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Monks and Armies

Posted: Thu Sep 04, 2014 11:38 am
by Henry Lancaster
Why can you not stop monks and armies like you can Scouts. You work with other members and find out you made a mistake and you cannot stop monks or armies. This would make the game a little more flexible when helping or fighting different factions/houses

Re: Monks and Armies

Posted: Thu Sep 04, 2014 8:00 pm
by Sgt.Gucci
It is not a feature the game offers, armies can be turned around until they have gone a certain distance.
I believe it is 10min, I could be wrong.

This would be good to have in an update however, the option to call back armies, captains, and monks like you can scouts.

Re: Monks and Armies

Posted: Fri Sep 05, 2014 12:11 am
by Lord Darko900
you can cancel any attack you send to AI but for attacking players you have the ability to cancel it only for 5 minutes after that 5 minutes from sending the attack you won't be able to cancel it ,,,,,
Monks no need for that i still love it when enemy send you 4h or even more ID to your village :D :D ,, and when thy waste a lots of FP when they try to heal parish they send ID to the parish

Re: Monks and Armies

Posted: Fri Sep 05, 2014 1:15 am
by Sgt.Gucci
True :lol: