Dev Diary: Era Worlds & Gameplay Changes
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- Posts: 2261
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Re: Dev Diary: Era Worlds & Gameplay Changes
I have not once fought above 200k fp on gc1 so to me capping it will only be beneficial for me as future oppents who might farm for 6 month can't roll in monking everything.
The general consensus from people on forums and in game is the raze rule sucks but the +/- 1 rank seems like good alternative. I generally think it should be at maybe viscount or above.
The general consensus from people on forums and in game is the raze rule sucks but the +/- 1 rank seems like good alternative. I generally think it should be at maybe viscount or above.
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- Posts: 245
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Re: Dev Diary: Era Worlds & Gameplay Changes
I have to be honest this is a weak set of new rules. You've had 7 years to address the cheating component. I do not see your rules helping much. Sure low level players are annoying, I get that, but you are only changing it for new players. The real issue is when players leave and they hand off their account info. This is exactly what H19 did. The good news is alt accounts like this won't function well - an Earl ID'ing a Princess... lol
- Macon3
- Posts: 301
- Joined: Tue Jul 23, 2013 9:57 pm
Re: Dev Diary: Era Worlds & Gameplay Changes
nice changes overall.
please change wheel spins if u win faith points, give the option to take the fp or spin again. the 200k fp cap will make winning fp on wheel spins near useless for most.
so there isn't going to be much razing during age 1 of a server, gotta b a prince to raze, wow.
i'm looking forward to playing euro4 with these changes, thx.
please change wheel spins if u win faith points, give the option to take the fp or spin again. the 200k fp cap will make winning fp on wheel spins near useless for most.
so there isn't going to be much razing during age 1 of a server, gotta b a prince to raze, wow.
i'm looking forward to playing euro4 with these changes, thx.
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- Posts: 51
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Re: Dev Diary: Era Worlds & Gameplay Changes
ok out of respect to the game i will leave my word although i aint coming back
99% of these changes are *
200k fp cap is way too low for a prince, thats roughly 239 days of interdict that you can put, if you will not spend any faith on abso or excomm, so wars will become less monking oriented which is good thing, but on the other hand the accounts that will decide to monk will wash out of fp very very quick
regarding id i also think this is incorrect, because imagine now when a player is out due to some problems there is only a player of the same rank that can id him, id say proper would be 1-2 levels above you and it wouldnt change that much regarding cheating anyways
the "combat" section is entire * up, there will be no point in playing annoying knight razer that will be responsible for razing lower accounts because he simply wont be able to, this mechanic was really fun to play as i enjoyed it for a very long time on gc and if would go back to playing id only do it this way. now you slow down wars so effectively that most of the players will die from boredom before they will start fighting just because they wont be able to raze anyone, and this is obviously an advantage to the heavy spenders as they would be the only one able to rush the prince+collect enough honor to raze quickly. AND on top of that with the increased cost they couldnt raze much, so it comes down war would be static
the way worlds look now is that the war is intensive and lasts for 2-3 weeks, the way you want to make it is it doesnt even start because world will go inactive before you can even get prince and start razing
this aint a balance to new players/low spenders as they would still lose their villages but except from capturing cant raze players on their own, then at the same time if you capture * village you cant lose it so easily because the old way you deleted everything and enemy would raze you, now you need to call some prince to spend large amount of honor to free you a slot
useless changes but oh well you killed the game a while back so you cant make it worse
99% of these changes are *
200k fp cap is way too low for a prince, thats roughly 239 days of interdict that you can put, if you will not spend any faith on abso or excomm, so wars will become less monking oriented which is good thing, but on the other hand the accounts that will decide to monk will wash out of fp very very quick
regarding id i also think this is incorrect, because imagine now when a player is out due to some problems there is only a player of the same rank that can id him, id say proper would be 1-2 levels above you and it wouldnt change that much regarding cheating anyways
the "combat" section is entire * up, there will be no point in playing annoying knight razer that will be responsible for razing lower accounts because he simply wont be able to, this mechanic was really fun to play as i enjoyed it for a very long time on gc and if would go back to playing id only do it this way. now you slow down wars so effectively that most of the players will die from boredom before they will start fighting just because they wont be able to raze anyone, and this is obviously an advantage to the heavy spenders as they would be the only one able to rush the prince+collect enough honor to raze quickly. AND on top of that with the increased cost they couldnt raze much, so it comes down war would be static
the way worlds look now is that the war is intensive and lasts for 2-3 weeks, the way you want to make it is it doesnt even start because world will go inactive before you can even get prince and start razing
this aint a balance to new players/low spenders as they would still lose their villages but except from capturing cant raze players on their own, then at the same time if you capture * village you cant lose it so easily because the old way you deleted everything and enemy would raze you, now you need to call some prince to spend large amount of honor to free you a slot
useless changes but oh well you killed the game a while back so you cant make it worse
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- Posts: 40
- Joined: Thu Nov 04, 2010 10:57 am
Re: Dev Diary: Era Worlds & Gameplay Changes
All good but NO to the having to be Prince to raise Earl or max Marquis especially if you are increasing raise cost
As for the new world Euro 4 Again NO you say the Android will be ready soon so you will be opening Global 3 then I assume so no point in joining a world just to fight the old guard like me again same old game same old enemies
For new players in the game who want a new world join Euro 3 and practice decide your game style but most important your research tree as this will help you rank up and develop your game style but don’t waste money as when it opens on Android many will leave to join
The Android launch and the advertising will bring in a lot of new players just like when they went on steam and opened W3 it was full within 48 hrs then they opened W4 and W5 all within a fortnight
So wait before you spend your cash and see which is the best world for you
As for the new world Euro 4 Again NO you say the Android will be ready soon so you will be opening Global 3 then I assume so no point in joining a world just to fight the old guard like me again same old game same old enemies
For new players in the game who want a new world join Euro 3 and practice decide your game style but most important your research tree as this will help you rank up and develop your game style but don’t waste money as when it opens on Android many will leave to join
The Android launch and the advertising will bring in a lot of new players just like when they went on steam and opened W3 it was full within 48 hrs then they opened W4 and W5 all within a fortnight
So wait before you spend your cash and see which is the best world for you
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- Posts: 162
- Joined: Sat Feb 18, 2017 10:34 pm
Re: Dev Diary: Era Worlds & Gameplay Changes
200k is too low. Im sure you know if 2 big houses fight, in 1-2 months there is no more safe zones.meatball2k wrote:I have not once fought above 200k fp on gc1 so to me capping it will only be beneficial for me as future oppents who might farm for 6 month can't roll in monking everything.
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Those who know something will immidiatelly drop villages to save faith, others with 10+ villages surounded with strong enemy will spend 200k just on id in 2 months top.
Monking parishes will be only for those who buy x4 cards, other will have to save faith just for id in sleeping hours or absolo, if they want to last 3-4months.
Micha is smartest guy here
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- Joined: Tue Nov 04, 2014 10:22 pm
Re: Dev Diary: Era Worlds & Gameplay Changes
My opinion is that to have the ability to raze just for prince is not good. Rising the price of honor, for raze, for high rank differenced players is better. Otherwise the game itself will be just for player with a lot of money.
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- Posts: 180
- Joined: Mon Apr 11, 2011 6:22 pm
Re: Dev Diary: Era Worlds & Gameplay Changes
I like most the of changes and am happy you are trying to make positive changes and make the game better.
However I have to ask, why do you do something to stop people from using alt accounts instead of modify the rules to make them slightly less useless? People are still going to cheat and the bigger issue is people give accounts away once they leave the game opposed to people creating second accounts.
And i agree with Micha about knight and baron razers, they are extremely useful to factions and houses.
However I have to ask, why do you do something to stop people from using alt accounts instead of modify the rules to make them slightly less useless? People are still going to cheat and the bigger issue is people give accounts away once they leave the game opposed to people creating second accounts.
And i agree with Micha about knight and baron razers, they are extremely useful to factions and houses.
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- Posts: 8
- Joined: Wed Dec 05, 2012 12:22 pm
Re: Dev Diary: Era Worlds & Gameplay Changes
Nice ideas I'm looking forward to see these updates, except the rank to raze which advantage too much the importants players on AI worlds (but also it forced to play more on it)
Well seen the faith points cap, monk's wars will disappear ?
Well seen the faith points cap, monk's wars will disappear ?
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- Posts: 245
- Joined: Sun Feb 20, 2011 3:25 am
Re: Dev Diary: Era Worlds & Gameplay Changes
I played world 1 as a baron razer and loved it! It was a great time!ElectrickSabers wrote:I like most the of changes and am happy you are trying to make positive changes and make the game better.
However I have to ask, why do you do something to stop people from using alt accounts instead of modify the rules to make them slightly less useless? People are still going to cheat and the bigger issue is people give accounts away once they leave the game opposed to people creating second accounts.
And i agree with Micha about knight and baron razers, they are extremely useful to factions and houses.