Page 4 of 4

Re: Deke Young tracking World 2 Glory Rounds and Age

Posted: Mon Apr 08, 2019 5:30 pm
by DekeYoungAtlanta
It is day 2982 on the UK-2 server. We are still in the 5th age. Houses 3, 14 and 17 have a star. Houses 9, 10 and 13 are still in the Glory race, which just finished a Glory round today.

I will give it a week and see which house (between 9, 10 and 13) will be taking over the glory round lead this rotation.

Re: Deke Young tracking World 2 Glory Rounds and Age

Posted: Wed May 08, 2019 4:40 pm
by DekeYoungAtlanta
It is day 3012 on the UK-2 server. It has been 30 days since the end of the last glory round. House 10 is the current leader on the rotation. They have gained 903,334 with is a daily rate of 30,111.

This projects out to a glory round every 132 days, keeping the UK-2 server in the current age for a LONG, LONG, time.

Re: Deke Young tracking World 2 Glory Rounds and Age

Posted: Fri Jun 14, 2019 11:19 pm
by ElectrickSabers
At this point the question is whats going to last longer. Firefly or World 2.

Re: Deke Young tracking World 2 Glory Rounds and Age

Posted: Wed Jul 03, 2019 12:53 pm
by DekeYoungAtlanta
It is day 3,068 on the UK-2 server and we are forever in the 5th age.

It has been 86 days since the end of the last glory round. House 10 is the designated winning house this round and they have gained 2,599,563 Glory so far. That works out to a Glory round every 132 days, so we have another 46 days before House 10 gains a star, House 16 loses a star, and the designated winning house goes to either H9 or H13.

Re: Deke Young tracking World 2 Glory Rounds and Age

Posted: Fri May 15, 2020 4:11 pm
by DekeYoungAtlanta
It is day 3,385 on the UK-2 server.

In the 147 days since the end of the last glory round House 14 has gained 3,726,077 Glory for a rate of 25,347 per day.

Right now it looks like House 14 gains a star to have 1. House 10 loses a star to have zero. Houses 9 and 17 will keep their single star. Houses 3 and 13 stay in the race with zero stars.

House 1 is entirely Rogues now. They pop up, cause short term chaos and are razed out. Typical Whack-a-Mole.