These are great and easy to remove, and I'm thinking they are going to start a lot more drama then the game already has. One in my Faction has already had his removed, and he wants to Raze the player who did it.
But I see they are easy to remove.
Palidan Castles
- metroman
- Posts: 883
- Joined: Thu Nov 04, 2010 11:02 am
Palidan Castles
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- thekpd
- Posts: 791
- Joined: Sat Jan 08, 2011 1:56 am
- Location: Rochester NY
Re: Palidan Castles
wow thats lame...
I too, will be razing anyone who takes out a palidin if I get one in my parish.... plain and simple, I will raze them.
I too, will be razing anyone who takes out a palidin if I get one in my parish.... plain and simple, I will raze them.
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- Posts: 193
- Joined: Thu Nov 04, 2010 3:25 pm
Re: Palidan Castles
Them are easy to remove because they give no honor. I believe some players destroy them because they have no idea they give no bonus popularity.
Alpha 4 - S.R.B. - Serve the Right and Bold
World 4 - The Assembly - Guardians of the Empire
World 7 - TA Leicestershire - Keepin it Moist
World 4 - The Assembly - Guardians of the Empire
World 7 - TA Leicestershire - Keepin it Moist
- Lord Alacrity
- Posts: 813
- Joined: Mon Jan 31, 2011 4:30 pm
- Location: Firefly
Re: Palidan Castles
These castles were intended to be rather flimsy. Expect some different and more challenging AI castles soon though!
- metroman
- Posts: 883
- Joined: Thu Nov 04, 2010 11:02 am
Re: Palidan Castles
Excellent, I guess I'll have to delete all my saved AI Attack formations and start saving them again when they arrive.Lord Alacrity wrote:These castles were intended to be rather flimsy. Expect some different and more challenging AI castles soon though!
- Droh Kalut
- Posts: 11
- Joined: Tue Jul 23, 2013 3:53 am
Re: Palidan Castles
I silently predicted that Paladin Castles would soon be all over, since by now most know to just leave them there. Once a parish gets one, they're safe from getting hostile AI castles for some time.
As nice as that seems, however, there are some drawbacks. While getting hit with a new castle just after destroying the old can be draining, I personally think they spice things up to have around once in a while. Moreover, it becomes very difficult to complete castle quests when there aren't any around to attack. Not to mention they give those who don't care much for PVP an opportunity to do more than farm and take on bandits.
Obviously we aren't going to start taking out Paladins in our own parishes, but I'm surprised players aren't clearing out Paladins in parishes controlled by warring factions/houses. You'd think that would be a viable tactic and would even give some of the weaker players a chance to contribute.
So what do you think? Will factions and houses start adopting Paladin destruction as a method of war? (cuz I think they should )
Just my thoughts,
Poocho
As nice as that seems, however, there are some drawbacks. While getting hit with a new castle just after destroying the old can be draining, I personally think they spice things up to have around once in a while. Moreover, it becomes very difficult to complete castle quests when there aren't any around to attack. Not to mention they give those who don't care much for PVP an opportunity to do more than farm and take on bandits.
Obviously we aren't going to start taking out Paladins in our own parishes, but I'm surprised players aren't clearing out Paladins in parishes controlled by warring factions/houses. You'd think that would be a viable tactic and would even give some of the weaker players a chance to contribute.
So what do you think? Will factions and houses start adopting Paladin destruction as a method of war? (cuz I think they should )
Just my thoughts,
Poocho