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 Adios! 
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Joined: Fri Nov 05, 2010 7:00 pm
Posts: 891
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Post Re: Adios!
meatball2k wrote:
only time things will change is if they drop the 4th age houses to 4 factions per house and make the reward a hefty reward so people actually want to win I would also eliminate houses 11-20 from the start and just have 10 houses, there is no need for 20 houses anymore. easier said then done though im sure.


If they make the factions smaller it would just mean they have to control more houses, most control many already. Smaller factions/houses makes it much harder to find players to attack with, defend with, and so on unless you are joined with another house. If you raise the reward it will mean people try harder to get into the leading house, why try to fight then to get it? That is the entire problem, why try to fight them if you can just join them?

They need to:

Make is so that you can not join at the end and get the same reward as everyone else in that house

Make it so the reward is not all or nothing.

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We need more incentives to help prevent one house world rule in this game!

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Sun Feb 09, 2014 9:21 pm
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Joined: Mon May 14, 2012 8:14 pm
Posts: 566
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Post Re: Adios!
Why do you say H17 is full of barely active people? I'd say H17 is more active than H11 at this point.


Mon Feb 10, 2014 1:56 am
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Joined: Sat Dec 08, 2012 11:13 am
Posts: 2252
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Post Re: Adios!
I only say that because I was in a faction briefly and activity was low. I have no real idea if there active or not I am just assuming, could be wrong could be right. If there active then I have no idea why there just sitting back allowing h11 to build fp and run away with the 3rd age.

whats the point

@count Jimula - Rewards are whats needed to make the servers competitive a few packs and 200 card points aint going to make people want to fight against the top houses, also it will be hard to stop people joining a house I still think making houses smaller and rewards bigger will help. it will mean you cant all pile into 1 house if there is only 6 factions per house which means you will have to either fight them if you want a piece of the pie at the end of the age.

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Mon Feb 10, 2014 11:28 am
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Joined: Fri Nov 05, 2010 7:00 pm
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Post Re: Adios!
meatball2k wrote:
@count Jimula - Rewards are whats needed to make the servers competitive a few packs and 200 card points aint going to make people want to fight against the top houses, also it will be hard to stop people joining a house I still think making houses smaller and rewards bigger will help. it will mean you cant all pile into 1 house if there is only 6 factions per house which means you will have to either fight them if you want a piece of the pie at the end of the age.


I am saying reducing the faction/house size below age 1 sizes has its drawbacks, and I think it is unnecessary if other changes are made. Please look at the link in my signature.

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We need more incentives to help prevent one house world rule in this game!

Thread here:
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Mon Feb 10, 2014 11:52 am
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Joined: Sat Dec 08, 2012 11:13 am
Posts: 2252
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Post Re: Adios!
Just had a look through your link I have actually posted on it before and I know what you mean but in my experience I have only ever worked with my faction and a few others from different factions, so maybe increase faction size to 50 so you can see all yoru friends when you log on but still make it that the maximum members per house is either dropped by 100 so 300 members per house or even 250. You can still get benefit of working together in a team but you have less factions. Im my opinion the ganme doesn't have enough people in later stages to fill all the houses so it needs to be knocked down, literally the first 6 glory rounds are a waste of time because its only the houses with a couple of factions of farmers that get knocked out early on. By the time the later stages come in 1 house has already won it.

We will see what 4th age has to bring though as its looming on age 2 and 4.

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Mon Feb 10, 2014 12:09 pm
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