Feedback on New World Types

If you’d like to give us feedback on Stronghold Kingdoms please do so here.

I think the Domination world sounds:

Exciting!
113
52%
Frightening!
37
17%
Not sure.
68
31%
 
Total votes: 218

Hezikiah II
Posts: 137
Joined: Tue Apr 08, 2014 3:49 am

Re: Feedback on New World Types

Post by Hezikiah II »

Okay, so Rise of the Wolf is in beta- it would be nice to see you tone down the wolf, and pig, and limit the amount of captains of ranks baron and below so players could get footing- it's not right that they don't have honor penalty for attacking 500 villages a day... it's off and odd.

* Wolf packs still need to be able to raid villages and kill pigs, sheep, cows, and villagers
* Paladin's should be able to spawn in county borders (not parishes) and have wars with the AI that last like an invasion would- this should happen randomly during each month and target at least 1 ai castle in each parish and in parishes with no AI castles, they should plant a villages and stay until they are destroyed by invasions. this would bring need variety to the game and make players want to watch the AI go at one another and rid parishes of Enemy AI :-) The paladin castles should give +15 Honor to the multiplier and +15 Happiness as long as they last- remember they have weak castles so they will only last so long... they should send out attacks at enemy ai 2ice as fast as enemy ai sends out to them, so that they can do some damage before being destroyed

* Bring the Plague on!!! maybe have it max at 50 so we can keep ID and have the price be -10 happiness at that level- just enough to make it a problem for smaller players and get them in the habit of researching Faith...
* double the spawn rate of stashes and honor range of villages And make everyone who is of rank baron or higher have a -15512 Honor penalty for gathering an unrevealed resource stash so that the players who actually need them would be able to get them and their quests done- it would make the higher players pay attention to the smaller ones too :-)

Just some ideas
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Aidan0816
Posts: 41
Joined: Tue Mar 27, 2012 5:44 am

Re: Feedback on New World Types

Post by Aidan0816 »

So for new world types, how about we have a typical pvp world, but with a catch; no one can buy strategy cards. This way the game can actually be fun for a change and the winning house isn't decided by who has the most money to spend.
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J0205
Posts: 117
Joined: Sun Nov 13, 2011 4:19 pm

Re: Feedback on New World Types

Post by J0205 »

And want a sandbox world, but that's pretty unrealistic, isn't it?

I can come up with lots of great ideas that'll never happen:
We can pretend we are playing Stronghold Legends and fight werewolves instead of wolves and slay dragons in order to get treasure chests. We should have player designed maps (one or two chosen through a contest ofc) with climates that determine what the villages look like on the inside (ex: northern villages will look snowy [even when it's not Christmas] and southern ones would look tropical, villages on the coast ought to have some sand like they're right next to the beach). We should go back to the original stronghold and be able to decorate our castles with flags and heads on spikes that are completely free! (flags should be customizable like shields are, maybe even bearing the same design as player shields. Or, have a crusader themed world where you get desert themed villages and you can only put food buildings on the oasis grass, greatly limiting players' ability to feed their people.
Maybe we can also have more fun and interactive random events, right now we only have the weather, what about some of the fun ones that were in the other games like the peasants revolting, or there being rumors of witchcraft abroad (I never really knew what that one did, but witchcraft and conspiracy are great crimes to be accused of, especially both at once), maybe even diseases that stunt growth of certain crops, ofc wouldn't be the same if we didn't have nice things too, such as finding a stash of gold by chance, or mercenaries randomly joining you (could be added into village reinforcements and only used defensively).
-J
McMax The Great
Posts: 26
Joined: Fri Oct 11, 2013 3:20 pm

Re: Feedback on New World Types

Post by McMax The Great »

With the new earth-world comming to us already tomorrow:

***

Boats! We need boats (and sailors)!

Without knowing how to build ships and how to sail them - troops should have a much longer transporttime to reach a certain oversea-target - until you have researched a certain level of new scienses. No need of special graphics for it (even it could be nice).

Sailors = speed of boats.
Could be done by reducing the speed to lowest possible while moving over water (Sailors level 1) - if your oversea-target IS on an island or if you ARE on an island, then you will have to wait until first level of both sailors and boats have been researched. Speed to be faster with each higher level researched until a certain level - BUT the transportime over water should always be higher than if moving over land only!

Boats = type of boats.
Traders, monks, captain (only one for new settlements) and armed pezzies could be sent with light vessels (Boats level 1), bigger armies only on heavier vessels (archers by level 2, pikes by level 3, catapults by level 4 and captains by level 5).
McMax The Great
Posts: 26
Joined: Fri Oct 11, 2013 3:20 pm

Re: Feedback on New World Types

Post by McMax The Great »

Ups.

Wrong level of this forum. Pls delete this.
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Baron de Mery
Posts: 77
Joined: Wed Oct 05, 2011 8:05 pm

Re: Feedback on New World Types

Post by Baron de Mery »

Hello.

Some words about Rise of The Wolf. (I play here for start world)
1. Its great idea and i happy to play in this world.
2. Its very interesting and very hard world, because IE raze village every day and all day =)
3. Some players make me sad, because they attack me, not Wolf. I think its their mistakes.
This world good for teams, that fight in 1st against Wolf.

Thanks.
Hezikiah II
Posts: 137
Joined: Tue Apr 08, 2014 3:49 am

Re: Feedback on New World Types

Post by Hezikiah II »

I have a practical choice: you know how all of the main games had an economic and military campaign? well we need a Economy world:
a map of England that is as large as USA
no kings
you're automatically placed in a house at start, you may choose from any 3 that are opened
you are given a partly built village with 1-3 woodcutters, 1-3 stonecutters and 1 random food building, 1 market with 2 merchants
you are placed in a random village type
the king appoints people to run parishes
glory is replaced by Esteem
the king sends you orders in the form of timed quests, succeeding brings the house esteem, you some honor and whatever other bonuses the king wishes to place
wolves roam the map in the beginning of it- they move like rats but from hotspot to hotspot and they send out attacks at your villages- they can kill villagers if you dont have wooden walls- which is the highest level you can research
Parish capitals are the main army force in the nation and they cannot attack players- only wolves and bandits
No more AI castles
and i am too bored with this idea now to continue lol ...
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Lord Jon Cornu
Posts: 151
Joined: Sun Aug 07, 2011 12:31 am
Location: Mundo 1, Global Conflict.

Re: Feedback on New World Types

Post by Lord Jon Cornu »

I like that idea, it might seem like an "easy world" with interesting non-warrior challenges :)
Hezikiah II
Posts: 137
Joined: Tue Apr 08, 2014 3:49 am

Re: Feedback on New World Types

Post by Hezikiah II »

personally I played SH games for the story (that gets disappointing starting SH2- it was OK though cause they had kingmaker ^_^ ) and I loved doing both sets, because it lets a person think about more than killing

they need to make "Complete Stronghold" Online and Multi-Platform, with a map that includes parts of Saxon lands and french lands, and has every troop type, building, embellishment, and random event in all of the games, with other players actions actually affecting the kingdom/Provence/counties/parishes random events...
the ability to build colonies near your city (literally add-on to the city's land coverage- you can pay 10,000 gold and hire a captain and gain like a new page OR you could simply have the land type added on to your city (you start off in lowlands and add a spice trade route so now you have a new area to build in that has a river)***

and includes the * from this game too

and now that i think of it

UPDATED UI
make it where we can actually build the stronghold, the outer villages, stop a trade, turn back scouts do it all Firefly- I know you can, and if you said you would and actually started a few crowd source things with really good incentives you will see people actually pay up

players need to save up our money for a year and buy your company so you work for us
:-p
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Hezikiah II
Posts: 137
Joined: Tue Apr 08, 2014 3:49 am

Re: Feedback on New World Types

Post by Hezikiah II »

Bring SH2 here to SHK give us law order rat's gong and daily lives of lords (marriage, actually feasts, tax collector) in a new world!
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