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 The Fifth Age! 
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Joined: Sat Jun 18, 2011 6:45 am
Posts: 1
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Post Re: The Fifth Age!
i do not in any way agree with any of theses updates for the 5th age , FF you just have made a waste land of world 4 worst , why would anyone want to come to world 4 with theses new rules , where no one out side a house has a chance to own a county, there our ppl that can hold a house marshal spot and not let anyone in a house and tie it up till it falls out of goly round and keep others form taking over lands by keeping them form joining a house by locking the other houses down and keeping them emty , FF has just caused a unbalace of power , there will be no fair game play on world 4 cause of this


Tue Jan 13, 2015 12:30 am
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Joined: Fri Mar 01, 2013 9:40 pm
Posts: 72
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Post Re: The Fifth Age!
Lord Alacrity wrote:

5. Only members of a House can be candidates for County election.


6. To be eligible for the office of sheriff, a candidate must belong to a House which controls at least 30% of the parishes in the county.


8. Large Houses gain Glory more slowly than small Houses. A House with 60 members will gain one-third the amount of Glory that would be normally gained.


For 5 and 6 that means that you lose your county right as you leave a house or drop under 30% county control correct? (Including if one of your own house members who own parishes drop faction)

For 8: please tell me that scales right? It's not a flat factor of '60 members = 30% glory' right? It better be '50 members = less glory than a house with 40'

I expected more, but I don't know why. The bar was pretty low, oh well, servers are dead well before 3rd age anyway.


Tue Jan 13, 2015 1:20 am
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Joined: Sat May 17, 2014 4:20 am
Posts: 15
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Post Re: The Fifth Age!
Kannibus wrote:
Lord Alacrity wrote:

5. Only members of a House can be candidates for County election.


6. To be eligible for the office of sheriff, a candidate must belong to a House which controls at least 30% of the parishes in the county.


8. Large Houses gain Glory more slowly than small Houses. A House with 60 members will gain one-third the amount of Glory that would be normally gained.


For 5 and 6 that means that you lose your county right as you leave a house or drop under 30% county control correct? (Including if one of your own house members who own parishes drop faction)

For 8: please tell me that scales right? It's not a flat factor of '60 members = 30% glory' right? It better be '50 members = less glory than a house with 40'

I expected more, but I don't know why. The bar was pretty low, oh well, servers are dead well before 3rd age anyway.



cheaters' opnion worth *


Tue Jan 13, 2015 2:02 am
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Joined: Fri Aug 15, 2014 3:03 am
Posts: 5
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Post Re: The Fifth Age!
Disappointing...still nothing put in place to prevent players spawning in parishes flipping the parish and deleting the castle and parish buildings instantly. I figured with the increase levels to Military schools measures would be put in place to prevent casual, unskilled players from instantly deleting the +40 day it takes to build a castle and the thousands of weapons a Military school takes to max.

It would be interesting to see something along these lines put in place in the 5th age: When a new steward is elected he cannot delete the castle for "x" amount of days. Furthermore, parish building that are maxed would have a time it take to delete similar to those seen within villages, except a maxed out building would take much longer to delete (maybe like 1 day) than a level 1 parish building. Of course these times would increase all the way up until the building is maxed. This would give player an even greater reason to work on their parishes and would give the player and advantage in addition to the direct affects of the buildings, because their work they invested would actually make it harder to be erased.

Just a thought


Tue Jan 13, 2015 3:10 am
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Joined: Mon May 14, 2012 8:14 pm
Posts: 566
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Post Re: The Fifth Age!
Well I actually suggested #s 5 and 6 in the big 5th age thread in the Feedback forums. You'd have to actually participate in threads and read them to know that though


Tue Jan 13, 2015 4:04 am
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Joined: Fri Jun 07, 2013 3:50 pm
Posts: 39
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Post Re: The Fifth Age!
'quests are done, achievements still need to be added too already, and actual CONTENT needs to be added to the game. note i said "content", this doesnt mean new cards, it means new things to do in existing worlds'

+1

also rule change number six is ridiculous unless you add in that you are allowed to attack faction members in age 5, otherwise you will have counties having votes reset everytime a sheriff needs to hand a villa to another sheriff and every time you need to counter raze/cap


Tue Jan 13, 2015 4:38 am
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Joined: Fri Nov 22, 2013 5:19 am
Posts: 936
Location: World 2
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Post Re: The Fifth Age!
Lord Alacrity wrote:

6. To be eligible for the office of sheriff, a candidate must belong to a House which controls at least 30% of the parishes in the county.
8. Large Houses gain Glory more slowly than small Houses. A House with 60 members will gain one-third the amount of Glory that would be normally gained.


Really disappointed about this new rules except this 2 no.6 and 8 are good

and what about prizes what will 4th age winners get ??

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Tue Jan 13, 2015 8:42 am
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Joined: Wed Dec 12, 2012 6:18 pm
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Post Re: The Fifth Age!
I would quite like to know whether or not it is 30% of occupied parishes or 30% of the total parishes regardless of occupancy. Also Might I presume that once you have that 30% majority to obtain a county seat, that you would not loose it if you drop below that 30% threshold? It kind of makes monking at county level a waste of time and monking a joke in general if players can just spend a few 100 faith monking a player out of parishes so that the house is underneath the 30% threshold for holding a parish :)

I personally wished it had been more focused on the trolls. They ruin game play for everyone not just the dominant houses. They historically have captured folks from any house and regardless of whether or not they were neutral. Something as simple as no influence votes/excommunication on peacetime would probably be enough to stop them or at least slow them down. And if they did wish to use those features they would have to drop peace and manually ID themselves for the same protection. I guess they would then wait for the majority of peace to run out, but at least we could all take precautions such as deleting a statue to prevent further deletion or by moving parish gold away ect.


Tue Jan 13, 2015 10:58 am
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Joined: Tue Dec 04, 2012 2:19 am
Posts: 675
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Post Re: The Fifth Age!
I'm running around the worlds now dealing with a multi world troll, definitely need to do something about them,breaking peacetime by sending out monks would help a lot.

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Tue Jan 13, 2015 11:52 am
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Joined: Thu Nov 22, 2012 4:18 pm
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Post Re: The Fifth Age!
Please announce the World 4 conversion date to the 5th age.

Deke


Tue Jan 13, 2015 12:12 pm
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