AI overkill

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radamant011
Posts: 14
Joined: Tue Aug 09, 2011 6:57 pm

AI overkill

Post by radamant011 » Wed Sep 28, 2011 1:13 pm

Ok, after i`ve dealt with snake`s castle and two wolf lairs yesterday, i`ve also dealt with a wolf lair and bandit camp today, while being attacked by siege camps. Few days ago there was also pig`s castle (wolf lairs galore as well, ofc) and now i`m expecting another (insert as you wish) castle to spawn again.. I lost most of my troops on AI castles and was wondering... what if i need those (now non existent) troops against human player? How can one accomplish that? Ok, i know - ask your friends, level troops hitpoints etc.. But still it`s an AI overkill..

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emplexity
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Joined: Sat Nov 06, 2010 3:46 am
Location: Apple farm
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Re: AI overkill

Post by emplexity » Wed Sep 28, 2011 2:39 pm

I agree, I think AI castles and wolf lairs and bandit camps spawn too frequently. Especially the Ai castles.
#1 knob in world 1

radamant011
Posts: 14
Joined: Tue Aug 09, 2011 6:57 pm

Re: AI overkill

Post by radamant011 » Fri Sep 30, 2011 12:16 pm

Oh, look - another pig`s castle.. I must say i am surprised :\

radamant011
Posts: 14
Joined: Tue Aug 09, 2011 6:57 pm

Re: AI overkill

Post by radamant011 » Fri Sep 30, 2011 12:40 pm

This is effectively 90% pve and 10% pvp game as it is now.

radamant011
Posts: 14
Joined: Tue Aug 09, 2011 6:57 pm

Re: AI overkill

Post by radamant011 » Sun Oct 02, 2011 6:01 pm

And yet ANOTHER pig`s castle lol
This is really annoying.

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metroman
Posts: 883
Joined: Thu Nov 04, 2010 11:02 am

Re: AI overkill

Post by metroman » Sun Oct 02, 2011 11:49 pm

Well it seems the same things happen to my Parish...only a majority of it is the Illness....and rats don't even show up to make it start...

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AuKhan
Posts: 570
Joined: Tue Dec 21, 2010 8:43 am

Re: AI overkill

Post by AuKhan » Thu Nov 03, 2011 2:37 am

The AI attacks are extremely annoying.
They just create lots of busywork repairing after attacks.
I don't see the value...

Nicolai55
Posts: 247
Joined: Sun Jan 02, 2011 1:38 am

Re: AI overkill

Post by Nicolai55 » Thu Nov 03, 2011 3:19 am

Honour or testing out castle designs

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AuKhan
Posts: 570
Joined: Tue Dec 21, 2010 8:43 am

Re: AI overkill

Post by AuKhan » Fri Nov 04, 2011 4:02 am

The AI attacks are far too weak to test anything.
All they do is scratch my castles, causing me to constantly need repairs.
And the honor is not worth the headache.

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AuKhan
Posts: 570
Joined: Tue Dec 21, 2010 8:43 am

Re: AI overkill

Post by AuKhan » Fri Nov 04, 2011 4:05 am

The honor balance can be preserved by having fewer AI attacks, but more honor for each one.

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