Increase the number of houses or faction limits!

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TSP-demnec
Posts: 6
Joined: Tue Dec 04, 2012 7:28 am

Increase the number of houses or faction limits!

Post by TSP-demnec » Fri Nov 22, 2013 5:47 am

The House / faction limit is kinda *

The Immortal King
Posts: 83
Joined: Wed May 08, 2013 1:55 am

Re: Increase the number of houses or faction limits!

Post by The Immortal King » Sat Nov 23, 2013 3:02 pm

I wish it was more around five or six factions :/

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Fatal
Posts: 677
Joined: Fri Nov 05, 2010 11:46 am

Re: Increase the number of houses or faction limits!

Post by Fatal » Thu Nov 28, 2013 7:55 am

It's good as it is. Trust me, current houses are filled with carders that jumped in first and people that they took in without sticking to any standarts(local noobs). Once majority of people rank to knight+ and will be able to raze other players and vote in counties, map colours will change and houses will be taken over by better players.
Left you 7.05.2014

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kwud
Posts: 340
Joined: Sun Apr 22, 2012 5:12 pm

Re: Increase the number of houses or faction limits!

Post by kwud » Sun Dec 01, 2013 11:06 pm

Fatal wrote:It's good as it is. Trust me, current houses are filled with carders that jumped in first and people that they took in without sticking to any standarts(local noobs). Once majority of people rank to knight+ and will be able to raze other players and vote in counties, map colours will change and houses will be taken over by better players.
Fatal has a point, no need to worry in the beginning, everyone has to sleep sometime and if you are a good player room will be made for you where you want to be.
also i think it was intended to have lower limits of houses and factions to encourage warfare, you have to raze someone and reset them so much that they leave their house, to get their house:P seems entertaining to me
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Teutons
Posts: 389
Joined: Sat Dec 21, 2013 8:40 pm

Re: Increase the number of houses or faction limits!

Post by Teutons » Sat Dec 21, 2013 8:44 pm

increase the faction members cap limit back to 40 then if they only allow 3 factions p/house!

Auruby
Posts: 35
Joined: Wed Mar 21, 2012 8:45 pm

Re: Increase the number of houses or faction limits!

Post by Auruby » Mon Dec 23, 2013 1:18 am

The game world population dropped faster with this stupid rule.

Increase the # of Houses available, and give each one bonuses, some to farming, others to industry, others to military, others to monking etc...Customize it more.

Above all, monitor them so one group does not "Hijack" all the houses, like Damage Incorporated did to ruin this world.

PsychoticUK
Posts: 290
Joined: Mon Jul 16, 2012 7:23 pm

Re: Increase the number of houses or faction limits!

Post by PsychoticUK » Thu Feb 06, 2014 3:28 pm

I don't see why an increase in faction/house size is needed, considering 3 factions = 2 houses, so 6 factions = everyone dog-piling for the prizes.

kind of funny H6 only held 4 countries and have conquered 3 in Ireland, compared to H16 who only controlled 4 and the whole south of England joined them (H10, H12) and now H17 has flipped.

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