army hit points

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t333au
Posts: 2
Joined: Thu Mar 15, 2012 8:16 am

army hit points

Post by t333au » Mon Sep 03, 2012 12:33 pm

I wanted to find out what the base hit points are of all the army types eg peasant base hit points, archers, pikemen etc

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Lt.Columbo
Posts: 343
Joined: Thu Aug 30, 2012 6:57 pm

Re: army hit points

Post by Lt.Columbo » Mon Sep 03, 2012 1:15 pm

i think the HP of your troops is counted in seconds..IE the higher you researched them the longer they survive..iam not sure about the time of each type though
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CaptSkubba
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Joined: Thu Nov 04, 2010 10:22 am

Re: army hit points

Post by CaptSkubba » Wed Sep 05, 2012 11:21 am

Due to the excessive number of factors that can affect troops hit points, we do not include this information in the wiki.

Haakon87
Posts: 185
Joined: Mon Jul 30, 2012 10:40 am

Re: army hit points

Post by Haakon87 » Mon Oct 01, 2012 7:04 am

CaptSkubba wrote:Due to the excessive number of factors that can affect troops hit points, we do not include this information in the wiki.
Is ten guild levels for capital armies and ten research levels for player armies excessive?
It's 47 data entries to cover the health of each unit in the game at all tech levels (48 if you add wolves)
And it's 17 entries for the damage amounts at all tech levels (18 to include wolves)
To be honest not making these figures publicly available can make the player base doubt the accurracy of the bonuses that can apply and question the value of their effort/research/trade goods used to increase the unit.

Biotot
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Joined: Wed Aug 22, 2012 6:14 am

Re: army hit points

Post by Biotot » Mon Oct 08, 2012 10:10 pm

Since the upgrades for them are a flat 10(x)% couldn't we still have base values? It isn't very difficult to figure out the rest. Even the two values of base/fully upgraded would be helpful
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cronicbomb
Posts: 80
Joined: Thu Aug 16, 2012 7:03 pm

Re: army hit points

Post by cronicbomb » Tue Oct 30, 2012 8:26 pm

well it should be you need all of them at 100% or they are not worth using

marine boii
Posts: 33
Joined: Fri Aug 15, 2014 10:36 am

Re: army hit points

Post by marine boii » Fri Sep 05, 2014 7:58 am

it is ridiculous not having this info available.

how is a new player expected to make an informed decision about the units ?

are pikes the same defensively as a swordsman, or does the swordsman have extra hp ?

to not know the answer to this basic question, especially when there are such limited troop types, is completely frustrating.

attack value, armor class, and hp should all be made known.

In MMO's there is a 'slider' used to balance gameplay. Players understand this and adapt their games to suit. However the basic details of the various units appears to be a secret in SHK.

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WRP_Beater
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Joined: Sun May 27, 2012 7:25 pm

Re: army hit points

Post by WRP_Beater » Fri Sep 05, 2014 2:20 pm

Pikes have more defense than swords, but less attack. That's all. An experienced player knows which troops to use based on experience, if you build that experience up you'll be good.
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WRP_Beater

marine boii
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Re: army hit points

Post by marine boii » Mon Sep 08, 2014 2:20 pm

1. Pikes having more defense than swords, is far from being unilaterally accepted as fact by experienced players. It is accepted as being economically sound to use them in most situations in preference to swords. This is not quite the same thing.

2. 'Experienced players know which troops to use' Are you espousing trial and error as a sensible gaming method ? Do you live your real life like this ?

your comments only highlight the fact SHK needs to stop messing new players about, and tell them the exact numbers.

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Voltair
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Joined: Sat Nov 06, 2010 7:54 pm

Re: army hit points

Post by Voltair » Mon Sep 08, 2014 5:09 pm

Why would you think this is done to mess about new players? No player either Veteran or new has had these figures and based on what CaptSkubba has said, it's unlikely they ever will.
Last edited by Voltair on Mon Sep 08, 2014 5:14 pm, edited 1 time in total.
Reason: Edited for clarity

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