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 Weapons 
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Joined: Fri Feb 25, 2011 10:43 pm
Posts: 1
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Post Weapons
I love the PC game in which you have access to Fire Ballistas and Trebuchetts. We should have these in the game here also. Other troops should be brought in such as the assassins or our ability to build and use Knights. Just my thought on the matter.

Thanks


Mon Oct 22, 2012 8:17 pm
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Joined: Mon Feb 28, 2011 3:19 pm
Posts: 22
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Post Re: Weapons
You can build ballistae to defend a castle, and catapults to attack it. Knights are a unit which charges from the keep. More an annoyance than anything, mostly. Cavalry is not very useful in siege warfare.


Mon Oct 22, 2012 9:31 pm
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Joined: Sat Dec 08, 2012 4:00 am
Posts: 59
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Post Re: Weapons
This is a good time to mention, this is where you need a mini attacking menu to select how you plan to attack. Maybe adding points (to choose from) so you cant have everything to dominate with.

5 polemen to defend cats
Align 5x5 etc for attacking posture etc..
slight defences for the attacking..
and make the attacking map larger i think.

good idea for the future


Mon Dec 24, 2012 3:42 am
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Joined: Wed Oct 26, 2011 1:08 am
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Location: WI, USA
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Post Re: Weapons
Killoth wrote:
and make the attacking map larger i think.


Attacks already take enough time to setup as is...

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Tue Dec 25, 2012 8:00 am
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Joined: Sat Dec 08, 2012 4:00 am
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Post Re: Weapons
david seeing that alot more now. I agree it does take awhile to setup a single AI attack.

ok bad idea on the bigger map thingy :(


Sat Dec 29, 2012 2:58 am
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Joined: Thu Nov 04, 2010 4:25 pm
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Location: Cardiff Wales
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Post Re: Weapons
Clearly you have not seen the true power of Sally forth.

http://www.youtube.com/watch?v=HXjb58REuJU

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Mon Dec 31, 2012 6:54 am
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