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 Trading 
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Joined: Sun Dec 02, 2012 4:24 pm
Posts: 30
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Post Trading
:idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea:
:idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea: :idea:





We should be able to interfere with trading by capturing the merchant by scouting him. Burt if the kingdom wants to prevent this they can let him have soldiers to protect him just in case it gets interfered. But the trade would take 50% slower because the soldiers can't walk as fast but at least you know you goods are safe.


Tue Dec 04, 2012 6:33 pm
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Joined: Wed Oct 26, 2011 1:08 am
Posts: 7163
Location: WI, USA
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Post Re: Trading
Trading is already a horrible hassle and you want to make it harder?

I really cannot see the benefit of that...

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Tue Dec 04, 2012 7:52 pm
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Joined: Tue Sep 04, 2012 7:17 am
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Post Re: Trading
Very bad idea :idea: :idea: :idea: :idea: :idea: :idea: :idea:


Tue Dec 04, 2012 11:10 pm
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Joined: Mon Mar 11, 2013 4:42 pm
Posts: 32
Location: Pietermaritzburg South Africa
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Post Re: Trading
OH DEFO A BAD IDEA

it is already a tiresome process lol.

Unless, you have super speed merchants, and a army platoon that can protect them.

Quote:
E.G
6 Merchants + 200 Swordsmen = one transport convoy.


Then it is a different story :P

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Tue Mar 12, 2013 2:49 pm
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