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 The Sixth Age is Coming! 

Do you like the idea of being able to achieve final victory on a game world?
Yes 37%  37%  [ 87 ]
No 55%  55%  [ 128 ]
Not Sure 8%  8%  [ 19 ]
Total votes : 234

 The Sixth Age is Coming! 
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Joined: Sat Apr 07, 2012 8:52 pm
Posts: 14
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Post Re: The Sixth Age is Coming!
Kagriss wrote:
Why not reset the world to Age 1, every player who has gained ANYTHING (research, cards, villages... anything) they keep it, then they have the chance to increase even further and play through it a second time. It might be fun to play it all over again, but this time you have the research done already. Yes, it would be over powering for the players that already have maxed their research, and have villages that are massive and make them insane amounts of everything, but at least they wouldn't be reset to zero. A closed world makes me want to quit the game now and not wait for the agony later. Simply rolling the world into age 1 again, then maybe give each player an option if they want to reset their character to zero or not. Think of all the things you can do in age 1 that you can't later, like delete buildings you have maxed out and keep the benefit. This would make people happy in the present, but they would be forced to choose which capital buildings they want as the age draws to a close again. Simply rolling a world around again, and again, will get old, but unless you decide you don't want any age 1 worlds, this is the only way I see to recycle worlds and not lose all the players.

Maybe all players lose their villages and have to start over again, but they keep their research, cards and all that. I'm fine with the battle field being drawn all over again, it happens every age change, but a complete wipe is crazy. I know cards will be kept as they can be used across all worlds, but research is painful and the friends are friends.

Anyway, I didn't ready ALL the posts so I'm probably double posting someone else, but I think rolling the world to age 1 again is the solution that keeps everyone the happiest.


the only thing that benefits is the farmer who dont do anything with the resources.. yes this is a game of farming and fighting but you dont hear of players spending hundreds of dollars on apple cards.. firefly need to make money and farmers dont make that it prob costs them more to keep the server open than players actually put into it


Wed Jun 15, 2016 12:52 pm
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Post Re: The Sixth Age is Coming!
13000rpm wrote:
the only thing that benefits is the farmer who dont do anything with the resources.. yes this is a game of farming and fighting but you dont hear of players spending hundreds of dollars on apple cards.. firefly need to make money and farmers dont make that it prob costs them more to keep the server open than players actually put into it


It's all about those cheese cards my friend :D

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Wed Jun 15, 2016 12:55 pm
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Joined: Fri Feb 18, 2011 4:53 pm
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Post Re: The Sixth Age is Coming!
People always like speed.

Age 6 Armies, scouts and monk speed is increased.

Why not also for research, buildings, castle, construction ,trader ???

Fast World imagination is thrilled.


Thu Jun 16, 2016 11:56 am
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Post Re: The Sixth Age is Coming!
naitik wrote:
People always like speed.

Age 6 Armies, scouts and monk speed is increased.

Why not also for research, buildings, castle, construction ,trader ???

Fast World imagination is thrilled.


I guess the current speed changed are simply to encourage farmville worlds to once more become warfare worlds.

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Thu Jun 16, 2016 2:20 pm
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Joined: Sun May 29, 2011 5:56 pm
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Post Re: The Sixth Age is Coming!
Here is an idea to help confuse the game and the people playing it.

Make the armies faster if they are lighter in units like an actual army. Here are a couple of examples. The use of cards will keep people on their toes. If x2 speed card is played it would hide the actual army size. Or you can make the units weighted, more catapults the slower the army, only archers and the army is fast. That would make everyone remake all their preset attack patterns. again coupled with speed cards would make it very difficult to time attacks due to the weight of the army values. 3 players might not have the same units to play thus different speeds.

1 captain and 200 units move at x3 the speed currently used.
2 captains and 200 unit move at x2,
3 captains and 200 unit move at the current speed.
4 captains and 200 unit move at .75 speed
5 captain army and 200 unit move at half speed.

Bigreds34


Fri Jun 17, 2016 11:41 pm
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Joined: Fri Nov 22, 2013 5:19 am
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Post Re: The Sixth Age is Coming!
bigreds34 wrote:
Here is an idea to help confuse the game and the people playing it.

Make the armies faster if they are lighter in units like an actual army. Here are a couple of examples. The use of cards will keep people on their toes. If x2 speed card is played it would hide the actual army size. Or you can make the units weighted, more catapults the slower the army, only archers and the army is fast. That would make everyone remake all their preset attack patterns. again coupled with speed cards would make it very difficult to time attacks due to the weight of the army values. 3 players might not have the same units to play thus different speeds.

1 captain and 200 units move at x3 the speed currently used.
2 captains and 200 unit move at x2,
3 captains and 200 unit move at the current speed.
4 captains and 200 unit move at .75 speed
5 captain army and 200 unit move at half speed.

Bigreds34


fck no , that will fck up timing attacks which probably no one wants to

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Sat Jun 18, 2016 11:40 am
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Post Re: The Sixth Age is Coming!
Lord Darko900 wrote:
bigreds34 wrote:
Here is an idea to help confuse the game and the people playing it.

Make the armies faster if they are lighter in units like an actual army. Here are a couple of examples. The use of cards will keep people on their toes. If x2 speed card is played it would hide the actual army size. Or you can make the units weighted, more catapults the slower the army, only archers and the army is fast. That would make everyone remake all their preset attack patterns. again coupled with speed cards would make it very difficult to time attacks due to the weight of the army values. 3 players might not have the same units to play thus different speeds.

1 captain and 200 units move at x3 the speed currently used.
2 captains and 200 unit move at x2,
3 captains and 200 unit move at the current speed.
4 captains and 200 unit move at .75 speed
5 captain army and 200 unit move at half speed.

Bigreds34


fck no , that will fck up timing attacks which probably no one wants to



That was exactly my point, make this game more challenging. Those of us that have been playing for years need a change up. They could also add Crossbow men and Mace men like the standoff game. Make the Crossbow men have a different priority in targeting. Swordsmen 1st, Pikemen 2nd. Make the Macemen destroy pike and and all ranged unit.


Sat Jun 18, 2016 11:57 am
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Post Re: The Sixth Age is Coming!
bigreds34 wrote:
Lord Darko900 wrote:
bigreds34 wrote:
Here is an idea to help confuse the game and the people playing it.

Make the armies faster if they are lighter in units like an actual army. Here are a couple of examples. The use of cards will keep people on their toes. If x2 speed card is played it would hide the actual army size. Or you can make the units weighted, more catapults the slower the army, only archers and the army is fast. That would make everyone remake all their preset attack patterns. again coupled with speed cards would make it very difficult to time attacks due to the weight of the army values. 3 players might not have the same units to play thus different speeds.

1 captain and 200 units move at x3 the speed currently used.
2 captains and 200 unit move at x2,
3 captains and 200 unit move at the current speed.
4 captains and 200 unit move at .75 speed
5 captain army and 200 unit move at half speed.

Bigreds34


fck no , that will fck up timing attacks which probably no one wants to



That was exactly my point, make this game more challenging. Those of us that have been playing for years need a change up. They could also add Crossbow men and Mace men like the standoff game. Make the Crossbow men have a different priority in targeting. Swordsmen 1st, Pikemen 2nd. Make the Macemen destroy pike and and all ranged unit.


I'm not a fan of mixing up the timings though additional units are an interesting concept.

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Tue Jun 21, 2016 8:34 am
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