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 New worlds tipes 
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Joined: Tue Nov 04, 2014 10:22 pm
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Post Re: New worlds tipes
Well, maybe if I write all my ideas here, they are likely to be read someday by firefly and implemented in the game. So there I go:

When I joined the game first time, it was, if I remember well, in 2010. Then were just two worlds, and the third started after few weeks. Then the fourth and so on. I loved the game above all the other online games that I played: travian, triburile (the tribes), wildwest, imperia online, imperial hero, managerzone, combat grounds, an some others that I forgot their names. This game was something else: more tipes of resouces, villages, researches, etc etc etc, all more realistic than all. But one thing has surprised me: just 5 tipes of troops. And this was, and never changed, biggest weakness.
So I was thinkind at some solutions and finely found this (so that will not be to much work to do): I am sure that it will be more interesting and fun to can train more tipes, or at least, more variants of troops. Like so: the basic weapons remains the same (bows, pikes, swords and catapults) but a little more: bows, armors, pikes, swords, catapults and horses (or more). All these separated, with specific buildings that produce them, specific research and cost. And with this products every player to chose how to combine them in the perfect fighter, or the resources allow him. So, you can have a peasant on a horse, or an archer on a horse and with armor that increase his life (hitpoints). And so on: scouts that are on foot (in the absence of a horse), not on horses; monks on horses; pikmens with both pikes and swords or bows, a knight (that is an armored swordman on an armored horse), a merchant on foot (slower and low capacity), or with a cart (increases carying capacity) etc etc etc... This allows a high variety of troops. And every type of weapon or troops resources with standard qualities: hitpoints, damages, speed, weight (that slows or fastens the troops), transport capacity, cost to produce etc. (I let this decisions to firefly). ...
I love to think this throu. :) And I have many more ideas, but more expensive. So, you all that play this game, what is your opinion and idea about this. Let show firefly that we love this game but we want it better and captivating that this. :) I started... who follows?


Last edited by TVasi on Sun Apr 16, 2017 9:12 pm, edited 1 time in total.



Fri Apr 14, 2017 6:07 pm
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Joined: Sat Apr 08, 2017 5:34 am
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Post Re: New worlds tipes
I'll be honest if you can't take the time to format your posts

I can't see anyone taking the time to read them.


Fri Apr 14, 2017 9:35 pm
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Post Re: New worlds tipes
What do you mean?


Sat Apr 15, 2017 5:53 pm
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Post Re: New worlds tipes
You previous post is one long run on sentence, that becomes a vast wall of words.

1. Point one, description
2. Point two, good reasoning here
3. Point three, ?
4. Point four, $$$


Sun Apr 16, 2017 5:14 am
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Joined: Tue Nov 04, 2014 10:22 pm
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Post Re: New worlds tipes
Ok. I do understand now. Thanks.


Sun Apr 16, 2017 9:08 pm
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Joined: Tue Apr 08, 2014 3:49 am
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Post Re: New worlds tipes
if you have never played stronghold PC games then go play them- then you can talk to them about what is wrong with kingdoms

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Sun Apr 16, 2017 11:19 pm
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Post Re: New worlds tipes
I have another crazy idea. Maybe it will remain just an indea, but maybe not. So, here it is:

What if we forget everything about parishes, countys, provinces and countrys as we know it and build them ourselves? How? Like this...

At the start of a world the map is empty. The map itself is divided in small squares, as pixels, al same size. Everyone who want a village chooses a square where to start and what tipe of village to be. If he whants a bigger village he buys, later, more squares, around the first one or further.

Now, if to players have villages to close, they need to understand on the map pixels (squares) or fight for them.

When two, or more players decide to ally, they choose one village to be the parish, and the parish village recieves automatic some bonuses (as biger army spase, new tipes of building, same as an old parish). And every village that adds itself to a parish village have the bonuses of that parish.

Now folows castle structure: everything in the pixel can be filled/builded, as pixels (like in the old castle), with anything. You can have an undefended village with a lot of space for production, or a heavyly defended castle with just few buildings as deposits. Or, few players (or villages) decide to unite the defensive struncture to surround all villages with just one circle (or any form, as a border) of defence.

In this way even dozens of villages can build one circle of defence that does not let enything let through, or filter what to pass and what not, as a custom house were you pay tribute.

If the map is pixeled then everything that moves, or stay, on the map can be intercepted. A player, or more, can make a defence, or a border, just by troops stationating in line on map.

Now, if more parish villages decides to unite, administrative, their territory becomes a county, more countys become a province, and more provinces become a country. Every level gives acces to new buildings, new bonuses to capital village, and new borders to defend or let open... like in real world.

Players can decide to become bandits, or help to grow they region by joining to a parish, county, province, country.

I like this. I hope that you like it to and firefly team make them real in game.


Fri May 05, 2017 8:37 am
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Joined: Tue Apr 08, 2014 3:49 am
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Post Re: New worlds tipes
that would be a whole new game my friend, but it is a really good idea for a multiplayer game, and you could even make it have more detail by having a small area you could explore or already established AI like the pig or the wolf and you have to fight them to gain land at first then you move up into multiplayer... i think im going to go map out my vision you gave me with your idea and see if i cant make a super simple game in a few months with it

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Sun May 14, 2017 7:42 pm
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Joined: Mon Jul 16, 2012 7:23 pm
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Post Re: New worlds tipes
What I'd like to see is a Domination-style world open permanently, and follow the Age/Era system.

I won't bore you with too much detail, but a world where we can rank up faster, armies are faster etc.

Also where newbies/reset players can grow quicker, like x2 build speed on first village or something.

For example if a newbie spawns and see they must spent $1000 to compete, they won't pay in. But if they see they can do some damage with $5, they will be more tempted = more money for Firefly.

Also lets the whales spend big bucks fighting against the horde of newbies.

Also decreasing house size, e.g.
Age 1 - 10x40 = 400
age 2 - 10x30 = 300
age 3 - 10x20 = 200
age 4 - 5x20 = 100
age 5 - 4x20 = 80
age 6 - 3x20 = 60
age 7 - 3x10 = 30


Mon May 29, 2017 2:53 pm
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