Rogues rogues and more rogues........

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Bretth
Posts: 115
Joined: Sun May 01, 2011 1:54 pm

Re: Rogues rogues and more rogues........

Post by Bretth » Thu Jun 12, 2014 7:24 am

DavidSpy wrote:Many rogue players use army speed cards, oftentimes they are operating within a limited time frame because they need to do as much damage possible as quickly as possible before the local house reacts. It all depends on the commitment of the rogue, regardless though, they are playing more cards than farmers are removing the local AI castles. ;)
Whatever.

This is a total side argument and way off topic. I also do not know what kind of rogues you are facing but they are obviously not the same kind we are faceing.

There will be no player based left soon, everyday a few more get reset because a squire can land in a parish, monk it and raze everything near by............

It is making the game a ridicules farce.

meatball2k
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Re: Rogues rogues and more rogues........

Post by meatball2k » Thu Jun 12, 2014 11:40 am

Hi regarding rogues using parish armies, it may sound simple but make sure there is no gold, make sure that they cant do that, I myself have messed about abit and did the same thing I had no gold in parish so couldnt destroy anything and I was always excommed there was a few of us and eventually we got bored. There is porbbaly alot better players out there but if your in w2 surely you have enough resoucres to excom them all take the gold from every parish in there vicinity and just ransack them to bits, they only have 3 days peace time so just hit them with excom as soon as they spawn its tiresome for you but eventually they get bored.


People quit the game because of this but I think the people that quit because of this are far outnumbered by the people that quit because of super alliances, its similar to being in a war just mark them with swords and act as if your house is at war thats what happens when your invaded after all the enemy takes your parishes and trys to raze you, you then id up and wait untill the enemy makes a mistake. I know its easy to say but its part of the game and something in my opinion which is not a major issue, super houses and super alliances kill of far more player base then kamikazee players.
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Bretth
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Re: Rogues rogues and more rogues........

Post by Bretth » Thu Jun 12, 2014 12:48 pm

I have to agree with you on the super alliance thing, having 20 factions per a house was nuts to say the least. It did as much damage as creating a new world ever other month with a dwindling player base. The player base was spread to thin across to many worlds and with 20 factions in a house dominance by one house was seen on almost every world.

As for your gold suggestion, that is fine but you can't control every ones parish. I have no gold but if my neighbor does some alt squire or play who just want a bit of fun can set up and start blasting away with no problems. I don't mind being challenged in a fight but this is just silly. I have seen 2 players reset by low ranking rogues already this morning.......... They will not return when they log on tonight and see everything wiped out.

Guess I am just raging against the tide here. When mmo producers kill there games off they usually have another one for you to move on to, FF is missing out here by not having a shiny new SHK2 with dragons or even just updated graphics for the player base to go to.

Bretth
Posts: 115
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Re: Rogues rogues and more rogues........

Post by Bretth » Thu Jun 12, 2014 2:06 pm

I just finished watching a player get reset. He has played a very long time and went from 24 village to 0 villages thanks to a rogue player. Poor guy is at work right now, he is due to log in in a few hours. I chat to him sometimes and know he is an active player.

I messaged to rogue, he told me 'this game sucks' he then told me he is quitting and just wanted to do as much damage as possible and didn't care to who before he left........... Is this how this game is suppose to be played? Honestly?

[quote="Amber_Rose"]

- If a charter is taken by a village under excom, the excom should accompany the captain and apply to the new village also.
- A new village charter should not be allowed to send monks during it's 3-day peacetime. The owner should have to break peacetime to send them. /quote]

One or both of these simple changes would make things a lot fairer and would not effect normal game play in any way.

meatball2k
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Re: Rogues rogues and more rogues........

Post by meatball2k » Thu Jun 12, 2014 2:44 pm

I dont play your world so cant really say to much as dont know about hosues and player bases but how can 1 player reset some guys 24 villages without any help, I know he has a parish but he will have to attack many parishes to obtain enough gold to time just say for example 3 attacks per parish army so thats 72 attacks with full parish army, that is a fair amount of gold so he must have been busy for a fair few hours, why did no one who plays seriously id the village, raid his parishes back, excom him, id everyone around him to prevent this from happening.

I tried it in w5 and the people who I was fighting worked as a team they id'd up, smashed the parish excommed me, ransacked me when id did drop, they made it noth worth logging in and eventually they won and I didn really do alot, again I aint a great player but still if there is a known rogue player then surely the people in tthe area should work together to help each other and make it boring for the rogue even if it means iding every village for 48hrs in the vicinity
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Bretth
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Re: Rogues rogues and more rogues........

Post by Bretth » Thu Jun 12, 2014 3:06 pm

meatball2k wrote:I dont play your world so cant really say to much as dont know about hosues and player bases but how can 1 player reset some guys 24 villages without any help, I know he has a parish but he will have to attack many parishes to obtain enough gold to time just say for example 3 attacks per parish army so thats 72 attacks with full parish army, that is a fair amount of gold so he must have been busy for a fair few hours, why did no one who plays seriously id the village, raid his parishes back, excom him, id everyone around him to prevent this from happening.

I tried it in w5 and the people who I was fighting worked as a team they id'd up, smashed the parish excommed me, ransacked me when id did drop, they made it noth worth logging in and eventually they won and I didn really do alot, again I aint a great player but still if there is a known rogue player then surely the people in tthe area should work together to help each other and make it boring for the rogue even if it means iding every village for 48hrs in the vicinity
Did you try it in the 4th age? Its surprisingly easy to do now with no penalties per a village take, you just move from one to the next. It was early, I saw it but was to far away to do anything, I dont think there were many on at that stage. He did it in about 2 hours. This world is alot less populated then it use to people, not many people around anyways.

Its just to easy to do.

PS He played no cards that I saw.........

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DavidSpy
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Re: Rogues rogues and more rogues........

Post by DavidSpy » Thu Jun 12, 2014 5:37 pm

Bretth wrote: Whatever.


This is a total side argument and way off topic. I also do not know what kind of rogues you are facing but they are obviously not the same kind we are faceing.
Well you brought up the matter of money, rogues are a part of the playerbase and an active segment at that in comparison to the apple shiners. Maybe your rogues aren't spending but I assure you there are rogues who do and they are outspending the farmers.
Bretth wrote:Do the rogues spend money on FF products? Not that that matters but I am sure that the player base does.
====
Bretth wrote:I just finished watching a player get reset. He has played a very long time and went from 24 village to 0 villages thanks to a rogue player. Poor guy is at work right now, he is due to log in in a few hours. I chat to him sometimes and know he is an active player.

I messaged to rogue, he told me 'this game sucks' he then told me he is quitting and just wanted to do as much damage as possible and didn't care to who before he left........... Is this how this game is suppose to be played? Honestly?
Don't think I can't relate, the exact same thing is happening to me in World 5. If anything I'm on your side, I even wrote a Guide to help other players navigate these waters.
Questions? You should join my Discord group
Helpful SHK Sites: SHK Advanced Guide | SHK Strategy
Check out my Stronghold Kingdoms tutorials on YouTube | RazingHell

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Bretth
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Re: Rogues rogues and more rogues........

Post by Bretth » Thu Jun 12, 2014 7:10 pm

- If a charter is taken by a village under excom, the excom should accompany the captain and apply to the new village also.
- A new village charter should not be allowed to send monks during it's 3-day peacetime. The owner should have to break peacetime to send them.

This is all FF need to do to curb this. It surly can not be how the game was intended to be played.

meatball2k
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Re: Rogues rogues and more rogues........

Post by meatball2k » Fri Jun 13, 2014 1:23 pm

No I did not try on age 4 Breth, just started age 4 in w5 yesterday which was when I initally went rogue due to being sick of 1 house domination, I wont do it again though just because I am over it.

I think all you can really do is hope the rogues get bored and the players that get hit quit btu also try and get gold from inactive or rarely active parishes into active players parishes to stop it and make sure everyone in parishes have max votes, I know its easy to say what to do but its part of the game and though its frustrating its about as fristrating to you as super houses is to me. Good luck though with the rogue and I hope no more players quit because of them, that was never my intention I just wanted to flip a couple of counties before I left the game and do abit damage.
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Manaduar
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Re: Rogues rogues and more rogues........

Post by Manaduar » Tue Jun 17, 2014 5:52 pm

for the guy with 24 villages that got wiped in 2 hours, I could see that easily happening. why didn't people join together and help the guy while he was offline? maybe a different house, faction, he's neutral, an enemy? if it's me and I see somebody I'm not aligned with in some way or don't personally know well in a fight, I'm staying out of it, I don't know what the circumstances are and I'd hate to join a fight that I'd later find out I should have taken the other side if I'd known more.

I guess taking over a parish is a new type of rogue player I haven't personally encountered yet, the ones I saw would intentionally stay low level, basically stop leveling once they got captains and such, then they would cap and raze your villages and take those huge bonuses and your resources to do it again, if you squish them, they'd be up and running in a day and do it again where it takes you days to rebuild.
- If a charter is taken by a village under excom, the excom should accompany the captain and apply to the new village also.
- A new village charter should not be allowed to send monks during it's 3-day peacetime. The owner should have to break peacetime to send them.
I agree that something needs to be done about these guys cause they've basically found an exploit in the game mechanics. it's not a glitch or anything, just a sweet spot in the rules that makes them OP, but I'm actually on the fence about this and the other solutions in that list. They could be used against legit players in war just as easily as rogues.
I dont play your world so cant really say to much as dont know about hosues and player bases but how can 1 player reset some guys 24 villages without any help, I know he has a parish but he will have to attack many parishes to obtain enough gold to time just say for example 3 attacks per parish army so thats 72 attacks with full parish army, that is a fair amount of gold so he must have been busy for a fair few hours, why did no one who plays seriously id the village, raid his parishes back, excom him, id everyone around him to prevent this from happening.
even if you're able to fend of a rogue in this manner, if you don't have a lot of people helping out, it's a huge resource drain. how long would it take to recoup all the spent faith points alone? I mostly farm, so I've got *-loads of faith points and cards and card points, and I had to deal with a rogue player once and it was very draining. If I had spent money to recover all the cards I'd lost, that would get pricey.

basically if you get hit by a rogue you either spend weeks rebuilding your villages completely or you spend a few days repairing the damage and weeks recouping the costs, or you pay cash for enough cards to get it done quicker.

the super alliances is just as much of a problem.

I guess I shouldn't offer problems if I don't have solutions, but just felt like chiming in with my 2 cents......for some reason.

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