Feedback on New World Types

If you’d like to give us feedback on Stronghold Kingdoms please do so here.
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I think the Domination world sounds:

Exciting!
113
53%
Frightening!
35
16%
Not sure.
67
31%
 
Total votes: 215

trickynickyuk
Posts: 21
Joined: Fri Oct 10, 2014 9:30 am

Re: Feedback on New World Types

Post by trickynickyuk » Wed Nov 26, 2014 6:32 pm

So guys is there going to be anything different in euro2 or is it going to be the same mess as the rest of the new words on here

Is FF going to have a different Game set rules or is it going to be the same The person with the most money will win if so it will be yet another waste of a world

dobbles81
Posts: 315
Joined: Sun Oct 23, 2011 5:39 pm

Re: Feedback on New World Types

Post by dobbles81 » Wed Nov 26, 2014 6:48 pm

99% chance its a normal world. most of the reason they open new worlds is so each map has an age 1 world. with europe 1 ending age 1 soon, they needed a new world to be age 1 for the europe map.

naitik
Posts: 28
Joined: Fri Feb 18, 2011 4:53 pm

Re: Feedback on New World Types

Post by naitik » Fri Jan 02, 2015 1:18 pm

To SHK Team

I do have one genuine suggestion for next dominion world.

Keep all previous rule of dominion with adding following:

" No one can use card in that world. so each one will be at equal "

i have seen in previous world. some player initially uses lot $$ to gain in leadership. so they become untouchable. give all player equal chance to win.

this might effect in game revenue. but one world can be justified.

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GhilleVeteran00
Posts: 42
Joined: Sun Mar 18, 2012 7:15 pm

Re: Feedback on New World Types

Post by GhilleVeteran00 » Mon Jan 12, 2015 3:44 am

I think this idea has been brought up before, but I would like to ask.


What about merging two old, inactive worlds into one? It would create a more active world that would need to compete for what they held in the past. When the world merges, the players would spawn with their profiles(rank, research, possibly fps, honour, and gold) and start from the spawn screen. The players that were active in the two past worlds would have to compete and fight.

I've heard that merging worlds isn't possible due to database issues, but what prevents a world from being made where we can transfer another account? If a world was made where we could transfer I bet a large amount of players would jump in to check it out, especially since they wouldn't have to research for a year in order to actually do something. Yes cards can be used to decrease the research and other things but everyone doesn't have that kind of money to spare.


Just a suggestion, perhaps a good idea for a limited Domination World. It would be good on a players view, but I am not sure how it would work with the databases or with the income ideas of Firefly.

Kilo--UK
Posts: 14
Joined: Sat Mar 07, 2015 3:17 pm

Re: Feedback on New World Types

Post by Kilo--UK » Tue Mar 31, 2015 9:46 am

New world thats pay to play not pay to win

Force premium tokens to play

Remove cards

Simple

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Lord Darko900
Posts: 962
Joined: Fri Nov 22, 2013 5:19 am

Re: Feedback on New World Types

Post by Lord Darko900 » Tue Mar 31, 2015 1:14 pm

is there any place left to spam that ?

where are you going to send the players who can't buy crowns ( premium tokens )
also 24/7 premium world ? not many players are going to play that + why would carders play that world when they can't card

That world population will be less than 500 players in my thinking
Yoooooooooo

Kilo--UK
Posts: 14
Joined: Sat Mar 07, 2015 3:17 pm

Re: Feedback on New World Types

Post by Kilo--UK » Tue Mar 31, 2015 2:40 pm

Lord Darko900 wrote:is there any place left to spam that ?
Let me know and I'll post it again
Lord Darko900 wrote:where are you going to send the players who can't buy crowns ( premium tokens )
I don't know, to your world maybe, you'd like that wouldn't you? being able to trash free2players with your cards...
Lord Darko900 wrote:24/7 premium world ? not many players are going to play that
Source pls? or should I just assume you know all SHK players thus are able to speak on their behalf...
Lord Darko900 wrote:why would carders play that world when they can't card
Carders wouldnt want play it genius! but guess what, theres more people that don't card than those that do, so It's yet another moot point

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Lord Darko900
Posts: 962
Joined: Fri Nov 22, 2013 5:19 am

Re: Feedback on New World Types

Post by Lord Darko900 » Tue Mar 31, 2015 2:49 pm

Kilo--UK wrote:
Lord Darko900 wrote:where are you going to send the players who can't buy crowns ( premium tokens )
I don't know, to your world maybe, you'd like that wouldn't you? being able to trash free2players with your cards...
Well i'm not a carder ..i don't know who told you this
Lord Darko900 wrote:24/7 premium world ? not many players are going to play that
Carders wouldnt want play it genius! but guess what, theres more people that don't card than those that do, so It's yet another moot point
Well i think it's very stupid to buy and play premium token on a world just because there aren't carders instead i will just play a normal world and use that amount of money to card and compete against others and use premium token only when you really need it
Yoooooooooo

Strygald
Posts: 40
Joined: Fri Apr 10, 2015 9:32 pm

Re: Feedback on New World Types

Post by Strygald » Wed Apr 15, 2015 8:07 pm

Kilo--UK wrote:New world thats pay to play not pay to win

Force premium tokens to play

Remove cards

Simple
I like the idea, however I don't think cards need to be removed entirely - instead remove the ability to buy cards on that world, add more ways of being awarded free cards, introduce a daily card usage limit(based on the strength of the cards ie* getting some wood would cost less 'usage' points than the instant castle building card).

The cards themselves are not the issue, they are even fun to use - rampant overuse of the cards by some players with deep pockets is what the problem is, like I said a daily card usage limit would make the game fairer.

I would certainly pay double for a forced premium token for use on a new world with a ruleset such as this.

Hezikiah II
Posts: 137
Joined: Tue Apr 08, 2014 3:49 am

Re: Feedback on New World Types

Post by Hezikiah II » Sun May 17, 2015 11:56 am

Okay, so Rise of the Wolf is in beta- it would be nice to see you tone down the wolf, and pig, and limit the amount of captains of ranks baron and below so players could get footing- it's not right that they don't have honor penalty for attacking 500 villages a day... it's off and odd.

* Wolf packs still need to be able to raid villages and kill pigs, sheep, cows, and villagers
* Paladin's should be able to spawn in county borders (not parishes) and have wars with the AI that last like an invasion would- this should happen randomly during each month and target at least 1 ai castle in each parish and in parishes with no AI castles, they should plant a villages and stay until they are destroyed by invasions. this would bring need variety to the game and make players want to watch the AI go at one another and rid parishes of Enemy AI :-) The paladin castles should give +15 Honor to the multiplier and +15 Happiness as long as they last- remember they have weak castles so they will only last so long... they should send out attacks at enemy ai 2ice as fast as enemy ai sends out to them, so that they can do some damage before being destroyed

* Bring the Plague on!!! maybe have it max at 50 so we can keep ID and have the price be -10 happiness at that level- just enough to make it a problem for smaller players and get them in the habit of researching Faith...
* double the spawn rate of stashes and honor range of villages And make everyone who is of rank baron or higher have a -15512 Honor penalty for gathering an unrevealed resource stash so that the players who actually need them would be able to get them and their quests done- it would make the higher players pay attention to the smaller ones too :-)

Just some ideas
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