army hit points

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Lt.Columbo
Posts: 343
Joined: Thu Aug 30, 2012 6:57 pm

Re: army hit points

Post by Lt.Columbo »

i think the HP of your troops is counted in seconds..IE the higher you researched them the longer they survive..iam not sure about the time of each type though
lead a house they said,glory and fame awaits..burning eyes and headaches from reading tons of mail is what i got.exec_killfun1.0
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CaptSkubba
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Joined: Thu Nov 04, 2010 10:22 am

Re: army hit points

Post by CaptSkubba »

Due to the excessive number of factors that can affect troops hit points, we do not include this information in the wiki.
Haakon87
Posts: 185
Joined: Mon Jul 30, 2012 10:40 am

Re: army hit points

Post by Haakon87 »

CaptSkubba wrote:Due to the excessive number of factors that can affect troops hit points, we do not include this information in the wiki.
Is ten guild levels for capital armies and ten research levels for player armies excessive?
It's 47 data entries to cover the health of each unit in the game at all tech levels (48 if you add wolves)
And it's 17 entries for the damage amounts at all tech levels (18 to include wolves)
To be honest not making these figures publicly available can make the player base doubt the accurracy of the bonuses that can apply and question the value of their effort/research/trade goods used to increase the unit.
Biotot
Posts: 335
Joined: Wed Aug 22, 2012 6:14 am

Re: army hit points

Post by Biotot »

Since the upgrades for them are a flat 10(x)% couldn't we still have base values? It isn't very difficult to figure out the rest. Even the two values of base/fully upgraded would be helpful
They tried to excom 5 people
A sane person wouldn't do maintenance on 30 villages and continue to call it fun. W6, now farmville for all.
cronicbomb
Posts: 81
Joined: Thu Aug 16, 2012 7:03 pm

Re: army hit points

Post by cronicbomb »

well it should be you need all of them at 100% or they are not worth using
marine boii
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Joined: Fri Aug 15, 2014 10:36 am

Re: army hit points

Post by marine boii »

it is ridiculous not having this info available.

how is a new player expected to make an informed decision about the units ?

are pikes the same defensively as a swordsman, or does the swordsman have extra hp ?

to not know the answer to this basic question, especially when there are such limited troop types, is completely frustrating.

attack value, armor class, and hp should all be made known.

In MMO's there is a 'slider' used to balance gameplay. Players understand this and adapt their games to suit. However the basic details of the various units appears to be a secret in SHK.
marine boii
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Joined: Fri Aug 15, 2014 10:36 am

Re: army hit points

Post by marine boii »

1. Pikes having more defense than swords, is far from being unilaterally accepted as fact by experienced players. It is accepted as being economically sound to use them in most situations in preference to swords. This is not quite the same thing.

2. 'Experienced players know which troops to use' Are you espousing trial and error as a sensible gaming method ? Do you live your real life like this ?

your comments only highlight the fact SHK needs to stop messing new players about, and tell them the exact numbers.
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Voltair
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Re: army hit points

Post by Voltair »

Why would you think this is done to mess about new players? No player either Veteran or new has had these figures and based on what CaptSkubba has said, it's unlikely they ever will.
Last edited by Voltair on Mon Sep 08, 2014 5:14 pm, edited 1 time in total.
Reason: Edited for clarity
marine boii
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Joined: Fri Aug 15, 2014 10:36 am

Re: army hit points

Post by marine boii »

I am not saying hiding this information is done for the purpose of messing new players around. But it does. Unquestionably. How can players make an informed decision, about which researches to initially prioritize, without knowing the facts ? This is frustrating.

when asked about troop values -attack v different types of troops, defense, ability to fill a moat, knock down a wall, etc, i want to be able to give my alliance members sound advice, based on fact.

i guess i will organize some standardized testing. It will be interesting to see if results vary between worlds.
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Voltair
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Re: army hit points

Post by Voltair »

It is unfortunate that the figures you require are not available but a lot of it boils down to players doing exactly what you will be doing collating information and arriving at the result. I hope you post here with your findings as I would be interested to hear what you discovered.

I can give you the range statistics for turrets, balista and archers. I have this from a player/Moderator who worked it out in the early days of the beta. That information you may already have as Bobkyou put it out there a long time ago but I've included it just in case.

Dru also tested quite a few things in game and I've included his link and statistics below. Please remember these are fluid and may have changed/been tweaked since. You can also find youtube videos from Dru that are very useful for newer faction members.

Please remember some of these below can also change with cards especially the moat one.
Spoiler! :
Bobkyou: Range

Archer Range
13 on ground
20 on walls
27 on towers (Squares)

Turrets 13
Balista 14

Dru:

A single pikeman to destroy one stone wall piece? 22 hits (with 2 pikemen hitting the wall)
A single swordsman to destroy one stone wall piece? 15 hits (with 2 swordsmen hitting the wall)
A single archer to destroy one stone wall piece? 40 hits (with 2 archers hitting the wall)
A single peasant to destroy one stone wall piece? 40 hits (with 2 peasants hitting the wall)

MOATS were tested on a non marsh village

A single pikeman to dig one moat section? 32 hits (with 2 pikemen digging the moat)
A single swordsman to dig one moat section? 20hits (with 2 swordsman digging the moat)
A single archer to destroy one moat section? 45 hits (with 2 archers digging the moat)
A single peasant to destroy one moat section? 45 hits (with 2 peasants digging the moat)

How many seconds a unit could survive with 2 archers firing on it. All units were fully upgraded.
Peasant 8 seconds
Archer 8 seconds
Swordman 24 seconds
Pikeman 39 seconds

You can find Dru's thread here http://forum.strongholdkingdoms.com/vie ... 93&t=19320

And:

Hit Points of Towers:
Small - 30
5 by 5 - 225
Stone Wall - 50
Wood Wall - 12

Moats are 40 hit points. 50 if the village is a Swamp/Marsh
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