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 Monks and Armies 
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Joined: Thu Sep 04, 2014 10:44 am
Posts: 2
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Post Monks and Armies
Why can you not stop monks and armies like you can Scouts. You work with other members and find out you made a mistake and you cannot stop monks or armies. This would make the game a little more flexible when helping or fighting different factions/houses


Thu Sep 04, 2014 11:38 am
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Joined: Sun Aug 10, 2014 3:18 am
Posts: 101
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Post Re: Monks and Armies
It is not a feature the game offers, armies can be turned around until they have gone a certain distance.
I believe it is 10min, I could be wrong.

This would be good to have in an update however, the option to call back armies, captains, and monks like you can scouts.

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Thu Sep 04, 2014 8:00 pm
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Joined: Fri Nov 22, 2013 5:19 am
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Location: World 2
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Post Re: Monks and Armies
you can cancel any attack you send to AI but for attacking players you have the ability to cancel it only for 5 minutes after that 5 minutes from sending the attack you won't be able to cancel it ,,,,,
Monks no need for that i still love it when enemy send you 4h or even more ID to your village :D :D ,, and when thy waste a lots of FP when they try to heal parish they send ID to the parish

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Last edited by Lord Darko900 on Fri Sep 05, 2014 11:02 pm, edited 1 time in total.



Fri Sep 05, 2014 12:11 am
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Joined: Sun Aug 10, 2014 3:18 am
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Post Re: Monks and Armies
True :lol:

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Fri Sep 05, 2014 1:15 am
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