Monks and Armies

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Henry Lancaster
Posts: 2
Joined: Thu Sep 04, 2014 10:44 am

Monks and Armies

Post by Henry Lancaster » Thu Sep 04, 2014 11:38 am

Why can you not stop monks and armies like you can Scouts. You work with other members and find out you made a mistake and you cannot stop monks or armies. This would make the game a little more flexible when helping or fighting different factions/houses

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Sgt.Gucci
Posts: 101
Joined: Sun Aug 10, 2014 3:18 am

Re: Monks and Armies

Post by Sgt.Gucci » Thu Sep 04, 2014 8:00 pm

It is not a feature the game offers, armies can be turned around until they have gone a certain distance.
I believe it is 10min, I could be wrong.

This would be good to have in an update however, the option to call back armies, captains, and monks like you can scouts.
"Know its gotta name but I don't know what to call it"

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Lord Darko900
Posts: 942
Joined: Fri Nov 22, 2013 5:19 am
Location: World 2

Re: Monks and Armies

Post by Lord Darko900 » Fri Sep 05, 2014 12:11 am

you can cancel any attack you send to AI but for attacking players you have the ability to cancel it only for 5 minutes after that 5 minutes from sending the attack you won't be able to cancel it ,,,,,
Monks no need for that i still love it when enemy send you 4h or even more ID to your village :D :D ,, and when thy waste a lots of FP when they try to heal parish they send ID to the parish
Last edited by Lord Darko900 on Fri Sep 05, 2014 11:02 pm, edited 1 time in total.
Yoooooooooo

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Sgt.Gucci
Posts: 101
Joined: Sun Aug 10, 2014 3:18 am

Re: Monks and Armies

Post by Sgt.Gucci » Fri Sep 05, 2014 1:15 am

True :lol:
"Know its gotta name but I don't know what to call it"

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