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Re: Dev Diary: Era Worlds & Gameplay Changes

Posted: Wed Mar 15, 2017 5:50 pm
by meatball2k
Sounds good although the razing at prince only seems abit silly, It takes average players a long time to hit prince which means for example it takes me 100 days to hit prince so in that time I can be razed but cannot raze anyone but only defend, It also benefits players from ai worlds who go to new worlds and get to instant cp in a day and pop chiv cards with ease to make up for the extra cost of razing.

Maybe its to late or maybe I'm wrong but razing at prince only seems like bad idea, all the other rules though are excellent.

Re: Dev Diary: Era Worlds & Gameplay Changes

Posted: Wed Mar 15, 2017 5:52 pm
by tamer123
greetings all

GREAT JOB DEV team

love the new changes except bing able to raze after you reach prince

this is perfect for heavy carders

time to plan for some dank videos :lol:

the comedian troll is out


regards

Re: Dev Diary: Era Worlds & Gameplay Changes

Posted: Wed Mar 15, 2017 6:01 pm
by Laella
Some of this I am intrigued with and I was on-board, for the most part, until the end... forcing the real players to have to create a system of having princes whose job it is to capture lowbies so their faction/alliance mates can then raze a risky village is just cumbersome and doesn't really help the real players trying to secure an area.

Re: Dev Diary: Era Worlds & Gameplay Changes

Posted: Wed Mar 15, 2017 6:02 pm
by crownick
This is a great idea, great job developers, and a great idea working to bring in a new crowd.

Re: Dev Diary: Era Worlds & Gameplay Changes

Posted: Wed Mar 15, 2017 6:02 pm
by Bglizard
The razing only at prince seems a bit silly. It makes the heavy carder gameplay more unbalanced (though I'd imagine you'd want that)

I also liked when houses and factions would disband at the end of the age. It would create a interesting diplomatic scenario. In the world I play on, every time an age change has happened the main house splits up and immediately goes to war, or another house tries to capitalize on the confusion and attack a different house.

It will be interesting seeing how you get around that issue when worlds hit 'age 4' with 60 player limit unless the era system has removed that mechanic.

The quicker ages and FP max cap should create for more skill based fights rather then ID * matches in which you try and out ID the enemy until they run out of FP

Re: Dev Diary: Era Worlds & Gameplay Changes

Posted: Wed Mar 15, 2017 6:05 pm
by meatball2k
I love the fp cap though, that's brilliant idea as its totally * us over on gc1 with players with millions of fp who have farmed all server rolling in like billy big balls monking everything in sight,

I 100% disagree with the prince only being able to raze though that just sucks, I would hope that this can be changed even if they bump it down to earl or something. Also been on the wrong end of beign excommed by gentleman with max monk speed and excom recently so I like that rule change regarding not being able to excom at low rank

Re: Dev Diary: Era Worlds & Gameplay Changes

Posted: Wed Mar 15, 2017 6:36 pm
by marko7
Lord Benevolent wrote:Raze is only available to players ranked Prince or above
WTFF??? :o :o :o

This make no sense ....

Re: Dev Diary: Era Worlds & Gameplay Changes

Posted: Wed Mar 15, 2017 6:46 pm
by Lord Rothchild
@Lord Benevolent

I have a suggestion for the razing implementation.

Knights (16) up to Duke (21) can only raze players of their own level, and Princes(22), and Crown Princes(23) can raze whomever they chose, of course with the penalty still implying.

Alternatively, you could do a +1, -1 rule to the level excluding Knights from going lower.

For example, a Knight (16) could raze a Baron (17), but not a Squire (15).

However,

A Baron (17), could raze a Viscount (18), and also a Knight (16).

Just a suggestion. ^^

~Lord Rothchild~

Re: Dev Diary: Era Worlds & Gameplay Changes

Posted: Wed Mar 15, 2017 7:18 pm
by BeowulfKing
Leaving a forum link means you want to hear what people think and you could still change something:
Lord Benevolent wrote:
An update from the devs:


Faith Point Cap - A player’s faith point cap , reaching a maximum of 200,000 for players ranked Prince and above.


• Raze is only available to players ranked Prince or above.



Faith cap is great idea, but it can not be that low as 200k! Faith is only thing which equalize carder and non carder.
should be 500k or 400k at least, everything bellow is on big favor of heavy carders.


Razing at level prince? so we have to wait everyone to get to level prince to start a war lol
just lift up 2 levels higher then knight.
Although im not sure i understand at all this raze cap.



for me FP is much bigger issue and if not changed im not planing to join any new world
regards

Re: Dev Diary: Era Worlds & Gameplay Changes

Posted: Wed Mar 15, 2017 7:34 pm
by meatball2k
I have not once fought above 200k fp on gc1 so to me capping it will only be beneficial for me as future oppents who might farm for 6 month can't roll in monking everything.

The general consensus from people on forums and in game is the raze rule sucks but the +/- 1 rank seems like good alternative. I generally think it should be at maybe viscount or above.