Update Notes - 2.0.13.1 - 09/01/14

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Cyhyraeth
Posts: 6
Joined: Tue Sep 10, 2013 5:36 pm

Re: Update Notes - 2.0.13.1 - 09/01/14

Post by Cyhyraeth »

It's working so much better now.

Thanks!
-Cyhyraeth
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ThatTankGuy
Posts: 5
Joined: Sat May 18, 2013 3:59 pm

Re: Update Notes - 2.0.13.1 - 09/01/14

Post by ThatTankGuy »

It would be wonderful if we could get the ability to cancel carts/traders, like you can cancel scouts, in the next update.
" A life spent making mistakes is not only more honorable, but more useful than a life spent doing nothing."
- George Bernard Shaw
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WRP_Beater
Posts: 970
Joined: Sun May 27, 2012 7:25 pm

Re: Update Notes - 2.0.13.1 - 09/01/14

Post by WRP_Beater »

That's been suggested so many times I can't count em all.
Regards,
WRP_Beater
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metroman
Posts: 883
Joined: Thu Nov 04, 2010 11:02 am

Re: Update Notes - 2.0.13.1 - 09/01/14

Post by metroman »

WRP_Beater wrote:That's been suggested so many times I can't count em all.
LOL! I want attacks from AI's restarted if I lose so I can get prepared for the attack that was sent and know which side they hit. ;)
Bernd von Habsburg
Posts: 49
Joined: Thu May 08, 2014 9:18 pm

Re: Update Notes - 2.0.13.1 - 09/01/14

Post by Bernd von Habsburg »

Target System still only works properly if your post is no longer than 1 line. If you write more than that it doesn't show a flag next to your post.
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