All those useless wolf lairs and bandit camps...

Resist invasion at the hands of Duc Volpe and Survive 10 rounds of brutal PvE in a brand new game world.
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amerix
Posts: 33
Joined: Tue Dec 21, 2010 1:20 pm

All those useless wolf lairs and bandit camps...

Post by amerix »

So, I'm playing this Wolf (get it yet?) world, but there are besides AI castles also a ton of wolf/bandit camps.

Now, no one is attacking those, because why should you? If you need honor, you just attack an AI... Plus, those AI also give wheel spins, which are great!

But the enormous amount of wolf lairs/bandit camps is not...

Could firefly not either remove them, or make them at least worth the effort to hunt? Maybe replace them for the scout uncovering stashes?
DontBeaWuss
Posts: 677
Joined: Thu Oct 18, 2012 6:51 am

Re: All those useless wolf lairs and bandit camps...

Post by DontBeaWuss »

You seem to forget the little part of the game that is......quests.

Yup, it's the same quests as on any other world and FF don't take into consideration that some quests are useless on Ai worlds (disease for one), however, lairs and bandits are not - get those pesky quests outta the way and the more decent quests will hone into view.

Plus....what you gonna kill once the rogues have taken away your close rats and snakes??
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