Page 1 of 1

Age 2 Begins

Posted: Thu May 08, 2014 3:32 pm
by Lord Friendly
A new Age has dawned in World 7

Image

The Second Age (Age II) is an advanced gameplay world within Stronghold Kingdoms™. Beginning after the Glory Race for a game world reaches its end, this evolution of the world features a faster style of play, new opportunities and fresh challenges. The Second Age is designed to shake up the established order and generate fresh political conflict.

Some of the changes which will affect players in Age II are:

World Reset
[tr][td0]Glory[/td0]
[td0]The Glory Race will be reset and all Houses will be re-introduced to the Glory Race with 0 points.[/td0][/tr]
[tr][td0]Factions & Houses[/td0]
[td0]All players will be removed from their factions and all factions removed from their Houses, as well as any alliances.[/td0][/tr]
[tr][td0]Stock Exchanges[/td0]
[td0]All stock exchanges will be cleared of their resources and prices reset.[/td0][/tr]
[tr][td0]Capital Buildings[/td0]
[td0]All capitals buildings will be deleted and their levels reset. Bonuses from deleted buildings will not remain.[/td0][/tr]
[tr][td0]Forum[/td0]
[td0]All capital forums will be cleared of all threads and messages.[/td0][/tr]
[tr][td0]Flags[/td0]
[td0]All capitals will lose their current flags and reset to the default starting number.[/td0][/tr]
[tr][td0]Leadership[/td0]
[td0]Leaders of all capitals will be cleared and their current votes reset.[/td0][/tr]
[tr][td0]Gold[/td0]
[td0]All capitals will lose their gold.[/td0][/tr][/table0]

Gameplay Changes
[tr][td0]Increased number of Factions per House[/td0]
[td0]The maximum number of Factions per House is increased from 12 to 20.[/td0][/tr]
[tr][td0]Increased Troops & Units speed[/td0]
[td0]The speed of all armies and scouts are doubled.[/td0][/tr]
[tr][td0]Increased costs when using Monks [/td0]
[td0]Interdictions and Excommunications now cost double the amount of Faith Points.[/td0][/tr]
[tr][td0]Glory tripled[/td0]
[td0]The amount of Glory rewarded to a House for holding Leadership positions is tripled.[/td0][/tr]
[tr][td0]County Capital influencing[/td0]
[td0]Monks can now be used to influence votes at County Capitals.[/td0][/tr]
[tr][td0]Vote caps[/td0]
[td0]The number of votes for leaders of Counties, Provinces and Countries is now capped at a maximum.[/td0][/tr]
[tr][td0]Capital Building Bonuses[/td0]
[td0]In the Second Age, once a building is deleted from a capital, the capital does NOT retain the bonus from the upgraded building.[/td0][/tr][/table0]


Hall of Heroes
[tr][td0]Hall Of Heroes[/td0]
[td0]All members of the winning House at the end of the Glory race will have their names recorded in the Hall of Heroes, which can be viewed at strongholdkingdoms.com.[/td0][/tr][/table0]


For more information visit The Second Age on the Stronghold Kingdoms Wiki.

Re: Age 2 Begins

Posted: Tue May 27, 2014 7:48 pm
by Kannibus
My advice is to turtle up your villages, invest in economic parishes, join the super house, get to 30 villages, and wait for age 4. You can * off the super house if you'd like, you might even live through the apocalypse like my friends did. You raze their marshall, raze out kings, but at the end of the day 95% of the players will be in the same house, and you can't raze out the whole sever. After you * them off enough, the whole server will turn on you.

Image