The Sixth Age is Coming!

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Do you like the idea of being able to achieve final victory on a game world?

Yes
87
37%
No
129
55%
Not Sure
20
8%
 
Total votes: 236

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Wilksy
Posts: 419
Joined: Sun Apr 14, 2013 10:17 am
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Re: The Sixth Age is Coming!

Post by Wilksy »

13000rpm wrote: the only thing that benefits is the farmer who dont do anything with the resources.. yes this is a game of farming and fighting but you dont hear of players spending hundreds of dollars on apple cards.. firefly need to make money and farmers dont make that it prob costs them more to keep the server open than players actually put into it
It's all about those cheese cards my friend :D
'If at first you don't succeed, try, try again. Then quit. There's no point in being a * fool about it.'

W. C. Fields
naitik
Posts: 35
Joined: Fri Feb 18, 2011 4:53 pm

Re: The Sixth Age is Coming!

Post by naitik »

People always like speed.

Age 6 Armies, scouts and monk speed is increased.

Why not also for research, buildings, castle, construction ,trader ???

Fast World imagination is thrilled.
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Wilksy
Posts: 419
Joined: Sun Apr 14, 2013 10:17 am
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Re: The Sixth Age is Coming!

Post by Wilksy »

naitik wrote:People always like speed.

Age 6 Armies, scouts and monk speed is increased.

Why not also for research, buildings, castle, construction ,trader ???

Fast World imagination is thrilled.
I guess the current speed changed are simply to encourage farmville worlds to once more become warfare worlds.
'If at first you don't succeed, try, try again. Then quit. There's no point in being a * fool about it.'

W. C. Fields
bigreds34
Posts: 2
Joined: Sun May 29, 2011 5:56 pm

Re: The Sixth Age is Coming!

Post by bigreds34 »

Here is an idea to help confuse the game and the people playing it.

Make the armies faster if they are lighter in units like an actual army. Here are a couple of examples. The use of cards will keep people on their toes. If x2 speed card is played it would hide the actual army size. Or you can make the units weighted, more catapults the slower the army, only archers and the army is fast. That would make everyone remake all their preset attack patterns. again coupled with speed cards would make it very difficult to time attacks due to the weight of the army values. 3 players might not have the same units to play thus different speeds.

1 captain and 200 units move at x3 the speed currently used.
2 captains and 200 unit move at x2,
3 captains and 200 unit move at the current speed.
4 captains and 200 unit move at .75 speed
5 captain army and 200 unit move at half speed.

Bigreds34
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Lord Darko900
Posts: 964
Joined: Fri Nov 22, 2013 5:19 am

Re: The Sixth Age is Coming!

Post by Lord Darko900 »

bigreds34 wrote:Here is an idea to help confuse the game and the people playing it.

Make the armies faster if they are lighter in units like an actual army. Here are a couple of examples. The use of cards will keep people on their toes. If x2 speed card is played it would hide the actual army size. Or you can make the units weighted, more catapults the slower the army, only archers and the army is fast. That would make everyone remake all their preset attack patterns. again coupled with speed cards would make it very difficult to time attacks due to the weight of the army values. 3 players might not have the same units to play thus different speeds.

1 captain and 200 units move at x3 the speed currently used.
2 captains and 200 unit move at x2,
3 captains and 200 unit move at the current speed.
4 captains and 200 unit move at .75 speed
5 captain army and 200 unit move at half speed.

Bigreds34
fck no , that will fck up timing attacks which probably no one wants to
Yoooooooooo
bigreds34
Posts: 2
Joined: Sun May 29, 2011 5:56 pm

Re: The Sixth Age is Coming!

Post by bigreds34 »

Lord Darko900 wrote:
bigreds34 wrote:Here is an idea to help confuse the game and the people playing it.

Make the armies faster if they are lighter in units like an actual army. Here are a couple of examples. The use of cards will keep people on their toes. If x2 speed card is played it would hide the actual army size. Or you can make the units weighted, more catapults the slower the army, only archers and the army is fast. That would make everyone remake all their preset attack patterns. again coupled with speed cards would make it very difficult to time attacks due to the weight of the army values. 3 players might not have the same units to play thus different speeds.

1 captain and 200 units move at x3 the speed currently used.
2 captains and 200 unit move at x2,
3 captains and 200 unit move at the current speed.
4 captains and 200 unit move at .75 speed
5 captain army and 200 unit move at half speed.

Bigreds34
fck no , that will fck up timing attacks which probably no one wants to

That was exactly my point, make this game more challenging. Those of us that have been playing for years need a change up. They could also add Crossbow men and Mace men like the standoff game. Make the Crossbow men have a different priority in targeting. Swordsmen 1st, Pikemen 2nd. Make the Macemen destroy pike and and all ranged unit.
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Wilksy
Posts: 419
Joined: Sun Apr 14, 2013 10:17 am
Location: Earth
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Re: The Sixth Age is Coming!

Post by Wilksy »

bigreds34 wrote:
Lord Darko900 wrote:
bigreds34 wrote:Here is an idea to help confuse the game and the people playing it.

Make the armies faster if they are lighter in units like an actual army. Here are a couple of examples. The use of cards will keep people on their toes. If x2 speed card is played it would hide the actual army size. Or you can make the units weighted, more catapults the slower the army, only archers and the army is fast. That would make everyone remake all their preset attack patterns. again coupled with speed cards would make it very difficult to time attacks due to the weight of the army values. 3 players might not have the same units to play thus different speeds.

1 captain and 200 units move at x3 the speed currently used.
2 captains and 200 unit move at x2,
3 captains and 200 unit move at the current speed.
4 captains and 200 unit move at .75 speed
5 captain army and 200 unit move at half speed.

Bigreds34
fck no , that will fck up timing attacks which probably no one wants to

That was exactly my point, make this game more challenging. Those of us that have been playing for years need a change up. They could also add Crossbow men and Mace men like the standoff game. Make the Crossbow men have a different priority in targeting. Swordsmen 1st, Pikemen 2nd. Make the Macemen destroy pike and and all ranged unit.
I'm not a fan of mixing up the timings though additional units are an interesting concept.
'If at first you don't succeed, try, try again. Then quit. There's no point in being a * fool about it.'

W. C. Fields
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