets. The 200.000 cap for a CP with 16-19 villages, means he can hold in a war for a couple of weeks, maybe a month, before he runs out of FP and lose everything. Or even connect the cap to the number of villages one has, because it doesnt make sense to have the same cap for a Prince of 8 villages and a CP of 20.
2. I believe you should add more quests and achievements. You could even add more levels to the excisting quests or completely new ones to keep people interested in a server beyond a certain point. You could even add an achievement of achievements (e.g. get X number of achievements to saphire lvl) with various degrees.
3. The world is round! lol I know you know it so in Global maps, there should be a possibility of sending units through the Pacific. For example , it doesnt make sense to need days of travelling from Alaska to NorthEast Russia when in reality they are close to each other
4. I believe you should either decrease the size of silk and spice buildings to fit more in a village or increase the availiable ground to build them or adjust the card point cost of their cards or increase their production or increase their banqueting multipliers or even better, a combination of all of the above, because as is, the River 1 and River 2 type villages are not appealing at all.
5. I believe you should add cards that increase monk speed for a specific amount of time, just like for army or merchant speed.
6. I believe that after a certain Age or Era, those who are willing, should be able to expand in more than 40 villages, paying the price of course. That number and the requirements are up to you :)
7. I think that for a new Stewart to be able to delete a parish Castle there should be a time needed for him to be in office. It is ridiculus for someone (even a low rank player) to be able to monk himself in for 2 minutes and delete what took months to be build...
8. There is a problem with high lvl CPs that can not get a Liege Lord and get troops for their castles. That means they have to choose between troops, merchants, monks and even scouts and that paralyzes their game since by definition those with a CP degree 3-5 or higher are not fighters and they usually leave the parishes to fighters to use the parish army in war, so they cant even use the parish army to station in their villages. I found myself in that position many times and it is a dead end...
9. It occured to me that when invading a land in real life, you cant depend on the markets and merchants of this land to provide you with their weapons so that you will attack them...Maybe there should be some kind of a blockade possible (by order of Marshall or Governor or King) to certain Houses/Factions from buying things from Markets in their lands, when they are in war or while invading, forcing the invading forces to depend on their supply lines and build an expedition force like in real warfare.
10. I think you should add one or two more banqueting products (e.g. candles)
11. What is the point of a Marsh type village? :) Especially when you can have a Highland type that covers all raw materials?
12. I really think you should increase the number of cards a player can hold beyond the 2000 cap you have now
13. I think you should add to the County Capital, the Province Capital and the Counrty Capital, the same buildings there are in a Parish Capital with a level of effect to the respective areas (County, Province or Country). That will open many possibilities to those in charge to decide of the type and caracter of their rule and will give an incentive to everyone to donate to those Capitals, since very few actually do now :)

Thanks for your patience :)
Last edited by zafont on Fri Mar 17, 2017 2:00 pm, edited 1 time in total.

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