Update Notes - 2.0.11.3 - 07/11/13

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Lord Friendly
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Joined: Thu Nov 04, 2010 10:18 am

Update Notes - 2.0.11.3 - 07/11/13

Post by Lord Friendly »

Firefly Studios wrote:Release: November 7th 2013
Version Number: 2.0.11.3
Appr. Size: 45.81 MB
Update Contents

Paladin's Castles
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[td0]These new AI castles will appear in parishes and give a [popularity boost dependent on the size of the castle] +10 or +15 popularity increase for all villages in that parish. They can be attacked in the same manner that normal AI castles can but do not give honour.[/td0][/tr][/table0]

New Map Filters
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[td0]A New Map filter has been added which shows only attackable wolf camps, bandit camps and AI castles.[/td0][/tr][/table0]

New Formation Screen
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[td0]An improved formation screen now displays how many troops are utilised in each of your saved formations. You will also be able to clear a placed deployment as well as being able to see the total number of troops you have deployed when setting an attack. [/td0][/tr][/table0]

More Leaderboards
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[td0]New leaderboards have been added which will list which player has donated to the capitals, razed the most villages, captured the most villages and earned the most glory. Donations, captures and razes have historical data, glory does not.[/td0][/tr][/table0]

Enable Viewing of Parishes by ID
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[td0]Players will now be able to view the ID Numbers for Capitals on the Map and in the Dropdown.[/td0][/tr][/table0]

Large resource icons when zooming out of the map
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[td0]Players will be able to see where resources are located from higher zoom levels.[/td0][/tr][/table0]

Cards can be cancelled
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[td0]Cards that are in play can be cancelled by players. If a card that is play has been cancelled, it will be lost.[/td0][/tr][/table0]

Village View
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[td0]Holding SHIFT while hovering over buildings will make them transparent, giving players a fresh perspective in the village view,allowing players to delete hidden buildings.[/td0][/tr][/table0]

Inactive players with 0 villages are removed from factions
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[td0]Players with 0 villages that have not logged in within 72 hours are automatically removed from factions.[/td0][/tr][/table0]

Stone wall can be placed over wooden wall
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[td0]Ability to place stone wall over wooden wall without deleting.[/td0][/tr][/table0]

Cards bar in the castle screen displays attack cards
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[td0]Cards bar on castle attack set-up shows attack cards, rather than castle build cards.[/td0][/tr][/table0]

Mercenary cards warn you when there isn't enough unit space
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[td0]When playing a Mercenary card and there is insufficient unit space a warning is displayed.[/td0][/tr][/table0]

Blessing and Inquisition faith points reduction
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[td0]The faith point cost for Blessings and Inquisitions has been reduced from 50 to 10 faith points. The maximum popularity increase/decrease from Blessings/Inquisitions has been doubled to 100[/td0][/tr][/table0]

HotFixes
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[td]World map arrows will no longer appear offset when Stronghold Kingdoms is maximised.[/td][/tr]
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[td]When the cards 'Expert Complete Contract' & 'Expert Carters' are played the circle icon is no longer displayed behind the cart image.[/td][/tr]
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[td]A + (plus symbol) has been added when you receive a new charge and another reward. The spacing was changed in order to properly display the word 'Reward' in French.[/td][/tr]
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[td]The cards icon and Cards bar will be disabled when placing structures or troops.[/td][/tr]
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[td]The Quest in which Collecting ale was not counted as a successful foraging trip have been fixed. Foraging Quests, Scouts 1, Scouts 2, etc.[/td][/tr]
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[td]When switching villages during a donation the panel for sending goods is no longer disabled.[/td][/tr]
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[td]The leaderboard can be searched for the faction name.[/td][/tr][/table]
corsario
Posts: 44
Joined: Sun May 22, 2011 6:13 pm

Re: November Update Notes (Release November 7th)

Post by corsario »

Some very nice new features, thank you.
Haludza
Posts: 447
Joined: Mon Jan 31, 2011 6:23 pm

Re: November Update Notes (Release November 7th)

Post by Haludza »

I like the paladin one most.
I will kill the one who will kill my paladin lol
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MechJosh0
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Re: November Update Notes (Release November 7th)

Post by MechJosh0 »

daz01 wrote:Paladin's Castles
[tr][td0]Image[/td0]
[td0]These new AI castles will appear in parishes and give a [popularity boost dependent on the size of the castle] +10 or +15 popularity increase for all villages in that parish. They can be attacked in the same manner that normal AI castles can but do not give honour.[/td0][/tr][/table0]
When a Paladin's castle spawns, does it give that parish 713 flags? :mrgreen:

Awesome update, really nice to see an overall improvement on various things.
Need help with timing your attacks? http://forum.strongholdkingdoms.com/vie ... 93&t=27479
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ltnghawk
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Re: November Update Notes (Release November 7th)

Post by ltnghawk »

awesome update, can't wait till its live!
some of these have been needed and desired for a long while.
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Dellwyndria
Posts: 374
Joined: Sat Apr 13, 2013 9:30 pm

Re: November Update Notes (Release November 7th)

Post by Dellwyndria »

Great updates. Cheers
Th3Tux94
Posts: 193
Joined: Thu Nov 04, 2010 3:25 pm

Re: November Update Notes (Release November 7th)

Post by Th3Tux94 »

MechJosh0 wrote:
daz01 wrote:Paladin's Castles
[tr][td0]Image[/td0]
[td0]These new AI castles will appear in parishes and give a [popularity boost dependent on the size of the castle] +10 or +15 popularity increase for all villages in that parish. They can be attacked in the same manner that normal AI castles can but do not give honour.[/td0][/tr][/table0]
When a Paladin's castle spawns, does it give that parish 713 flags? :mrgreen:

Awesome update, really nice to see an overall improvement on various things.
Totally agree. The paladin castle will be fun!
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Klaire
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Re: November Update Notes (Release November 7th)

Post by Klaire »

Looks like it's gonna be another good one! :)
dobbles81
Posts: 315
Joined: Sun Oct 23, 2011 5:39 pm

Re: November Update Notes (Release November 7th)

Post by dobbles81 »

this might be my favorite update of all time. there might not be one OMG type additional feature, but over half a dozen that i think are all really solid.

kudos FF!

EDIT: one question - will the paladin castle also send out pillage/ransack attacks like normal AI castles?
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Dellwyndria
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Re: November Update Notes (Release November 7th)

Post by Dellwyndria »

How long will the Paladin's Castles stay ? Until killed or just for a set amount of time ?
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