Rogue Players

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Bretth
Posts: 115
Joined: Sun May 01, 2011 1:54 pm

Re: Rogue Players

Post by Bretth » Thu Jan 01, 2015 11:53 pm

Bright Eyes and King of Power just razed every single village on The Herbties island. Every single village...... The only thing the people did wrong was not being online.

2 hours and every village was gone.

They then razed each other out and moved on to do it again.

HOW IS THAT NOT BROKEN GAME MECHANICS.

What a waste, for nothing. The fact that 2 players can ruin this world proves that the game is broken.

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GhilleVeteran00
Posts: 42
Joined: Sun Mar 18, 2012 7:15 pm

Re: Rogue Players

Post by GhilleVeteran00 » Thu Jan 01, 2015 11:56 pm

I don't see the point in being a rogue, you always lose what you take. It is a waste of time and money. Players will always come back and take what you stole, or they will raze you out and you have to start over again. You kill the activity of the world, if it was more active you could fight in wars where you could actually keep something if you are good enough to hold it.



I tried being a rogue, and it was boring. All you do is spend your own resources taking something, then you come back to weeks of Excom. Every time you spawn players know who you are and they attack you because of what you did the night before. Even if you stop players still dislike you because they do not trust you.

bright eye
Posts: 14
Joined: Fri May 13, 2011 10:45 am

Re: Rogue Players

Post by bright eye » Fri Jan 02, 2015 12:00 am

breth you have a nice point, you are blaming the game not us, and this is enough for me...

Bretth
Posts: 115
Joined: Sun May 01, 2011 1:54 pm

Re: Rogue Players

Post by Bretth » Fri Jan 02, 2015 12:03 am

4 months and these 2 have not gone away.

They have unlimited card points some how........ Always X6 attacks, can always card weapons, peasants and armies.

One of them told me they were being paid to do this.

Maybe its Fireflys way of killing the world........

bright eye
Posts: 14
Joined: Fri May 13, 2011 10:45 am

Re: Rogue Players

Post by bright eye » Fri Jan 02, 2015 12:08 am

come on man, I never used x6 till now, all what I have is expert...
also I know nothing about Real life money, I play the game on my own, please stop trying to say that I am do anthing for money, you are insulting me, I have 2 respective jobs and don't need any money...

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GhilleVeteran00
Posts: 42
Joined: Sun Mar 18, 2012 7:15 pm

Re: Rogue Players

Post by GhilleVeteran00 » Fri Jan 02, 2015 12:09 am

Firefly will not stop them since it is good income. They don't care about the world, they care about their money.


If this wasn't true you wouldn't see a new game world every couple months.

Amber_Rose
Posts: 37
Joined: Fri Jun 03, 2011 6:29 pm

Re: Rogue Players

Post by Amber_Rose » Fri Jan 02, 2015 12:21 am

Karma will get you, bright eye. Yes, there is a plan - but it isn't yours, is it?

bright eye
Posts: 14
Joined: Fri May 13, 2011 10:45 am

Re: Rogue Players

Post by bright eye » Fri Jan 02, 2015 12:29 am

karma ? I don't care about it in w2, I have a good one in w1 :D
Clearing this Island was my idea, and I planned for everything, if you don't belive there is no problem I am not interested in, but these are two persons out of my team know that I am going to do that (ladystark & lancelot) :D

German71
Posts: 4
Joined: Wed Mar 02, 2011 10:44 pm

Re: Rogue Players

Post by German71 » Fri Jan 02, 2015 11:28 am

I think the main problem are sleepy, semi-active Stewards (and Sheriffs) who collect millions of gold in their parishes and never spend this gold. Such players create perfect conditions for rogue players. Without huge amounts of parish gold rogue players simply cannot cause big trouble. Good Sheriffs set up strict rules for the Stewards in their counties to prevent problems with rogue players.

There should be only one change of the rules: players who pop up in a parish (and become the new Steward) shouldn't be allowed to delete parish castles within the first 24 hours.

Bretth
Posts: 115
Joined: Sun May 01, 2011 1:54 pm

Re: Rogue Players

Post by Bretth » Fri Jan 02, 2015 12:31 pm

German71 wrote:I think the main problem are sleepy, semi-active Stewards (and Sheriffs) who collect millions of gold in their parishes and never spend this gold. Such players create perfect conditions for rogue players. Without huge amounts of parish gold rogue players simply cannot cause big trouble. Good Sheriffs set up strict rules for the Stewards in their counties to prevent problems with rogue players.

There should be only one change of the rules: players who pop up in a parish (and become the new Steward) shouldn't be allowed to delete parish castles within the first 24 hours.
I agree with you to some extent, although I know for a fact there was very little gold in The Herberties............ It was all raided from main land parishes. I also know that all the stewards up there are active as it was rouged a few weeks ago.

Due to no fault of theirs other then being off line the whole island was destroy (every single village) within 2 hours. Surely this is a game exploit that needs to be fixed.

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