empty parishes/ disease

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whitesatin
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Joined: Mon Jul 09, 2012 4:18 pm

empty parishes/ disease

Post by whitesatin » Thu Apr 17, 2014 9:37 pm

Or Nearly empty ones. It appears that many parishes/villages have been abandoned, possibly by people moving to other worlds. This has made it possible for disease to reach epidemic proportions. I am fed up sending out monks only to find the next time I log on I have 150+ disease points in my own parishes. It would also appear that the few active parishes get hit by more Wolf castles than surrounding ones, which makes life very tedious. Another point- why can a Wolf castle still send out a max size army when you have hammered it to its knees- again this a real pain- it doesn't happen with opponents castles- when they are half dead, so are their armies - or they are even weaker.

Any change due here?

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DavidSpy
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Re: empty parishes/ disease

Post by DavidSpy » Fri Apr 18, 2014 4:39 pm

whitesatin wrote: Another point- why can a Wolf castle still send out a max size army when you have hammered it to its knees- again this a real pain- it doesn't happen with opponents castles- when they are half dead, so are their armies - or they are even weaker.

Any change due here?
It's quite simple, you are mistaken. It has been confirmed that AI army size does not correspond to the remaining castle garrison of said AI but rather to the castle tier itself. This means that the strongest AI designs will send out the strongest attacks.
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whitesatin
Posts: 134
Joined: Mon Jul 09, 2012 4:18 pm

Re: empty parishes/ disease

Post by whitesatin » Fri Apr 18, 2014 7:33 pm

That's what I said - a Wolf's castle sends out a Wolf's army- full strength! even when it is almost beaten.

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DavidSpy
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Re: empty parishes/ disease

Post by DavidSpy » Sat Apr 19, 2014 8:49 pm

My bad, I misunderstood what you posted.
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