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 AI overkill 
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Joined: Sat Nov 06, 2010 3:46 am
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Location: Apple farm
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Post Re: AI overkill
AI castles, wolf lairs, bandits. They spawn too frequently

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Fri Jan 20, 2012 10:42 am
Profile YIM

Joined: Sun Jan 02, 2011 1:38 am
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Post Re: AI overkill
I want more and bigger AI camps, I want AI camps to start taking over parishes and razing villages and *


Tue Jan 24, 2012 5:29 am
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Post Re: AI overkill
Nicolai55 wrote:
I want more and bigger AI camps, I want AI camps to start taking over parishes and razing villages and *



Yes! I love it! IMPLEMENT IT NOW!

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Tue Jan 24, 2012 9:39 am
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Joined: Tue Nov 09, 2010 1:02 am
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Post Re: AI overkill
Nicolai55 wrote:
I want more and bigger AI camps, I want AI camps to start taking over parishes and razing villages and *

+1

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Tue Jan 24, 2012 3:28 pm
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Post Re: AI overkill
Nicolai55 wrote:
I want more and bigger AI camps, I want AI camps to start taking over parishes and razing villages and *



AND they also have infinite FP and ID themselves when not attacking and monk away parish's and eventually counties. Until the whole world is just AI.

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Tue Jan 24, 2012 5:25 pm
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Joined: Sun Jan 02, 2011 1:38 am
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Post Re: AI overkill
with the AI big huge * castle boss that can take over a county capital, not a pig, not a wolf but a LION castle.

they cant vote for themselfs as province governor and king ofc, but ill vote for them


Tue Jan 24, 2012 8:14 pm
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Joined: Tue Dec 21, 2010 8:43 am
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Post Re: AI overkill
...
AIs = Easy enemy.
AIs = Mindless Repetition.
AIs = Busywork repairing after them.
AIs = Honor points.


Wed Jan 25, 2012 5:01 am
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Joined: Wed Jul 06, 2011 6:43 pm
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Post Re: AI overkill
emplexity wrote:
Nicolai55 wrote:
I want more and bigger AI camps, I want AI camps to start taking over parishes and razing villages and *



AND they also have infinite FP and ID themselves when not attacking and monk away parish's and eventually counties. Until the whole world is just AI.



Like Agent Smith from the Matrix! yahhhh!!!!! Brilliant! ^^ And all houses would have to create alliance to destroy him as he would take over, if there wasn't any cooperation from the Human players!


Wed Jan 25, 2012 3:22 pm
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Post Re: AI overkill
There are no human players in this game. There is only AI


Fri Jan 27, 2012 6:57 pm
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Post Re: AI overkill
The reason there are no active human players is that everyone is only waiting all the time.
We must constantly wait for ID to expire so we can attack.
Nothing much to do when everyone has ID on their castles.
After a while people get bored and quit.

I would be happy to see more AIs that I can attack.
But, I would like to see fewer attacks from them.
They are just a nuisance.

Make the Pig and Bandit camps come more frequently, so we can attack them more.
But eliminate the siege camps, because they are just a nuisance.
Make diplomacy more effective (like stopping 90% of attacks).
If you really want to fight the AI, you can attack the AI, or turn off diplomacy.


Sat Jan 28, 2012 7:51 pm
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