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 Dev Diary: Era Worlds & Gameplay Changes 
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Joined: Wed Feb 01, 2017 4:16 pm
Posts: 3
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Post Re: Dev Diary: Era Worlds & Gameplay Changes
i think that there should be still house reset in new eras. Now it is that a couple of low level players can take a house and much better factions will stay without a house forever....


Sat Sep 16, 2017 10:55 am
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Joined: Mon Sep 18, 2017 11:20 am
Posts: 1
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Post Re: Dev Diary: Era Worlds & Gameplay Changes
I feel like most people who did complain here about the rule changes did not really try to addept their playstyle to such rules.. people who played eu 4 really like the new rules and see that it made the game more fun also for the long term. for example more flags needed for the buildings in the parish is ok as you dont need to rebuild after era 1. also ranking up is not so hard. after maybe 80 days nearly every active player was prince or above..
also the changes are good for fighting houses... the neutrals can not farm milions of faith they will just have 200k and can not win win by simply outmonking for ever. on eu 4 we saw that quite well. the western houses tried against the russians now and had full accounts, but after 3 weeks now they lost the war after they had good gains in the beginning by using their monks.. ith these changes the better house wins and that favours me so i like it haha


Mon Sep 18, 2017 11:26 am
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Joined: Sun Aug 20, 2017 4:46 am
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Post Re: Dev Diary: Era Worlds & Gameplay Changes
would be nice add all units from stronghold crusader...Anyway kingdoms builded on crusader engine.


Fri Sep 29, 2017 2:35 pm
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Joined: Tue Oct 11, 2011 10:56 pm
Posts: 31
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Post Re: Dev Diary: Era Worlds & Gameplay Changes
These new ERA worlds are dying, along with the game as a whole...many of the new rules were well intentioned, but did not play out in real time..I understand the need to stop cheating, however these rules are having a huge negative impact on the game as a whole. This game is ideal for heavy carders and it creates a situation where they are rewarded 1000x over. Only razing as a Prince plays right into the heavy carders hands. That seems to be a small issue, compared to the heavy carders able to control the flags in the game...with the high costs of buildings (I know you can keep them for all ages), the aveage player will never get enough to build a church or batista....if you cannot build batlistas, you get crushed. One might say that you can eventually get them, but I see that the average player leaves this world or is crushed well before being able to defend their castles....catapults gain far more power on these worlds, as nothing can stop them and a castle that takes weeks to build, gets wiped in 2 medium attacks. My suggestion is that SHK get back to basics and create a English world with the original rules....what would it hurt, as the players that want t play it know the ups and downs. Call it a classic world or something.

I am an excellent example of what is happening with the game...I love the original worlds and I played them, spending dollars to buy crowns to do so....I hate the new ERA system and SHK has refused to open any new British (original) maps. so I no longer buy crowns and I am thinking of leaving the game...I have no idea if SHK ever reads these forums or frankly even cares...but if they do not and do nothing to revise the game, they will lose many players such as myself that spends (in my case have spent) hundreds of REAL dollars a year on crowns...


Wed Oct 11, 2017 3:15 pm
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Joined: Thu Nov 04, 2010 10:57 am
Posts: 38
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Post Re: Dev Diary: Era Worlds & Gameplay Changes
I agree with everything you said except a new UK world that map is old hat the Global world map is better as more will join, the UK maps were good until they opened the German, Russian, French etc and with the USA world being the other English speaking world no point when most join that world even though it is a * map with square counties
But now with the Global you get the nationalistic side of the game with players wanting to hold their own country and now the game is on mobile world wide and you can only play Global Realm 2 on mobile its time for Global 3 but i hope not the Era rules as its harder for none carders / new players to defend them self's leaving the carders to bully the map and it still does not stop the alts


Wed Oct 11, 2017 6:17 pm
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Joined: Thu Nov 04, 2010 10:57 am
Posts: 38
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Post Re: Dev Diary: Era Worlds & Gameplay Changes
If we have to play the new era rules please drop the flag cost for balista and tunnelers to help new players non carders low ranks and players building new castles defend them
plus the same with the church as with a faith cap per rank there is no need for the high flag cost
also increase the faction and house membership as this is needed for new blood to make contact join a group, learn the game and enjoy it more sat neutral without color is not helping teach and keep new players playing plus it helps the big teams of players take control of more houses killing the game off for others just look at euro 4 and usa 4 they are dead worlds and have been for months due to 2 big groups taking over those worlds


Wed Oct 11, 2017 6:51 pm
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