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Idea for FF Massive AI Castles

Posted: Wed May 22, 2013 4:56 am
by Lord Arcon
You know what I would like to see, AI that are a real challenge Huge castles 3-4 times the size or just hugely stronger walls like x6 strength with 2000-3000 archers these could scale up from County Ai, Province Ai, and country sized AI castles,

These would probably not give huge negative to players as they would stack over the county/province/country , Maybe -5 for each. or somthing different like -10% food production for everyone, 10% weapon production. this could stack the longer the castle is left there.

A proclamation could be sent to the players in the contry announcing the arrival of these castles and they could be huge on the map to show there importance.

These would give huge rewards to the player who caps them and should be done with a captain not just army’s to stop people "stealing" the kill.

Rewards could be 5,10,15k faith and 1,2,3 wheel spins for a county and scale up from there. this would provide chances to get wheel spins for players who finish all the quests in 2 weeks.

This would also mean factions would need to get together and time in huge attacks with there captains maybe 20-30 times attacks for the country ones.

The attacks that are sent out from these castles should be devastating 400 cats 200 melee 600 archers, and should not hit the same player more than like once every 3-4 days. but when they do require you ID up and re build, also you can send this awsome attack to your mates to look at, a great chance to realy test your defences as well.

Now I think this would make the game more fun, add a challenge that almost no player can complete on there own rather than just destroying the same AI castles every day /sigh.

If anyone has any more ideas on how to work this or ways to make it better lets see what we can do and we can see if FF would be interested.

Regards

Lord Arcon

Re: Idea for FF Massive AI Castles

Posted: Wed May 22, 2013 12:23 pm
by Highlander89
Some counties get completely destroyed in house to house wars. If there is such an AI castle there at the time no one would move in and new players spawning there would be completely destroyed. Also these counties tend to lack charters so would be very weak for a long time.

I remember my first time when I was attacked by a wolf at squire level it was unstoppable for me at the time.

New (stronger) castles and AI monk voting in themselves into parishes and using the parish gold to attack players is an okay change that was mentioned before but your version would be impossible to deal with in some cases and would lead to player frustration.

Re: Idea for FF Massive AI Castles

Posted: Wed May 22, 2013 1:14 pm
by Lord Arcon
There would be many ways round all those problems, the attack might be massive but would maybe hit every player once a week in a county, and would scale with the players lv like they do now,

in low pop county's the castles wouldn't be very powerful and would be a lot easier to code than getting AI to take control of parishes

Re: Idea for FF Massive AI Castles

Posted: Wed May 22, 2013 4:26 pm
by JaxiTaxi
I approve as long as at least one castle design is phallic.

Re: Idea for FF Massive AI Castles

Posted: Wed May 22, 2013 4:50 pm
by Highlander89
Lord Arcon wrote:There would be many ways round all those problems, the attack might be massive but would maybe hit every player once a week in a county, and would scale with the players lv like they do now,

in low pop county's the castles wouldn't be very powerful and would be a lot easier to code than getting AI to take control of parishes

AI castles don't scale as siege camps as far as I can tell. If this one would then it's good to go.

Even if it would hit every now and then only it is a devastating experience to a new player if it doesn't scale.

Also shouldn't allow honour gain or any other bonuses outside the county cause it would be early Christmas for the h1 warriors.

Re: Idea for FF Massive AI Castles

Posted: Wed May 22, 2013 7:13 pm
by The Super Soldier
LOL indeed, H1 would love that